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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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ஒழுக்கின்மை (Paul Eres)
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« Reply #2040 on: March 24, 2009, 01:58:21 PM »

Also, my top 10 would include many of those as well. Guardian Legend is a really underrated masterpiece (possibly the best shooter/zelda-like game ever made), and Shadowgate gets a lot of hate for killing you arbitrarily but I found that just part of the fun.
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« Reply #2041 on: March 24, 2009, 02:08:13 PM »

The last last one is Monster Party. It doesn't make very much sense.

...and the second last one is Splatterhouse I think.


Anyways, welcome to all new TIGers!
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ஒழுக்கின்மை (Paul Eres)
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« Reply #2042 on: March 24, 2009, 02:09:18 PM »

Thanks! Will have to try those two games one day.
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phubans
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« Reply #2043 on: March 24, 2009, 02:36:08 PM »

The last last one is Monster Party. It doesn't make very much sense.

...and the second last one is Splatterhouse I think.


Anyways, welcome to all new TIGers!

Correctomundo! Splatterhouse: Wanpaku Graffiti for the NES featured an SD-style spin on the classic Splatterhouse formula. I don't think it was ever released in the US, but the game appears to have an English version (poorly translated at that). The chibi-horror style was one of the primary inspirations behind my game Madhouse.


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« Reply #2044 on: March 24, 2009, 06:07:12 PM »

Hey! I'm also very new here, and wanted to do a super cool photo-accompanied introduction like Derek's topic post and some of the others here, but then I put it off and never did it.

So I'll just try and sum myself up here with not-so-flashy text. ("ugh" Roll Eyes)

I'm Elliot Trinidad, known in most places as Scypher, and I've been gaming for nearly as long as I remember. I have the luck of being born into three older siblings, all teaching me the ways of the world as they all entered creative careers, and more importantly: NES, SNES, PC, Atari 2600, Turbo-Grafix 16, and Arcade games.

Mega Man 2 has made a huge impression on me, as has the rest of the Mega Man superseries, and my immediate love for both Super Mario 3 and Zelda: A Link to the Past should go without saying. And without both Chrono Trigger and Super Mario RPG, I probably would not have considered wanting to "make games when I grow up." I could go on and on naming games both famous and obscure from every gaming era, but then I'm sure you've heard it all before. What it really breaks down to is that I love videogames: from playing them to making them; from the culture around them to the history behind them. I'm trying to make a constructive record from the time spent (and/or wasted) playing games by writing notes and analyses of what I play. Which sounds rather virtuous, but only if I had the virtue of discipline to do this often enough. Derp.

I have a background in visual art - drawing, graphic design, photography, pixelwork, that kind of stuff - but my interests are broad, from psychology and behavioral economics to graphic novels and French ska and obscure but good unlocalized anime. I just like stuff. And the great thing about making games is that anything can be relevant knowledge. Physics, architecture, marketing? Easily. Growth stages of tadpoles, Aztec cosmology, or the steps to Haruhi Suzumiya's dance routine? Hell yeah, write that shit down.
(So one of the other reasons I make games is so I can feel less guilty about getting lost in random Wikipedia articles. Beer!)

Basically, I came here for the community. As you can see, I can go on and on about games, but that doesn't jive with the fact that I've made very little. So I want to come to a crowd of like-minded gamey-folk and hopefully jump right in to all the fun.

SO I TIP MY HAT TO YOU, TIGMEN AND TIGWOMEN. Gentleman

Trivia: The last games I bought were The Maw and The Path over Steam; or barring indie games: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army. A week before that, I did impulse-splurge on Gradius V + God Hand + Space Channel 5 when I found some hole-in-the-wall game shop with tons of rarities. Personally, I'm still hoping they won't soon sell out their stock of only 3 brand new Fatal Frame II copies, because right now I am buh-roke. Sad

LONG INTRO OVER, THANK YOU FOR READING OR PROBABLY JUST SKIMMING

Now fer a perdy picture after all that text: Sprites I did for a game made at this year's Global Game Jam.

