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1401637 Posts in 67933 Topics- by 61476 Members - Latest Member: meeloboer

July 03, 2022, 04:13:34 PM

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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Corazondrone
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« Reply #11680 on: March 27, 2022, 02:09:09 PM »

Hello Tig Forums! I am the Solo dev for my indie company Cloud Nine Interactive. Nice to meet everyone here!  I am looking forward to sharing my journey with my first indie game. You can check out my little webpage here. https://lilthiefgame.zyrosite.com/ See you in the forums!
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BTallebois
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« Reply #11681 on: March 28, 2022, 02:21:04 AM »

Hello, my name is Ben Tallamy - I'm an actor/musician from Devon, UK.

Been working as an actor for about 15 years, mainly in site-specific touring (performed in spaces we take over, such as historic buildings, caves etc) theatre shows.

Like many, during the lockdown, I was rethinking my life and decided to make a game with John Beardsly, a programmer who I know through being in bands. We got Arts Council funding research and development on a mixed-media digital art experience.

I have a lot of experience with film making and audio production and obviously know lots of actors/makers, so for just over a year now I've been working on our game, Cradlemoor.

I grew up gaming with an Amstrad CPC 464 but really flourished during the PS1 era - I have a massive collection of old game platforms. For me, gaming is pure escapism - I'm particularly interested in the many ways games can deliver narrative experiences.

Here's my website: www.bentallamy.com (slow load - i didn't code it!)

I'll share my game in the other thread but I may be worth keeping in mind if anyone needs any voice actors as I know loads of English actors who may be game.

All the best!



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Starturbo
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Hello world!


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« Reply #11682 on: March 29, 2022, 05:03:01 AM »

Hi, I'm Starturbo! I had another account here before but deleted it for some reason.

Anyways, I'm an artist and developer who's worked on several indie games and other projects over the years. I'm most familiar with GameMaker, though I've used other engines like Godot before as well.

Here's my website if you want to learn more about me and my most recent project which I released (more will be added in the future):

https://turbowavegames.weebly.com

Glad to be here again!
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Hi, I'm Starturbo! I'm an artist and developer making indie games and other projects. He/Him

Discord Server: https://discord.gg/SRrgAqM
Facebook Page: https://www.facebook.com/turbowavegames/
Twitter: https://twitter.com/TheStarturbo?lang=en
YouTube: https://www.youtube.com/user/TheStarSonic64
iLan
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« Reply #11683 on: March 30, 2022, 11:35:39 AM »

Hi, I'm Anil and I love gaming.
I'm working as a database dev for the last three years. I play games after what time I have left from a 6 day 9-5 job.

I started game development as a side hustle a few weeks ago. Thanks to brackets, GMTK, and Pandemonium I have learned a lot. I kinda find passion and satisfaction in doing this.

I made small games following tutorials and then GMTK taught me to not follow tutorials and play with my own ideas. So I started by building a flappy bird game.

after a few hustles, here I'm making a new game that I really wanna work on. I was scrolling through Reddit and people told me about this place and itch.io. that's it.

Thanks for reading. Pardon me for grammatic mistakes  Tongue
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Adro
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« Reply #11684 on: April 01, 2022, 06:53:42 AM »

Hi!

I'm a casual game developer. When I was a kid I loved Valve stuff: Half-Life, Counter-Strike... Then I discovered Nintendo world. Platformer games, or Mario Kart, was my favourite. Finally, I fell in love with mobile games. You could say I adore Java mobile era. Diamond Rush, for instance. But in the end, I realize what I appreciate the most is originality. So I would say Minecraft is my favourite and probably the best game ever made!

Recently, I became interested in game development. I have some prototipes, mostly 2D game engines, and keep learning everyday!
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Kanariasoft
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« Reply #11685 on: April 03, 2022, 04:10:45 AM »

I'm korean solo game developer.
I focus on android games.
I want to write more long... english is hard to me.... always....

