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TIGSource ForumsCommunityDevLogsLode Runner: The Mad Monks' Rewrite
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Author Topic: Lode Runner: The Mad Monks' Rewrite  (Read 14815 times)
tok
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« Reply #20 on: February 26, 2015, 04:59:05 PM »

this looks badass. you do god's work, sir.
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quarkrobot
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« Reply #21 on: February 26, 2015, 05:12:44 PM »

You know what else is badass? Demos!
Can I interest you in a round of bug hunting, Tok?
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JobLeonard
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« Reply #22 on: February 27, 2015, 12:59:56 AM »

"Suppose so Wink"
YAY! Grin
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TheWing
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« Reply #23 on: February 27, 2015, 05:00:23 AM »

You know what else is badass? Demos!
Can I interest you in a round of bug hunting, Tok?

If you happen to have a linux-build, I'm more than happy to bug hunt through it
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Goscalyon
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« Reply #24 on: February 27, 2015, 05:11:06 AM »

Loadrunner is so awesome, I remember spending lots of hours in just the editor XD
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quarkrobot
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« Reply #25 on: February 27, 2015, 04:07:55 PM »

If you happen to have a linux-build, I'm more than happy to bug hunt through it

Nope, not yet sorry. Only PC at the moment.
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JobLeonard
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« Reply #26 on: February 27, 2015, 04:27:43 PM »

> Linux

> Nope, only PC at the moment

ಠ_ಠ
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quarkrobot
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« Reply #27 on: February 27, 2015, 05:41:12 PM »

Linux & Mac support is on my to-do list.

Once I finish the AI, I'll port the game to MonoGame which I don't think will be too difficult.
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quarkrobot
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« Reply #28 on: March 21, 2015, 04:41:18 PM »



It's been quite a while since my last post and lots has been done.

  • RIFF AVI cut-scenes in and working
  • host of bug fixes
  • editor improvements
  • UI overhaul; faster + better performance
  • changed debug information to the new tooltip font
  • added in the secret puzzles, complete with extra points and bonus lives
  • loads of AI improvements: works and playable, not nearly the same as the original at the moment
  • monks now collect and drop gold at random
  • vastly improved audio effect handling

What's next?
  • single-player game menu
  • two-player game menu
  • original save game format decoded
  • ability to add secret exits to any puzzle
  • more progress on monk AI

Tooting my own horn here, but I can't find any 100% C# or VB AVI player out there that doesn't use DirectShow or AVI libraries. I'm very chuffed with it!
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JobLeonard
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« Reply #29 on: March 22, 2015, 07:58:25 AM »

Quote
I can't find any 100% C# or VB AVI player out there that doesn't use DirectShow or AVI libraries.
Nice! So how did you get it to work?
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quarkrobot
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« Reply #30 on: March 22, 2015, 03:21:08 PM »

Nice! So how did you get it to work?

I parsed the AVI file from the MSDN docs. The file has everthing you need for playback rate, sizes, etc.

All I do then is extract a record, get XNA to play the PCM data and decode the image frame (RLE8 in the case of MMR) and convert that to a texture. That's pretty much it.

I haven't yet started porting to MonoGame but it should work fine. My demo/test bed app works with GDI in WinForms too.
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JobLeonard
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« Reply #31 on: March 23, 2015, 01:15:41 AM »

Oh sure, be all sensible just "read the fucking manual" why don't you? :p
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quarkrobot
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« Reply #32 on: March 23, 2015, 03:24:45 PM »

Oh sure, be all sensible just "read the fucking manual" why don't you? :p

 Cheesy. I do plan to put the code on GitHub later on
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tok
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« Reply #33 on: March 24, 2015, 09:10:32 AM »

You know what else is badass? Demos!
Can I interest you in a round of bug hunting, Tok?
sorry quark, i missed this a month ago. if you send me a build i'll def look at it. i remember this lode runner (the one youre remakins) super fondly but i dont think i ever owned it, its one of those games i played at someone's house and never heard about again, but it was best quality.
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quarkrobot
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« Reply #34 on: March 24, 2015, 03:18:20 PM »

Quote
sorry quark, i missed this a month ago. if you send me a build i'll def look at it. i remember this lode runner (the one youre remakins) super fondly but i dont think i ever owned it, its one of those games i played at someone's house and never heard about again, but it was best quality.

No worries, I'm glad you'd like to try it for me. I don't have a build handy (apart from an older) one. I hope to have a proper build, complete with music, ready this weekend.
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TheChaoticGood
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« Reply #35 on: March 25, 2015, 04:42:51 AM »

Oh wow. Lode runner. One of the first memories I have of playing games on the computer. Bet of luck to you man.
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quarkrobot
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« Reply #36 on: March 25, 2015, 02:44:42 PM »

Oh wow. Lode runner. One of the first memories I have of playing games on the computer. Bet of luck to you man.

Thanks!
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TheWing
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« Reply #37 on: March 26, 2015, 02:51:39 AM »

If you happen to have a linux-build, I'm more than happy to bug hunt through it

Nope, not yet sorry. Only PC at the moment.

Hm, I wonder if it'd run through wine? It might have some only-for-wine-bugs, but perhaps it'd run well :D

worth a try?
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quarkrobot
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« Reply #38 on: March 26, 2015, 04:07:13 PM »

Quote
Hm, I wonder if it'd run through wine? It might have some only-for-wine-bugs, but perhaps it'd run well :D
worth a try?

It's worth a shot. I'm not sure how it'd go with XNA framework and saving to the AppData folders though. Probably have to wait until I port it over to MonoGame.
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quarkrobot
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« Reply #39 on: March 30, 2015, 08:08:46 PM »

I've got a Windows demo ready for anyone who wants to try it:

1) download my version (12.5mb)
2) optionally, download the original CD soundtrack (122mb) and place into the DATA folder

I've now switched to MonoGame and a few bugs have cropped up but I'm working through them.
If you could download and give me some feedback that would be nice.

Things you'll notice:
  • monk ai still needs a lot of work
  • MonoGame has introduced a few audio quirks (sounds being cut off, etc.)
  • MonoGame also may not completely exit each time

Let me know if you encounter anything odd. If you've played the original, I'd love to know what you think about the changes I've made.
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