I wasn't really about to post anything in this thread until we actually had something new that wasn't only graphics, but I guess I have to.
I can recognize my style of proportion choice, lighting and and animation out of hundreds of images.
If it comes to your tommygun, I see a lot of my choices in it, but I also can see that those choices made for that particular sprite aren't consistently visible in all of your work.
I'm sure you are really good at what you do and that you can recon your art where ever you see it. The funny thing is that, had I actually made this, it would look more that yours than it does now. We are actually three people making art here, two are 100% dedicated to that.
These weapons were made in Maya and rendered out, cause the artist who made these had issues drawing all 16 angles and it was much faster for him to just model them, render them and then fix the pixel issues.
Just to prepare yourself, we will also make a Ripper weapon, and it will look and behave similar to what you got. You know, cause it's from Unreal Tournament, the FPS, just like the Yellow flak cannon up there, the coming Shock Rifle and Bio Gun. Serious Sam has a flamethrower and Laser Cannon btw and Quake has a Railgun, these are also weapons in our arsenal among all the weapons we have.
Sometimes two or more games developed at the same time can have similar weapons.