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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 2282038 times)
Savvu the GameDevel
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« Reply #11480 on: April 17, 2021, 11:24:52 PM »

Hey devs and gamers,

I am Savvu, student and solo indie game developer from Greece. Smiley
Currently I am working on my new pixel art game called "Slimeland Evolution", an Idle/Incremental game that will soon enter alpha testing! A game where you can fuse slimes,  discover new forms, upgrade your island, gather huuuge amounts of jelly and defeat the evil slime spiritis that make their home in hostile island. Their habitat currently consists of 7 biomes: Grass, Desert, Snow, Jungle, Vulcano, Corruption and Crimson.
I also upload Devlogs on my Youtube channel where you can see the progress and state of the game or throw in your own idea to make it even better Wink

If that sounds interesting I will definitely see you there! Click here to be part of the journey  Coffee: https://www.youtube.com/channel/UC8lklUvWC76lYn1PI6QK32Q

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Tatti
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« Reply #11481 on: April 21, 2021, 12:23:21 PM »

i'm Alessio a level designer 
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miroz
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« Reply #11482 on: April 21, 2021, 10:51:13 PM »

Hi everyone!

Name's Miroslav. I'm a software developer from Croatia, working in enterprise IT for a living but the gamedev bug is constantly with me.

In my free time I'm always creating and testing simulations and game prototypes, ranging from economy simulators and artificial life sandboxes to trying to recreate a Civilization IV terrain engine or XCOM's strategy layer. Unfortunately, fiddling with prototypes and running from experiment to experiment had never produced a playable game, just a bunch of old code.

Things changed when I ran into Damjan of the Croteam fame, with whom I finally started making real games under a Shot Second name. After exploring different prototypes, we designed a local multiplayer, turn-based game which we released as Battle Bolts.

Making Battle Bolts was so laborious that after it I took a break and thought that that was it for my gamedev aspirations, but a year later I have another game in mind which I'm dying to prototype and show off. The bug's back.
« Last Edit: April 25, 2021, 10:28:11 PM by miroz » Logged

Willytron3000
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« Reply #11483 on: April 22, 2021, 07:32:31 AM »

Hi! My name is William, I'm making little games since 2008, but I'm not too active in forums, but Im trying to changue that.
I want to made my games more famous
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spdp
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« Reply #11484 on: April 23, 2021, 01:17:14 PM »

Hi.

I'm a web developer who's exploring gamedev in a hobby capacity.

I have experience with Phaser, Game Maker Studio 2 and more recently Unity. I've been taking some game design courses too.

Nice to meet y'all  Beer!

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BrumaDev
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« Reply #11485 on: April 26, 2021, 05:25:43 AM »

Hello! I'm a brazilian artist that has since decided to start a game project.

Ever since I began to learn how to draw, one of my goals was to have my art be featured in a game, since games were the inspiration that got me in this life path in the first place, it'd be only fair to contribute to the community at large, and hopefully inspire other people in the process as well. I figured that a good place to start was to make my own indie game, so here we are!



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DrMaxKurt
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« Reply #11486 on: April 26, 2021, 01:36:06 PM »

My name's Lucas. I live in France, near Angers.

I like games in many forms. I recent years, I've been back to tabletop role playing games, sometimes even writing some short ones.

I'm a programmer and I love the Python language.

My favorite game is probably Broken Sword: The Shadow of the Templars.

10 years ago, I used to come by often on this website.
Nowadays I'm mostly visiting warpdoor.com to get my dose of original indie games.

Also, I have a blog: https://chezsoi.org/lucas/blog/
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jarmick
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« Reply #11487 on: April 27, 2021, 04:41:38 AM »

Name is Martin!  Making a game project called The Pulpit, in super early development.  

Looking forward to getting feedback and learning from all of you fabulous folks here.  

What a great resource for an indie artist / developer like myself.  Will have a couple of levels/scenes ready for testing by July.

Until then, will browse around and learn the language and mechanics of the TIG Universe.

-Mj
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porchman
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« Reply #11488 on: April 27, 2021, 04:11:26 PM »

Hi There,

I'm Porchman. I make games and other fun interactive software. Like many people, I started making games in RPG Maker many years ago, then moved on through BGE, Armory, and Unity.

I'd love to share some of my games with you - and of course check out some of yours and join in on the discussion!

Nice to meet you all!  Grin
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Nyles
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« Reply #11489 on: May 02, 2021, 01:18:21 AM »

Hello There!

My Name is Nils, 36 years old from germany!

I always had a vision of a mobile game i could play while being outside, i tend to go for walks alot, but i always wanted something to do er experience while being outside, something not too distracting from the outside world.