Be Happy! and Enjoy my games!
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YYZ
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« Reply #11686 on: April 03, 2022, 05:34:04 AM »

Hey there, my friends call me YYZ!  Tongue

I love programming and creating 3D art! I enjoy using game engines to make cool stuff - from games, to interactive experiences, to mobile apps, and pushing the boundaries of real-time experiences and animations.

I am now building a chillax resource management simulation game similar to the likes of Stardew Valley. You can check it out here! https://yyz.itch.io/stranded

Discussion thread: https://forums.tigsource.com/index.php?topic=73213.0



I like resource management and base building games having sunk many hours into Factorio, Dyson Sphere Program and Frostpunk.

« Last Edit: April 03, 2022, 06:17:11 AM by YYZ » Logged

My Work: https://yyz291.wixsite.com/yeoyingzhi
Blog: http://yyz-productions.com/
Currently working on a resource management simulation game: https://yyz.itch.io/stranded
salzhao
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« Reply #11687 on: April 03, 2022, 09:32:44 PM »

Hi forum, I am Shensong Zhao who is currently studying in University of Michigan. Currently I am enrolled in a course where I am doing game designs in Unity. My group and I are currently working on our final project. We are all passionate about becoming a game designer. However, as beginners to the Unity and this field, we are hoping to get suggestions and feedbacks from outside on our game. In this way, we could make deep improvements on our game, and we would really appreciate your efforts! Thank you!
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GrimShadow
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« Reply #11688 on: April 06, 2022, 03:03:58 PM »

Hello everyone,
My name is Kameron, but all my friends call me either shadow or grim. Which is how I came up with my account name GrimShadow. I'm a fresh pup to the whole game dev thing. I just made my first game demo this month but I've always wanted to make games my entire life. The only thing that was stopping me was myself, and my terror of coding. It just always seemed like a alien language and I was so afraid I wouldn't be good at it. I tried taking a computer science class in high school and my fear became a reality. I hated that I wasn't as good as everyone else who just started and I hate not being the best at something or at least in the top of anything I do... So I ran from it and left behind my dream, I looked to the things that I'm already good at one of them being cooking. So I went to Culinary School finished in the top of my class and felt on top of the world. At least until I started cooking in the industry. Cooking in a restaurant is so very different and it was a huge eye opener. I realized after doing it for 2 years that I didn't want to do this for the rest of my life and went into a major depression.

But after a lot of self searching I was about to go to school for another topic I was extremely fascinated by which is spiders. Yeah I know I'm weird lol but after more research I figured out something important. I figured out no matter what I do in life it is going to be a lot of work and pain. So I said "well if that's the case then I'll do what I always wanted to do which is make video games!" So I've been putting in as much work into it as I can. Nearly 9 hours a day of learning coding and unity and I made my first demo. I've been inspired by games of the past games like Castlevania, Doom 1&2 and golden axe. They don't make games like that anymore and I'm sad but i'm hoping I can bring back the flame of old retro games. Thanks for reading my entire life story lol I hope y'all will take it easy on this fresh billy goat of a creator and maybe play some games together or something   Coffee
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jbringle
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« Reply #11689 on: April 13, 2022, 08:45:34 AM »

Hi everyone,

I'm Josh Bringle, a mostly Unity C# developer, but I also work with JavaScript, C++, and other languages when necessary.

Some of the professional games I've worked on include Build-A-Bear: Merry Mission, Revenue Smasher: An ABM Adventure, and Build-A-Bear Adventures. Long ago, I got the chance to help develop the BradyGames Official Map Apps, where I got to work with several AAA game names and people that were listed in strategy guides from when I was a kid. In addition to games, I also develop apps, trade show and museum kiosks, and interactive web content.

My favorite games include many classic Nintendo, Squaresoft, Capcom, Konami, and Sega games, but I do play modern games as well.

