Description:Zero is a binaural game that features electro-swing music and an art deco visual style in which you dodge hordes of oncoming debris. Music plays a large role in the actual gameplay. Not only does it drive visual queues, it drives the generation of the world and the various obstacles you avoid.
Goals:I started developing Zero around a year ago. Since then I have been working on it on and off, [pen]ultimately stopping a few months back when I had finished a small but 'full' version of the game. Zero received more positive feedback than most games that I have made before and it was by far the most fun to make which is why I recently decided to pick it back up and make it a more complete experience. I started making the game with the intention of it being something very design heavy that I could use to get some experience in graphic design. In the version I'm currently developing I want to make the game more cohesive theme-wise, more visually attractive and also available on mobile devices.
Android/iOS:This is the first time I have really made anything on a platform other than a console or PC and it's been interesting so far. I don't have many iThings available so development is currently limited to Android on my Moto X. Surprisingly, porting the game was a breeze. Unity has a great API for it, and the game looks and runs fantastically. I expected a pretty hefty challenge, but I haven't run into any major snags so far.
Graphics:I am not very good at graphic design or art in general for games, so I made this game with the intention of using a lot of text, fonts, fairly minimal 3D models, etc. This game hasn't given me a chance to really work on drawing or any kind of 2D art aside from some feeble texturing attempts, but I'm getting much better at modelling and design. I developed a routine for modelling on the buildings that I'll probably end up writing about here.
Devlog: My intention in having a devlog is one part being able to look back and see my progress and another part getting feedback and learning. I'm a senior in high school so I have school, college stuff, and some extracurriculars to balance out with this project. I'll try to keep this space updated and interesting though. I just make no promises. I hope to have this all finished up within a few months at most, maybe a few weeks though. Depends on how the project grows and if/how I decide to release it.