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TIGSource ForumsCommunityDevLogsSlaaam! - a 1v1 basketball game (early alpha available)
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Author Topic: Slaaam! - a 1v1 basketball game (early alpha available)  (Read 2998 times)
Pitoum
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« on: December 04, 2014, 02:01:36 PM »

UPDATES
12/6/14 : http://pitoum.net/games/slaaam/slaaam!_v0.1.2.rar
  • Some bugs fixed
  • New shot-system
  • AI to defeat :D
  • No more freeze when something happen

Hi there!

Few months ago I made a small prototype of a 1v1 basketball game.
I forgot about it, but today I started to work on it again.
It's made with FlashPunk and Air.
I use Airxbc.ane to allow X360 controllers.



The idea is to make a simple 2-players game, easy to learn and enjoy.

I'll be thrill to get some feedbacks about the game feel.
You can find a "solo" build here : http://pitoum.net/games/slaaam/slaaam!.rar

COMMANDS X360 CONTROLLER:
Move: left stick
Jump: A
Block the ball (when not jumping): X
Shoot: X (press to prepare, release to shoot) + left stick / maintain X pressed to dunk
Dash (when not having the ball): X

You can try with a keyboard, but I didn't work at all on this input: arrows + X (jump) + S (shoot)

This project should be (at first at least) a perk for a tipee (patreon in France) campaign for www.oujevipo.fr, so I won't release a full version for free at the moment (but I'll probably make a 2-players build a some point, you know, to get feedbacks ^^)

Thanks for playing!
« Last Edit: December 06, 2014, 07:12:10 AM by Pitoum » Logged
Pitoum
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« Reply #1 on: December 05, 2014, 01:47:32 PM »

I fixed the build! Sorry if you tried!
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Pitoum
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« Reply #2 on: December 07, 2014, 05:33:43 AM »

UPDATE
12/7/14 : http://pitoum.net/games/slaaam/slaaam!_v0.1.3.rar
  • Now up to 4 players
  • Menu for players selection
  • Score 30 points to win... and start again! (and again) (and again...)
  • Some bugs fixed
  • New shot-system
  • AI to defeat :D
  • No more freeze when something happens

« Last Edit: December 07, 2014, 05:46:48 AM by Pitoum » Logged
Pitoum
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« Reply #3 on: December 11, 2016, 02:10:24 AM »

Hey long time no see!
I worked a bit on this project again. And I'm gonna aim up for an itch.io release at some point.
When it's done.
Of course Smiley
WARNING! It only works with a 360 gamepad plugged in.

Update
12/11/2016: https://drive.google.com/open?id=0BwYCOrOJV1YVREJjc09uNmtNY3c
  • New shooting system
  • Displacements are slowed down
  • Bug fixes

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