Three seconds until the shell blows your hull. Six enemies on the Grid, some protected by shields, one charged with energy and about to go off.
Two seconds. An item that increases the score multiplier appears. If the Pulse reaches the charged enemy the chain reaction will clear the grid, but you won’t survive this time. Quick, think!
One second. You set your path, a bit convoluted, but it will do, and your ship leaps forward, just a few milliseconds away from death. It slides through the Grid, through your enemies, through the powerup. Your score increases and you break your record.
More entities appear, one shoots a homing missile. Three seconds until it blows your hull…Slider is an abstract game we've been working on for some time. It begun as a final degree project and ended up being a full fledged game. The goal is simple: keep the Grid clear by drawing paths that slide your ship through enemies, destroying them and scoring higher the more enemies you destroy on a single move. Score, survive, break your record. While it's easy on early stages, it quickly becomes challenging to stay alive and increase your score. Sessions last no more than 10 minutes, if you are an expert player.
It's already available for iOS and Android, and we are quite happy with the game as is. However, at some point during development we stuck to the current version of the game in order to release it and get some feedback. We left behind are a few ideas we wanted to try!
Now that the main game is playable and released, we want to add a new game mode - we would call it Advanced or something similar. While in the original mode the Grid grows and new enemies appear as you level up, this new mode would feature the largest possible board and all enemies and modifiers, both old and new, from the beginning.
Some ideas we want to try:
- Solid obstacles (Grid). Probably holes in the Grid.
- Movement modifiers (Grid). Cells that make the player move faster, slower or faster/slower depending on movement orientation
- Teleporters (Grid). Cells a la Portal that move the player instantly between two locations
- Horizontal/Vertical/Cross Laser (Enemy). A laser that covers the whole row or column (or both), destroying both enemies and players' hull.
- Virus (Enemy). It replicates and fills the board. A virus can only be destroyed if no more than one virus is adyacent.
- Keyboard/gamepad controls. Who knows, it may be fun.
- Strategy mode: time stops while drawing the path, but there are more enemies on screen.
And that's what we want to share in this devlog! We'll add new content to an already playable and balanced game. Hopefully without tearing it apart. We are still not sure if this is wise, but we want to try.
Your feedback is priceless, so we've prepared a Unity3D webplayer version for you to try (sorry, Linux) (
https://dl.dropboxusercontent.com/u/2292915/online/Slider/Slider.html ). We'll update it with newer versions as soon as they are playable.
But the game is way more enjoyable on a touch screen. Watch the full trailer and get it for (free, although there's a paid version too) iOS/Android here:
http://playmedusa.com/slider Rolling up sleeves!