I'm currently working on The Rusty Sword at Plow Games, and The Legend of Santa in my spare time.

Here's a link to my portfolio website:
http://joshuabringle.com/

Glad to be here!
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FTGDev
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« Reply #11690 on: April 15, 2022, 11:06:48 AM »

Greetings, fellow developers.

I'm a solo developer currently working on a 2D action runner game called Cardinal Nexus, for my humble company Full Threaded Games: https://fullthreadedgames.itch.io/cardinal-nexus

I've always been interested in game development since I have use of memory, and I've fooled around with all kinds of tools since more than a decade ago (modding for various games, RPG Maker, 3D modelling, various digital art software). It's something I was always interested in, but because of several circumstances I never decided to invest time into it in a serious way. Until now, that is.

Glad to be a part of this community!
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Alkaliii
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« Reply #11691 on: April 18, 2022, 08:14:08 AM »

Yellow Hello, I'm Ali.

I am an amateur graphic designer, and a beginner at everything else. I've been brought here many times by pinterest, so I'm not exactly a fresh lurker. I saw a mutual I know on twitter link here today so I decided to make an account. I have like zero experience making games and barely the time. I guess I play games though... however I would consider myself a casual. So for my first project I decided to go all out an make a JRPG/RPG inspired thing. You can check it out on twitter if you're interested but uh yea. I'll lurk around on here (maybe even post!?) while slowly watching my dreams be crushed (or realized?)

Thanks for having me.
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thats it? yup thats it. really? yes, really. you sur- yes, I'm sure.
twitter: @Alkaliii_
MisshapenSmiley
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« Reply #11692 on: April 21, 2022, 11:20:08 AM »

Hello, I'm MisshapenSmiley, and I'm all about the qualityriffic family-friendly entertainment. I'm am amateur game developer, but I am not sure how OK it is to write about games I have made yet, so I will err on the side of caution. I primarily joined so I could finally post to the excellent Leilani's Island devlog Smiley. Who knows, maybe I'll post about my own stuff later.
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sasquatchbgames
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« Reply #11693 on: April 22, 2022, 03:46:44 PM »

Hello all!

My name is Brandon, and I'm the husband in our husband and wife dev team.

After trying the whole desk job thing, I couldn't take it any longer, and with a little push from my better half finally quit my job and started doing game dev.

We actually sold our house to be able to fund our studio, so doing everything we can to spread the word about our upcoming 2D metroidvania - Veil of Maia.

Nice to meet you all!  My Word!
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Eugene Tan
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« Reply #11694 on: April 23, 2022, 07:14:08 AM »

Hello everyone,

My name is Eugene. I have been doing game development as one of my hobbies among many since I was 14 years old. I am passionate about the things I make and I hope that in my future career I can make the things I love making.

Thanks for reading.  Coffee
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HappyFabian
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« Reply #11695 on: April 24, 2022, 10:02:00 PM »

Hello! My name's HappyFabian.

I am a Honduran software developer that works on corporate software, but I am trying to slowly transition to game development because games have always close to my heart.

Picked up Monogame + NEZ, and I am developing my own platformer about a rabbit girl on a journey through the ruins of an ancient civilization.

I have much to learn, and hopefully much to show.

I'll be in your hands. Thank you for reading.
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Hermit Gamesmiths
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« Reply #11696 on: April 25, 2022, 08:38:41 AM »

Hey! We're hermit gamesmiths, couple of guys in the middle of nowhere! Glad to be here. Smiley
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« Reply #11697 on: April 25, 2022, 01:54:51 PM »

The indie games community is so small... let's get to know each other!  So that when we end up meeting in person it's not too frightening.  You know, like I want to know that DrDerekDoctors is a conjoined twin with a nipple on his forehead before I actually see him live.

Let us know what you're all about... how did you get introduced to gaming?  What are your passions?  What makes you tick? Let's go!  Feel free to pimp a website or art or anything here, too.

