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TIGSource ForumsCommunityDevLogsLorn Vale [System driven bounty-hunting in an ancient desert city]
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Author Topic: Lorn Vale [System driven bounty-hunting in an ancient desert city]  (Read 6701 times)
Phoobs
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« on: December 04, 2014, 01:29:10 PM »



Lorn Vale  is a systems driven top-down action *buzzword* roguelite set in a low-fi/fantasy universe.

Alot of the features are still up in the air, but the core game is:

• Character advancement through traits, that are gained on character creation and through gameplay, similar to Crusader Kings II. Traits allow you to go from a generic human to a 3 eyed Wizard-barbarian with claustrophobia. There're also randomly generated weapons and "pre-built" item/artifact system massing not unlike that of BoI.

• Each pseudo-randomly generated level has a little eco-system, ie. A merchant hired pack of greedy mercenaries want your head, in another part of the level some sewer fishmen have emerged from a well, looking for prey, but have disturbed a nest of mutant cultists and are now running for their lives. Meanwhile, you're in the thick of it and looking for your target.

• An overworld map of the city (Explored either freely, node by node or per region)

• Some sort of persistence on top of unlockable items, characters, level segments, etc.

Fun is also a feature.*


skellingtons

We’re a team of 2 people, me on the programming side and my buddy - Achrileg doing art and animations.

Will add gameplay as soon as I figure out how to record and convert to webm with decent frames. I'd appreciate any suggestions regarding screen capturing and converting software, thanks!


big explosion
« Last Edit: December 06, 2014, 08:38:24 AM by Phoobs » Logged

dszordan
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« Reply #1 on: December 04, 2014, 02:05:43 PM »

I really dig the color palette and the overall theme. Almost like a Mad Max or Fallout.

Check out OBS for some free screen recording software. I wouldn't know what to make gifs or webms with just yet, but OBS may even have that feature and I'm not aware of it.

Are you developing from scratch?
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Phoobs
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jlmg


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« Reply #2 on: December 04, 2014, 02:21:41 PM »

@dszordan

Thanks! Will check out OBS. And the game is being made in GM:S.
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Netsu
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« Reply #3 on: December 04, 2014, 02:45:49 PM »

This looks really REALLY cool, I dig the environments, the animations and everything you said so far about the mechanics! Looking forward to more updates Smiley
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Pezomi
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« Reply #4 on: December 04, 2014, 03:31:26 PM »

@dszordan

Thanks! Will check out OBS. And the game is being made in GM:S.

Have you made any games in GM:S before? How long have you been working on it to get to the state it is at now?
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Kyle O
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« Reply #5 on: December 04, 2014, 04:43:23 PM »

I don't know much about webm but licecap by cockos is the go to for gif capturing.

This game sounds neat and I can't wait to see it in action.
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Phoobs
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jlmg


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« Reply #6 on: December 06, 2014, 10:27:44 AM »

@Netsu

Thanks, man.

@Pezomi

I've been working with GM:S for a year now. I've made a couple of prototypes, but this is my first game and we've been pursuing this concept for around 2-3 months.

@Aldo

Appreciate, it. Also - I've been tinkering with licecap, but I just can't get smooth fps from it. Might be due to my rapidly ageing pc, though.


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binaryboi01
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« Reply #7 on: December 09, 2014, 09:15:16 AM »

Posting to follow  Wink
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Phoobs
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jlmg


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« Reply #8 on: December 09, 2014, 10:24:07 AM »


Everything is very WIP, ofcourse.


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« Last Edit: December 09, 2014, 10:34:21 AM by Phoobs » Logged

jctwood
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« Reply #9 on: December 09, 2014, 10:37:21 AM »

The colours are wonderful. The particle effects look beautiful too! What platforms will you export to from your copy of GM:S?
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premonster
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« Reply #10 on: December 09, 2014, 10:54:22 AM »

@OP: You do realize you're making a game, right?

As much as it looks pretty, could you please tell us how it is going to PLAY?

What buttons do i push and what happens on the screen when i do so?
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Phoobs
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« Reply #11 on: December 09, 2014, 03:08:30 PM »

@JctWood

Thanks! The game is developed with PC m+kb in mind, but we're open for controller support and other platforms down the line, so who knows.

@premonster

It's a fast-paced m+kb action game with permadeath, lots of loot and character traits/perks. Combat is important and Bounty hunting is the central mechanic. If you're looking for arbitrary game comparisons - dark souls + hitman + something from Bullfrog.
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premonster
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« Reply #12 on: December 09, 2014, 04:38:53 PM »

Should be turn-based. Too similar gameplay to Nuclear Throne.
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binaryboi01
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« Reply #13 on: December 09, 2014, 10:20:03 PM »

Should be turn-based. Too similar gameplay to Nuclear Throne.

You mean every 2d roguelike with guns is similar to Nuclear Throne and should be changed because of that? I strongly disagree with you.

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TinyAngryCrab
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« Reply #14 on: December 10, 2014, 07:46:13 AM »

Should be turn-based. Too similar gameplay to Nuclear Throne.

I'm pretty sure there is more than enough room for another real time action game... big world out there.
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premonster
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« Reply #15 on: December 10, 2014, 10:41:26 AM »

Set in a post-apo desert setting.
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dszordan
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« Reply #16 on: December 10, 2014, 11:40:39 AM »

Quote
Should be turn-based. Too similar gameplay to Nuclear Throne.

As an indie development forum, I would figure indie developers would makes games without needing to desperately concern themselves with market saturation. I would hope that as an indie developer, yourself, that you would realize that if you enjoy something, just do it. I found your comment pretty rude, maybe there's a language barrier here, but to assume that developers shouldn't make games because there may be overlap from another game and to bluntly say they should change direction feels rude.
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Canned Turkey
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« Reply #17 on: December 10, 2014, 12:01:15 PM »

Quote
Should be turn-based. Too similar gameplay to Nuclear Throne.

As an indie development forum, I would figure indie developers would makes games without needing to desperately concern themselves with market saturation. I would hope that as an indie developer, yourself, that you would realize that if you enjoy something, just do it. I found your comment pretty rude, maybe there's a language barrier here, but to assume that developers shouldn't make games because there may be overlap from another game and to bluntly say they should change direction feels rude.
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premonster
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« Reply #18 on: December 10, 2014, 01:34:18 PM »

Oh sorry i was thinking that as an indie community we should be trying to make slightly original games. Sorry!
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kruxus
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« Reply #19 on: December 10, 2014, 02:12:46 PM »

I for one didn't think of Nuclear Throne at all as a first reaction. The art style reminds me slightly of Hyper Light Drifter though, in a good way. I really like the setting, and the smoke effects and explosions looks really cool.
« Last Edit: December 11, 2014, 02:45:54 AM by kruxus » Logged
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