Well,
our Kickstarter failed... but you probably saw that coming.
Our analytics showed an above-average conversion rate but low overall traffic, leading me to the conclusion that our problem isn't quality, but reach... but you probably saw that coming, too.
We were faced with a choice: return to Kickstarter in a month or two with better preparation (i.e. don't repeat
this mistake), scrap most of the features we were trying to raise money for and reduce our scope to fit the much smaller budget we already had on-hand, or greatly delay the game's release in favor of taking on contract work for a while to replenish our bank account.
We went with option 2, and today I'd estimate we're about 60-70 days out from release. The game is actually shaping up nicely and I'm more proud of it than I thought I'd be after cutting the scope down by so much.
I've posted two big dev updates (
1,
2) on our official site since our Kickstarter tanked but because I'm a terrible human being I keep forgetting to post things over here too. I am marketing god, hear me whimper.
Anyway, here's some stuff we've done since my last update here...
We updated our preview trailer, which is still not amazing yet but I'm way happier with this version than the one we opened our Kickstarter with.
We made a new battleship boss and a new hand-painted, fully-animated beam cannon effect:
We made a new environment for our second stage:
We made a new carrier boss which, curiously for a shmup, doesn't even have guns; instead it deploys randomized enemy squads at you, and sometimes throws in a brutal ramming attack for good measure:
We also wrote a few new pieces of music, built a sexy intro cutscene, added muzzle flashes to the player and most enemies, improved a ton of animations, made a ton of quality-of-life improvements, and applied to show at (and passed the first round of judging for) MAGFest in February.
Right now I'm researching whether or not it makes sense to partner with a publisher, and if so, who. I started a
reddit thread about it which has already gotten some good replies. I'd love to hear from any of you about it, and some of you might find the discussion over on reddit interesting too.