I'll start, and I'm going to rock it so hard so that you'll all be shamed to rock it even harder:

My name's Derek, and I'm the editor-in-briefs of TIGSource.  Eternal Daughter, I'm OK, and Aquaria are the games I most commonly associated with.

I look like this when I'm riding the subway without having slept:



How did I get into games?  When I was very young my uncle bought a NES for my cousins hoping he could get into it with them, but it ended up being ME that got hooked.  Super Mario, man!  It was amazing.  From then on, I started designing games on paper with my friends.  When my parents got a computer, the first thing I did was start making games on them.  The rest, as "they" say, is history.

I tend to like lots of different types of games.  My all-time favorites tend to be that way because I associate them with good memories with family and friends... as a result, my (incomplete) list may seem a bit pedestrian.  Oh well! Grin



When Zelda 3 came around, wow!  That first sequence when you're wandering around in the rain, trying to follow Zelda's voice, really blew my mind when I first played it.  What an incredibly tense introduction.

The Zelda series has always had a fond place in my heart because of the time I spent playing it with my dad as a youngster.



Phantasy Star II - Wonderful RPG for the Sega Genesis and another one I played with my dad.  Along with having great presentation, it also contained one of the saddest events in videogame history (at least for me): the death of Nei to Neifirst. *Sniff* Cry

Street Fighter II - My friend's dad would make us say Buddhist mantras 1,000 for a single quarter to play this game, and we'd fucking do it just because we were so obsessed!  Seriously, it was all we talked about for like 3 years.  Until this game came along:



Doom II, natch!  I won't say much about this one.  I was approaching my teens when this came out and, what can I say, I dug the great graphics and extreme violence.

Castlevania: SOTN - Pure 2D gaming bliss after such a drought of good 2D games.  I was like an old man being introduced to Viagra after years of impotence.

To be honest, I haven't played an indie game that I've fallen in love with the way I did the games of the NES/Super NES/Genesis era.  Not sure if that's because I'm too old now to be wowed the way I was when I was a kid or whether I just haven't played that magical game yet.  Cave Story definitely came close:



One of the things I (and I know Alec, too) want to capture with Aquaria is that feeling of bliss when playing those games of yore.  When you get so caught up in a story or idea that you lose track of time.  If even a single player experienced that from the game, I'd die a happy man.

So that's me in a (game-oriented) nutshell.  What about you?

hey,

Im a astudent and gamer
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bsquaregames
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« Reply #11698 on: April 28, 2022, 10:36:10 AM »

Hi everyone!
My name is Bruno. I've been a software developer for around a decade now (damn, I feel old!).
I spent the last few months putting blood and tears towards indie game development and I'm eager to share that with the world.
Thanks for having me!
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SkillFirstGames
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« Reply #11699 on: May 02, 2022, 10:15:31 PM »

My name is Sean, I'm an indie game dev.


The first game I can remember playing is the first Super Mario Brothers. Over the years some of my favorites have been The Shining Force Series, Disgaea, Total Annihilation, Prototype, Spider-Man 2 on the PlayStation 2 and modded Minecraft. Another huge favorite for me is Legend of Dragoon. I like that style of combat very much. The simple timing mechanic if done well makes a lot of games much better. Like Paper Mario, Gladius, and of course Legend of Dragoon.


I've only made one game so far, a Global Game Jam game inspired by One Finger Death Punch. It went pretty well. That was several years ago, I'm working on a small space game right now, and I've got a grander protect, an RPG, that I've been wanting to make since before I knew I could make my own games. Before I do that I'm planning to make a top down mining/farming/automation game with a focus on combat and climbing a tech tree towards technological transcendence. I'd like to have two solid games that I can point to before I launch a kickstarter campaign for the RPG.


I can't really draw, so I get most of my art from free sites, itch.io or humble bundle. I'm also open to finding an artist to work with.

Excited to be here, thanks for having me!


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