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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1596625 times)
s0lly
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« Reply #11600 on: August 31, 2021, 06:15:39 AM »

Hi everyone, programmer / gamedev here from London looking to make some games and learn new things!
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luckylogic
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« Reply #11601 on: September 01, 2021, 04:55:48 AM »

Hey everybody,

I'm LuckyLogic. I'm not ready to reveal my true identity yet  Smiley. I'm just an average guy in my mid-30s. I'm originally from Northern Ireland (UK), but have been living in London for more than a decade now.  I've been programming for about 15 years, but never in the games industry. I've always played around with games prototypes in my spare time, but never committed to actually releasing any of them to the public. I hope to change that soon. Perhaps I can even document it on the TIG DevLog forum.

Thanks for reading.
LL
« Last Edit: September 01, 2021, 05:03:03 AM by luckylogic » Logged
EmeraldBear
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« Reply #11602 on: September 01, 2021, 11:41:04 AM »

Hello I'm a new gamedev looking to document my games, currently I've made 2 small jam projects on itch.io I'll make a couple more to get really used to my game engine. I've been programming on/off since 2018 and got into gamedev this year. I use godot and hope to make a larger game soon like a short polished rpg. I love games, and played my first in 2015 when I got my sisters nokia phone and played something I think was called diamond rush which invoked such a sense of exploration for me at the time. My dream game is something I could enjoy with family/friends and hope would be a success. Thank you for reading my paragraph. (No other way I could phrase it.)
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croxelstudios
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« Reply #11603 on: September 03, 2021, 10:52:29 AM »

Hi! We are a team of three people from Spain. We love to make games that make you think and are also fun to play  Smiley
We have been making games since 2019 now, in fact we posted one here a while ago, but we haven't had time to introduce yet! So here we are, we are super excited to be part of this community! Hello everyone Smiley
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WithAOne
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« Reply #11604 on: September 04, 2021, 03:38:15 PM »

Hello! I'm WithAOne or Isabella; a game developer who has been at it for nearly ten years since I was about nine.

I got into gaming when a family friend introduced my siblings and me to Terraria, that's the game that got me into really enjoying games and gaming in-and-of-itself. After that, I got into Gnomoria, Starbound, and a couple of others. Then as time went on I got into more and more indie games, I pretty much never played AAA games until more recently. My favourite games are the Momodora series (really excited for the new game), VA-11 Hall-A, STALKER, Metro, Deponia, Rainworld, and Receiver. As a kid, I developed games more than I played them and that's followed me into adulthood, for the most part, I do try to play more games nowadays though.

When it comes to games, I've made Metroidvania 2D platformers, top-down shooters, FPS games, 2.5d action RPGs, and more. I love developing all sorts of games and have worked on all sorts of genres. I started with scratch.mit.edu when I was nine then moved to Visual Studio C# at ten or eleven, after leaving school and the programming classes I moved to GameMaker Studio 1 and made a lot of games in that. I've since working in Unity, Zero, LOVE2D, and some other miscellaneous engines and frameworks. I really enjoy making games and trying out all sorts of genres and ideas; I've worked on multiplayer games, games that utilize procgen, AI, and other stuff that I've forgotten about.

I also make pixel art and animation, ever since I started making games and I feel I do pretty well. On top of art and programming, I also write stories and do design work, none of the stuff I do is very good though.


I've only published two (three? I'm trying to get some of my older less rubbish stuff online for portfolio reasons) games and all of them are unfortunately cruddy jam games. I have a portfolio of sorts that I made for a potential job here https://withaone.wixsite.com/portfolio which includes games I've made over the last eight or so years. I don't have any professional experience since all jobs I've seen require past experience in the field or a degree but I'm broke so sadly I've yet to get a job and still work in fast food. The reason why I've never published anything more than that is because all my projects end with me failing to make art since I'm not terribly good at it, thusly I have tonnes of unfinished projects in all sorts of genres and gameplay stuff.






