My name is Dave. I'm an artist/animator who is just working on prototypes now, but would like to sell finished games. I used to program games when I was 12 in BASIC, but that has no relevance nowadays. I'm learning scripting/programming from scratch. I'm a QA Lead for videogames in my day job. I'd like to eventually not have a "day job".
Avert your eyes, this is me:
My first videogame was Pacman, when I was 3 years old:
I originally knew I had to create art on computers when I saw this animation in a store as a little kid:
I don't know what I saw in it back then. I was pretty amazed that you could create 3D animations. It's not that pretty though. For some reason, that animation had a much bigger impact on me than Tron in the area of computer art.
I've absolutely loved videogames all my life, and always knew I had to make them:
I greatly, greatly admire Fumito Ueda's work on Shadow of the Colossus:
I mostly like that it doesn't shove story down your throat, yet it manages to create an enthralling experience. More games should leave things up to interpretation. I'm really sick of being spoon fed story, tutorials, etc... I enjoy figuring stuff out. I also felt the controls were pretty innovative. I really respect it on many levels. My list of inspirations are a mile long, but SotC had the biggest impact on me recently.
The latest console I have is the Nintendo Wii:
I'm still unsure about the future of the system. The controller isn't as capable as some developers had hoped, and I think the designers who could make something good of it are definitely in the minority. I think the good stuff could be really good though. Wii Sports was a very smart move, and recently, I liked Marble Mania (Kororinpa) a good amount.
My next purchase will be a 360, but I realllllllly don't want to get one until the 65nm redesign:
Unfortunately, I believe Virtua Fighter 5 and Assassin's Creed come out before that... I can't withstand that series of attacks.
I like weird videogames:
I'm a sucker for games that try something new. After seeing hundreds of the same thing get released, it gets me down. Experiencing something new maybe once every couple of years keeps me passionate, even if the game's not the best.
Speaking of being a sucker, I'm a big sucker for time travel and 80s rock:
Seriously, put time travel in a movie or game, and I'm all up on it. As you can guess, I've subjected myself to some reallllllly crappy stuff. Ah well. You may also be able to guess that I'm looking forward to Braid.
I'm also a sucker for breakdancing/poplocking/gliding:
FUN FACT: I'm actually pretty good at doing the robot. Seriously:
Speaking of robot, I've drawn a couple (the first one can actually transform!):
I've done art for a few games, but nothing commercial. My next one will be released in about 3 months. I draw other stuff too, but not much lately...
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And of course, you guys have seen this pixel art in the pixel art thread: