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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 2339678 times)
jarett
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« Reply #11960 on: December 01, 2023, 09:33:09 PM »

Hello! My name is Jarett. I'm based in the US and have been tinkering in game making for a few years. I mainly work as a software developer, but love making my own games on the side. I've lurked here for awhile, but first time that I've started posting. Excited to be here!
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Wacambria
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« Reply #11961 on: December 02, 2023, 07:32:48 PM »

 I'm Moses Doyle a self taught programmer/developer from the United States. Growing up I was exposed to my first computer (Packard Bell desktop computer) at the age of 15 and began programming using a language known as QBasic. My curiosity with programming quickly turned into a passion and created my first game less than a year later using QBasic. Later I moved to C++ for its Object Oriented Programming capabilities and overall robust language features.

I took to learning software tools such as 3D Studio Max, Adobe Photoshop, Cakewalk and Audacity in order to develop my own game assets.Since that time I have developed multiple game engines for different genres and developed various software tools for businesses such as POS systems, networking tools and websites. My overall passion is game development and has been since before my birth. Thanks for reading!
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Keep it simple, keep it fun
KarhuNinja
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« Reply #11962 on: December 09, 2023, 12:23:35 PM »

I am KarhuNinja, a hobbyist developer from the USA. I make games in the Godot game engine and I'm currently making a first-person shooter!  Smiley  I'm a big fan of games with post-apocalyptic settings, top down perspectives, or orchestral music  Hand Thumbs Up Left
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Team Flow
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« Reply #11963 on: December 17, 2023, 10:10:32 AM »

Hey you guys! Today is the day, not just reading, but participating.

My name is Florian, 36, from Germany. I like biking through the woods, hitting people in the woods (in Sons of the Forest), and touching grass.

When I was working on my first game called Run or Die back in 2012 I thought I should open up a thread here and talk a bit about the development process, maybe it is worth a read for somebody, maybe it will help with Steam Greenlight (back then one needed to go through that to be able to release a game on Steam haha). I never did. I'm not good with communicating my work and I bet some of you can relate to that. However, due to various circumstances in life including health related ones, I have now been working on my 2nd project for some years and felt like it would be right to finally create this account in here and talk a bit about what I have been working on. Maybe it is interesting enough for some folk, maybe it is not, we shall see!

Glad to finally get to know some of you fellow Indies, it is insane how much the industry progressed and opportunities developed and changed over time in the past 11 years!
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FialaGames
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« Reply #11964 on: December 19, 2023, 02:23:20 PM »

Hello everyone,

My name is Antonín, and I'm from the Czech Republic. For the past 7 years, I have been working as a web application developer, primarily focusing on frontend development with React. In my free time, I'm passionate about composing music (specifically metal), playing guitar, singing, and also dabbling in game development using Game Maker Studio, which I do purely for fun. My girlfriend acts as my tester Grin.

Looking forward to being part of this community!
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neng_valent
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« Reply #11965 on: December 21, 2023, 03:02:32 AM »

Hi everyone!

My name is Valencia from Indonesia.
I've been working on UAV (little bit), 3D, AR, and now it's time for GAME!
TBH, game is my therapy of my root back then.
So yeah hopefully we can know each other better gradually.
Okay my social battery is draining.
See you soon.

Merry Christmas and happy holidays everyone!
 Smiley
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robotbard
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« Reply #11966 on: December 21, 2023, 11:28:17 AM »

Hi everyone! My name is Rob. I've been programming video games casually for the last 15 years, and I just recently started getting serious about a roguelike/tactical RPG prototype that's showing a lot of promise. I've been working with a very talented pixel artist for the last 5 or 6 months, and it feels like things are finally coming together.

I plan on sharing a devlog here on the forums shortly. This place has been a great resource as a lurker for many years.
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HorizonsOfAchaea
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« Reply #11967 on: December 22, 2023, 07:05:52 PM »

Hello Everyone!!

My name is Adam and I'm with Don0rom! We're currently in the VERY beginning stages of building our first RPG, Horizons of Achaea! I plan on making my first post on here shortly after sayin' hey to y'all!

