Fractured Crown
Fractured Crown is a fast-paced top-down 2D shooter where you play as two people trying to stop a demonic invasion. Instead of conventional weapons, you use magic-charged gems which can be combined with each other to create new attacks.
Story
The game follows Darius and Parisa: a soldier and princess who are investigating an invasion of their homelands by demonic hordes. They spend the game venturing into demon-infested territories and ancient ruins, in hopes of discovering how the monsters are escaping their underworld prison. But to succeed, they’ll have to uncover the secret history of their empire, and learn how Parisa’s ancestors won a similar war centuries ago.
Gameplay
Fractured Crown is a top-down 2D shooter. Its most notable element is probably the way that players equip their weapons. Enemies occasionally drop attack gems, each of which gives an elemental charge to the heroes’ attacks. But they can hold two attack gems at a time and combine their properties, giving each character a total of fourteen possible moves. And the player can switch between characters at any time, bringing the real total up to twenty-eight.
But they won’t have access to all those powers at once. They can only add or swap attack gems by finding new ones, and they can only hold two gems at any given time. But they still have flexibility in their attacks. They can choose to use one gem, the other, or both at once. And they can switch between Darius and Parisa at any time, changing their attack style entirely.
Darius combines the gems with his sword, using close- to mid-range magic powers like a cone of flame or a shockwave. Parisa, meanwhile, uses the gems to power long-range magical attacks like rapid fireballs or shield-penetrating lasers.
Attack Gems
We’re still working on figuring out what each gem does, so this list is
entirely tentative, but here’s what we’re thinking so far.
Fire is a medium-damage, rapid-fire attack.
Parisa gets repeating, long-range
fireballs.
Darius gets a
flamethrower, shooting a constant cone of flame from his sword.
Earth is the hardest-hitting gem, but is also the slowest.
Parisa gets
exploding rocks that need to charge up, but can hit several enemies at once.
Darius gets a
shockwave attack that spreads out in front of him and knocks enemies back.
Order is about getting past enemies’ defenses, and can pass through obstacles that stop other attacks.
Parisa gets
energy beams that pass through walls and shields.
Darius gets a magically-charged
sword strike which can slice through obstacles to hit enemies on the other side.
Chaos is about covering the battlefield with damage.
Parisa gets a long-range
spread shot, which fires bolts of energy in a wide arc.
Darius gets medium-range magic
grenades that have a delayed explosion and can stick to enemies they hit.
And of course, each gem can combine with any other gem (or another of its own type, for amplified effects). Darius’s combinations aren’t done yet, but most of Parisa’s are at least provisionally in the game, albeit in a rough form.
Thanks for reading. If anyone’s got any questions, suggestions, or comments, I’m happy to answer. I’m especially interested in people’s thoughts on the attack gems, since that’s what we’re working on right now, but I’m happy to talk about any other aspect of the game, too.
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