My newest tech demo had went terribly wrong. It turned into an experimental sort of game ish. I'd like to offer it to every TIGerSaucer for the purpose of tearing to shreds and probably gluing random stuff on top of it. That'd look nice, won't it.
Controls are left right and up. Scoring goes like so: every consecutive jump on top of the big grey rectangle is one point. if you touch any other tile, floor, wall or ceiling, the points are reset. Touching of any other side of the grey rect results in bruising. Bruises have no significance at this point.
P pauses the game.
F5 switches between full screen and windowed mode, but you'll want to pause the game beforehand, because, well, you'll see anyway.
We got menus, presscape.
Screenie.
The stage is freely editable (41x36 tiles for one single screen, I haven't tried it with smaller values), you'll want to edit tilerenderer01.lds and world01.lds in the DATA subfolder, they're pretty much self explanatory. No matter how big your tile bitmaps, the rendering will go by the grid size values in the map file (world01.lds), 16x16 by default.
The start position and size of the two rects are hardcoded, x is the middle of the map, y is 2/5 for the grey, 1/2 for the red one, all of them based on the map's dimensions.
Downloads:OS X: | Windows: |
Ole!