Hey y'all!
 Beer!
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Ninja058
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« Reply #11968 on: December 23, 2023, 08:40:58 PM »

Hey? I'm Ninja058 I want to make a game. I suck at art, coding, sounds, basically the whole shabang. I want help. Maybe some lessons? THX!!!
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kimmyturner
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« Reply #11969 on: December 25, 2023, 04:25:40 PM »

Hi guys!

I'm Lucas, and I'm a university student who's looking to try and publish a few indie games while I'm still in college. My hobbies are composing music, drawing concept sketches for my games, exercising, and drawing pixel art. I have plans for a topdown shooter project and a topdown beat em up project that are both story driven.

I look forward to getting to know this community better! Merry Christmas everyone!  Beer! Beer! Beer!
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Michael.Lozynsky
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« Reply #11970 on: January 01, 2024, 12:35:35 PM »

Hi I'm Mike, I got my start being into games back in the old NES Days, loved games like Shadow Warriors (Ninja Gaiden in the U.S.) Faxanadu, Probotector / Contra. Then later moved onto games like Silent Hill, Resident Evil. Love all sorts of different games. I used to make games with a Clickteam product called The Games Factory, only ever completed a couple, one that got released called The Little Green Guy. Since then I've had a slew of picking up projects in Unity and abandoning them, but my current one I've been sticking to pretty consistently So hopefully this Third Person Shooter will actually see the light of day.

I like to try and cover all aspects of game dev. So I build my own models, do all the texturing, armature building, then the programming as well and I make my own music and sound effects (I've been playing guitar for years and love making strange sounds and crafting (Hopefully) beautiful and mysterious worlds for people to get lost in for a little while.

I live in the UK in a fairly sleepy seaside town called Bridlington and work as a QA Engineer for a Job Management Software Firm. I also play drums in a local Progish Rock, Classical meets Dubstep, Trip Hop with a Piratey twist called Argham, For some reason people actually like us and turn up to gigs, which is nice.

For a bit of a shameless plug / sneak preview, here is a video to the game I'm currently working on:




Happy New Year, and give us a message If you'd like some music doing for a project your working on, or maybe some models etc. Or if ya just fancy a chinwag.

All the best, Mike.
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mitridas
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« Reply #11971 on: January 03, 2024, 03:19:04 AM »

Hi everybody,
my name is Federico and you could say that I'm a veteran of this forum (according to my profile page, I subscribed on August 28, 2010), but in reality this is the first time I post something in 13 years. I'm actually very surprised to find this community still alive and kicking.
I want to quote Derek's starting post: "The indie games community is so small... let's get to know each other!" because it's crazy how much the indie community changed from back then - nowadays it almost feels like everybody is making games, and there are so many people involved, teams and projects that the most difficult part of it all is to get noticed!

When I originally joined, I was working on my first indie project: Escape from Quaoar. It never saw the light of day, but some of the old timers here might remember that trailer. It has 20k views and I have no clue how it managed to get all that attention. The times were different...
But what happened in the meantime? And why am I back?
Quick recap: I managed to get a Computer Science degree, start a second indie project (also never released) and went to work for more than a decade as a programmer for a number game companies (most notable: Creative Assembly and Rocksteady).
Apart from coding, in my free time I like to fly with my paraglider and enjoy nature and the outdoors.

Then two years ago I quit everything and started my own, two people indie studio: Pixel Rats.
We are working on Kiyo, our first title made completely from scratch.



I'll post more soon about it in the DevLog and Playtest subforums, so stay tuned!

Nice to meet you all again.

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RicardoHS
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« Reply #11972 on: January 03, 2024, 09:02:20 AM »

Hi everyone,

I'm Ricardo, from Spain. I'm a ML engineer with some years of expertise and now I'm dedicating my free time to make games. Something I always wanted.

I'm very interested in the design aspect of videogames and the method to make them fun to play. That's basically my first rule.

Hope to see you all over here and learn from each other.

salu2
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rune1
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« Reply #11973 on: January 06, 2024, 07:16:43 AM »

Hi!

I'm Rune from Norway (living in Estonia). I'm working on my first game, Mercatorio, a medieval economy simulation MMO with sophisticated trading mechanics, as well as more standard production and logistics elements.

