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TIGSource ForumsDeveloperArt (Moderator: JWK5)Tixel v0.56 (ALPHA) + Tixel Library V1.0 (Use Tixel images in your games)
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Author Topic: Tixel v0.56 (ALPHA) + Tixel Library V1.0 (Use Tixel images in your games)  (Read 16458 times)
Impossible Realms
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« Reply #100 on: March 09, 2015, 11:12:53 AM »

Yep, it's unzipped. I had to download a .dll for it to even get to that message, "msvcr120.dll" if it helps.
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happymonster
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« Reply #101 on: March 09, 2015, 11:20:54 AM »

Oh, that's strange. Is looks like a dll for visual studio which some people might not have..?
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Impossible Realms
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« Reply #102 on: March 09, 2015, 11:30:59 AM »

That would probably explain it, I've never used Visual Studio, being a Java developer and all...
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happymonster
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« Reply #103 on: March 09, 2015, 01:16:18 PM »

http://www.tomshardware.co.uk/forum/43092-63-application-unable-start-correctly-0xc000007b

Sounds like the dll file you used is causing the error (if you read through the posts on the linked page).
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robberguy189
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« Reply #104 on: March 09, 2015, 03:41:09 PM »

https://www.mediafire.com/?27a0qwyh38u7jva

It has a couple of (messy) textures I was going to use in my game.  

On a side note my char was also made in tixel http://i.imgur.com/IEt6ohg.png :D
« Last Edit: March 09, 2015, 04:07:39 PM by robberguy189 » Logged
happymonster
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« Reply #105 on: March 09, 2015, 11:07:40 PM »

I like the character Smiley

There definitely seems to be a bug with the saving to PNG. I'll look into it and see what's going wrong.

Thanks for letting me know!
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happymonster
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« Reply #106 on: March 11, 2015, 10:09:44 AM »

New release:

Version 0.55 (Alpha)
--
* Fixed a bug where saving a PNG image resulted in the palette being saved as all black
* Added in full Redo to the Undo system (Right click on the Undo icon)
* Added in two new gradient patterns (represented by arrow icons in the patterns selection). These are like normal side and corner gradients, but instead of using the secondary colour they use the background colour in the direction the gradient points too. This makes it easier to apply simple gradients and they dynamically update if you change the colour of the background they point at
--
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happymonster
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« Reply #107 on: March 12, 2015, 11:14:45 AM »

I think I'll start looking at making a DLL for people to use (if anyone is bothered). I've never done that kind of programming before, so we will see how it goes!
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happymonster
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« Reply #108 on: March 14, 2015, 12:01:34 PM »

Well, I seem to have built a DLL which is a grand total of 10k in size!

Now I have to see if it works..  Cheesy
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happymonster
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« Reply #109 on: March 15, 2015, 01:32:44 PM »

My god! After some issues at first I think it works!!  Shocked  Gentleman

Still have to clean things up and do some more testing for bugs though
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happymonster
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« Reply #110 on: March 17, 2015, 12:51:45 PM »

I've found a couple of bugs in the Tixel Editor I need to fix before I can release the DLL.  Shrug
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Theon
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« Reply #111 on: March 20, 2015, 08:21:30 PM »

This looks extremely cool, but I can't seem to get it to work properly Cry

If I load a PNG or a BMP, all I get is a tiny sample of the entire picture, and it always appears in a thin line at the top of the canvas.
Have any idea why this happens?
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happymonster
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« Reply #112 on: March 21, 2015, 01:12:53 AM »

You probably have more than 256 colours in the PNG or BMP in that case. The editor can only work with upto 256 colours.
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Theon
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« Reply #113 on: March 21, 2015, 01:13:46 PM »

Ah, I see.
That would probably explain it.
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happymonster
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« Reply #114 on: March 22, 2015, 05:01:14 AM »

New version released ahead of the first library version:

Version 0.56 (Alpha)
--
* Fixed a couple of bugs in the undo / redo system
* Made smoothing whole image faster
--
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happymonster
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« Reply #115 on: March 22, 2015, 12:32:07 PM »

Finally the Tixel Library is available. It's ultra-simple (see the readme and the example source code in the zip file for more information. But once you have linked to the Tixel and Zlib libraries you just do something like this:

Code:
#include "tixel.h"
unsigned long *tixel_output = tixel_load_and_render_image( "example.tixi", &width, &height, 16 );

(zlib is required for compression of tixi files and also the tixel tile images used to build the rendered image)

Please let me know if the example works ok for you and if you can compile the example source code (or use the library ok in your own project) Smiley

The library is free to use for all projects..

Download link:
http://www.retroidea.com/Tixel_Library_Release.zip
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happymonster
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« Reply #116 on: March 24, 2015, 11:12:45 PM »

Has anyone actually tried this?  Huh?
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pmprog
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« Reply #117 on: March 29, 2015, 11:39:57 PM »

I would like to, but had very little time to code over the last four weeks Sad
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happymonster
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« Reply #118 on: April 04, 2015, 01:53:47 AM »

Well if someone does try it please let me know if it works ok!
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mtarini
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« Reply #119 on: April 21, 2015, 02:03:39 PM »

Hello Happymonster!

I'll talk to you at some point,

but first, a metric fuckton of

for brightening up a very old, battle-seasoned alien.


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