I'm new here but have lurked over some threads like the Rainworld dev one but never made an account or posted anything until now.
Thank you for reading!
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summetGames
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« Reply #11605 on: September 13, 2021, 10:58:34 AM »

Hi everyone. I'm a music producer by profession, but over last summer I decided to learn coding and make a game!
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backtotheabyssgamestudio
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« Reply #11606 on: September 14, 2021, 06:13:34 PM »

Hi everyone!! Back to the Abyss is an independent videogame studio, based in Uruguay. We are a small team of 2 people, Programmer/Game Designer and Graphic designer. We have years of experience in software development in C#, .NET, XNA/Monogame, amongst others.



"Back to the Abyss - Game Studio - Office" (Picture).
April 2021.

We love games, we make the games we would love playing ourselves, so every level and every aspect is carefuly designed and balanced in order to give player best possible experience.

We are currently working in Lucifer v1.0 (working title), our first top-down shooter, action/RPG game, for PC/Windows, Windows 10 and XBox. Lucifer is a tough top-down shooter / action/RPG game about occultism and chaos magic, we'll be telling you more later in the forum. We are also building a dev. blog for the game as a way of bringing you closer to the creative process and tell you the story behind it since we started in early 2017. Progress will be posted here in TIG as well. In the meantime, follow the development of our game in our dev. log thread  https://forums.tigsource.com/index.php?topic=72481.0.


Please refer to links below for more details about our game.


Greetings,
Diego

   
Website: http://www.diegosendrasoftware.com
e-mail: [email protected]
Facebook: http://www.facebook.com/backtotheabyss
Twitter: @backtotheabyss
Youtube channel: https://www.youtube.com/channel/UCkh8_Kljjdvzu35vYXQMj6A
« Last Edit: September 15, 2021, 09:36:27 AM by backtotheabyssgamestudio » Logged

Diego Sendra
CEO/Software Development/Game Design
Back to the Abyss Game Studio
berih
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« Reply #11607 on: September 18, 2021, 11:45:53 AM »

Hello

I'm Grzegorz. I'm an aspiring game developer from Poland. I like programming, creating pixelart, and sleeping Smiley. Currently, I'm working on my solo project "The Demiurges", a mix of TCG, turn-based combat, and city builder.





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JobLeonard
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« Reply #11608 on: September 19, 2021, 11:22:38 PM »

Hey Grzegorz! Do you have a devlog? Or if not here, some other place where you blog about the development of the game?
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gologames_studio
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« Reply #11609 on: September 20, 2021, 02:55:03 PM »

Right now we are working on puzzle platformer Halver. It has unique blueprint visual style and original mechanic. You can jump and shoot every block to cut it in half

Watch trailer, please:



Email: [email protected]
Twitter: https://twitter.com/GoloGamesStudio
Discord: https://discord.gg/GXPyzWhC
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zengames
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« Reply #11610 on: September 22, 2021, 03:22:58 AM »

Hi everyone! We're a beginner game studio from Russia which working in our game Paper Bum and we've decided to start from a dark theme. Now we're inventing semi-realistic world that looks like it was drawn by a sad child who haven't got crayons. Of course, there's maximum of hardcore - our game is hand-held penciled! Yeah, there's Mundaun-like, but our paintings become sprites and background without any processing.



A shaggy lonely dog embarks on a dangerous journey which can have two outcomes: the dog either will realise its wild nature or it will trust people. The hero is vulnerable to the cruelty of this world, he has to survive. However, the dog is still able to see some vivid dreams.

Paper Bum trailer:

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BottomlessDev
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« Reply #11611 on: September 22, 2021, 02:12:07 PM »

Howdy! I'm Bottomless Dev, and I'm a college student that makes games on the side. I taught myself GameMaker Studio using Shaun Spalding's tutorial series on YouTube. Although, even as a young middle schooler, I made games with MIT's Scratch. Not so different, conceptually, with the drag and drop stuff.
Nowadays I make games to amuse myself and friends. I have my own website at bottomlessdev.com where I upload games for free, but my Patreon is where all the fun stuff happens, a link to which is on my site near the top.
I've been in love with the sense of being transported to another world through games for all my life. I hope to achieve that myself, so I do as much game development as I can in my spare time. I hope to meet some new people on here who have that same connection with the medium.
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