The game is currently in free early-access and I'm looking for feedback and suggestions on how to improve it.
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Find_the_Fabulist
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« Reply #11974 on: January 06, 2024, 08:35:35 AM »

Morning, all. I'm Andrew, a writer specializing in independent game development. I'm here to collect information for a yearly state-of-the-industry article. Probably won't be too active, but expect to see me show up again with some questions.

Enjoy your day   Hand Pencil Smiley Hand Joystick
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VicooDi
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« Reply #11975 on: January 11, 2024, 01:08:24 PM »

Hello!  Cave Story I'm VicooDi a game developer making my own game GIZMO, I got into gaming from super mario and snow balled from there into becoming a game's nerd, the trigger for me deciding to become a game dev was playing undertale and having a burning desire to create something of my own, to tell people a story and have them engaged in it. that was almost 6 years ago and I've been making small games ever since, now i have finally gotten to my first "big" game project, it's called GIZMO and it's a 2D puzzle platformer about a small robot lost in a science research facility looking to find his maker in order to remember his name, I know the genre is quiet dead by now but I'm making this out of love.
I'm a generalist so i put my fingers and almost all aspects of making games from art and music to code and design.
my favorite games are, super mario world, portal & half-lif series, undertale, dark souls and a bunch of indie gems like cave story, dreaming sara, shovel knight and recently i've been enjoying pizza tower.
looking forward to meeting wonderfull people  Gentleman
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Abashi76
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I need rpg maker partner.


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« Reply #11976 on: January 14, 2024, 04:45:32 PM »

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Desolar
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« Reply #11977 on: January 19, 2024, 01:05:47 PM »

Hi, I’m Daniel!

Just another developer who took a leap of faith—quit the job and dedicated an entire year to developing a game. It’s been a roller coaster, but all in all, very enjoyable. And finally, I have something to share—my game—Desolar. It is a turn-based tactical dungeon crawler that incorporates elements of a card battler. The game merges the classic look and feel of 90s retro RPGs with the strategic depth of chess. The game is currently available for testing, and all comments are more than welcome. Taste the fruits of my labor, be honest (but not too harsh—I have a sensitive soul). Let’s prove to my girlfriend that I am not delusional.

Thank you very much!



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OddityGameWorks
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« Reply #11978 on: January 22, 2024, 08:47:20 AM »

Hello there,
We are Oddity Game Works, a game development team from Shanghai, having worked in the commercial game industry for over a decade. However, those were not the projects we truly longed for. As we entered middle age, unwilling to have regrets in our passion for the career, we resigned from the online gaming industry and established an independent game studio. The three of us have been into games since the FC era (elementary school), progressing from SFC, MD, PS, NDS to the current PS5, NS, STEAM, experiencing and loving many games along the way.

Our favorite game series is Final Fantasy, with a special fondness for FF12, The Knights of the Round, FFT, FFTA, and FFTA2.Big fans of the producer Yasumi Matsuno. Also enjoy the Assassin Creed, the Call of Duty series, especially COD: Advanced Warfare; he Abyss series in the NAMCO Tales series, including Tales of the Abyss, Tales of Dusk, and Tales of Eternia. Among independent games on STEAM, Rain World, Lucky be a landlord.

As for the team's vision, we hope to develop great RPG games in the future. Recognizing the challenge, we have outlined phased plans—from initial technical accumulation, independent experimentation, to ultimately achieving our goals.
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guts!!
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« Reply #11979 on: January 22, 2024, 08:58:01 AM »

hi. im guts!!, and ive been fascinated with games practically since i was born. i remember my dad and i playing tf2 and the half life games together. in the past few years ive been far more focused on playing indie games, as i have a jaded opinion on triple A studios. im a big fan of the algorithmic complexities in video games, and not so much the graphics, but theres nothing saying they cannot coincide.

im about to graduate, and i hope to work in the game industry, but i think my best chances are just to continue working on an independent title. publishers like newblood seem promising. speaking of, here are a few games that have significantly influenced my perspective on entertainment.


atmospheric games:
rain world
hollow knight

games i will never master:
league of legends
celeste
your only move is: hustle
ultrakill

games i enjoy minmaxing:
the binding of isaac
caves of qud

my favorite survivals:
rust
minecraft
terraria
starbound (when it was in beta)

games where my boss sucks:
deep rock galactic
lethal company
barotrauma

(you can probably tell im not a fan of story games)
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