As a avid Dungeons and Dragons player, i thought, what if there was a game, that is like dungeons and dragons but you play it in real life on your phone, your movement moves the player character, with encounters and dungeons in the real world.
You know, something like Dungeons and Dragons, Diablo and PokemonGO combined.

So this is what i am doing with a small team, we are creating a game called LootQuest, a walking augmented reality RPG.

Really looking forward to get your feedback on this.

Best
Nils
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Salemir
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« Reply #11490 on: May 02, 2021, 05:08:55 AM »

Hi! my name is Amir H Salemi, 18yo. I'm a solo indie game developer. I love creating games. I intended to become a successful game developer and build my own game studio in the future. currently working on a 2D RPG game named Parasight.
Glad I'm here between you awesome indie developers, I wish you luck!

« Last Edit: May 03, 2021, 12:34:05 AM by Salemir » Logged
jcs_hivedefender
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« Reply #11491 on: May 02, 2021, 10:24:42 PM »

Hey guys.

New here. I made some games in high school back in the day, etc. (and even wrote a full 3D engine in ADA by hard porting over stuff from openGL), but never picked a project and brought it to completion.

Now I'm a bit more mature with the projects I work on, am doing a PhD in nonlinear / quantum optics, speak a few languages, have lived in 4 countries around the world, and in 22 days I'll have 6 years sober after battling opiate addiction for many years.

Here to learn from you guys and maybe contribute in any way I can.
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CuddlyCreeps
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« Reply #11492 on: May 04, 2021, 02:59:55 AM »

Heyho,

we're a small indiestudio from Germany called Cuddly Creeps.
And by small I mean it's me and my wife right now :D
We love to dev games in our free time and would like to become a real comercial studio one day.
It's fun to learn new techniques, find helpful talents in your circle of friends and then put something together you're proud of.

I'm the programmer and she is the graphic Artist and like this we did our first "comercial"-project SAM - Virtual Pet Dog. You can find it in the townhall.

And there will be a lot more to come.
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Okcode
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« Reply #11493 on: May 04, 2021, 07:28:13 AM »

Hello, My name is Kirill. I'm from Belarus

I develop games in my spare time.

On December 5, 2020, I started developing the game "Terral".
Now I spend a lot of time on its development.  Smiley
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Black Indie DEV
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« Reply #11494 on: May 04, 2021, 01:12:50 PM »

Hello,

I'm also an African American male who is frustrated by the lack representation. Whenever there is its usually a black women and through an agenda. Very odd. I decided to use my skill sets (graphic design) to develop indie games for my community. I have YT channel. I don't have any finished games just concepts. I'm using UE4.
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pixel_turkey
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« Reply #11495 on: May 04, 2021, 10:29:17 PM »

Hello!  Hi, I'm Chloe.  I'm making pixel art✨ and learning to program to make a game.  I go by pixel_turkey. 
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kash&germ
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« Reply #11496 on: May 05, 2021, 10:07:01 AM »

Hi, I'm Ivan. One part of the two-headed game-making monster IVNGERM.

We're not very monstrous yet. We've only created one game called 'Machines Have Lucid Dreams', which we started last year and it isn't even finished yet.

Myself and my better half, Blythe, are both artists outcast from art college while the studios have remained largely closed this last strange year. So we took to our computers and made a game instead.

The result is a mix of sculptures photographed and then imported into photoshop, pasted over photography. Nestled into a carefully woven net of story.

But ultimately we've really enjoyed making a virtual world where people can interact with our work that isn't over teams or seen on the other side of a window-pane, but can make its way into people's personal spaces full-screen, where they can have a meaningful experience; at a time when we can't really get up in each other's spaces like we could before.
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Games For Crows
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« Reply #11497 on: May 06, 2021, 04:34:34 AM »

Hi! We're Games For Crows, a two person team based in Glasgow and London (UK). We make weird experimental games in p5.js Smiley
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Ondra
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« Reply #11498 on: May 07, 2021, 10:33:39 AM »

Hi,

my name is Ondrej. I code C++ and I love games.

I was developing my own 3d engines and I have failed several times so I gave up and decided to developing a game this time.

I am working on a point'n'click adventure and I am looking forward to share something about it with you here.




« Last Edit: May 10, 2021, 04:40:24 AM by Ondra » Logged
Lilucario
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« Reply #11499 on: May 09, 2021, 08:19:37 AM »

Hey everyone,

my name is Lilian, I'm from France and I've been using Game Maker Studio 2 for close to ten years now (actually longer than I have known my wife...)

I'm working on a few projects right now, but spare time is getting rarer.
I've been lurking on a bunch of communities/reddits for quite some time, and I've finally decided to try joining one.
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