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« Reply #2045 on: March 24, 2009, 07:00:06 PM »

Hello everyone!
I've been lurking these forums for several months and recently joined.... been a member for a couple weeks so I figured I would post here.

The causes of my being here:


Me: (scheming?...maybe)


Stuff I'm interested in: (relevant to Indie Games)
Game Programming, Game Design, Graphics (sometimes), Programming for Mac OS X and iPhone/iPod touch.

Some stuff about me: (relevant to indie games)
I'm a CS major, with an associates degree. I've made too many demos and not enough games. I'd like to change that. My most recent project is Syntropy (vid:

), which won the editors choice for the uDevGames competition. I want to finish it, and then rebuild it with a new engine. Should be fun.  Gentleman

 Beer! cheers.

« Last Edit: March 24, 2009, 07:06:12 PM by Innerscope » Logged

Current Project: Wizard's Pie (iOS)
Future Project: Maiden Days (iOS)
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« Reply #2046 on: March 25, 2009, 04:39:41 AM »

Good Morning everyone.

I put Randy as my user name so that must be my name or my state of mind.  Maybe a little of both ^_^

So yeah, I've been hanging out on the main page for quite sometime now.  I play just about everything that gets posted and enjoy all of them on some level.  Even the not so polished ones, because I believe you can always learn something from the game.

I pretty much live my life in video games.  I have since I was about 5 and learned what they where.  I remember my Dad picking up used TOMY games at yard sales for me to play.  Not a lot of the current ones get played at my house.  I have a wife and two kids so my tv time gets reduced to an hour a week if I'm lucky.  I do play my DS everyday though and I'm currently enjoying Disgaea DS on the ride to work.

I'm one of the lucky ones I think because I've been able to turn my hobby in to a career.  I became a classically trained animator and a self taught pixel artist (is there any other kind o_O) and began working in a small time studio that went belly up in a year.  I later moved and joined Gameloft Montreal and became a high level artist there.  I learned a lot about what I can accomplish and what my standards are for my own art.  It was there that I also had the opportunity to talk at the Montreal International Game Summit about pixels in and out video games.  I also found a spot in NFGman's book Charater Design for Mobile Devices.  I've since moved on from Gameloft and now work at a smaller studio in Ontario being a lead artist on a DS project there.  Now I guess I'm looking more now to make my career a hobby again.  I have game ideas and I would love to try and hash them out with out a studio getting in the way.  Seeing what people do here at tigsource has driven me to give it a try.

As for my favorite games.  Gosh... the list is so long.  Let's see...


I have a special place in my heard for Zelda on the SNES.


Metal Warriors by Konami is totally on the top of the list.


Magical Drop 3 because of the awesome/cute character designs.


Street Fighter 3 becasue DAMN that's some fine animation.


Batman on the NES.  The look of this game still makes my jaw drop.

The Boktai series, Mega Man 2, Mega Man Zero Series, Super Metriod, Monkey Puncher, Super Mario Land, and on... and on... and on...

Some of my favorite indie titles are Warning Forever, Nelly Cootalot, Bonesaw, Chocolate Castle, Save the Beagles, Cave Story (of course) and my current fav... Spelunky.

I think that's about it.  Oh... I'll tell you a secret.

...

If I had a system of choice to make a game for it would be on the classic GameBoy.  Why?  I love the limit of 4 shades and I believe that hardware limits can bring out the best creativity out of people.
« Last Edit: March 25, 2009, 05:01:45 AM by Randy » Logged
Inane
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« Reply #2047 on: March 25, 2009, 08:20:03 AM »

Metal Warriors by Konami is totally on the top of the list.
Magical Drop 3 because of the awesome/cute character designs.
I love you. Durr...?
MW is so under-rated.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #2048 on: March 25, 2009, 02:54:13 PM »

Welcome, Randy Coffee
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skaldicpoet9
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« Reply #2049 on: March 25, 2009, 03:06:29 PM »

 Beer!
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« Reply #2050 on: March 26, 2009, 06:08:09 AM »

This thread is really long. I will add some more to it too.

I'm Philippe Ajoux. I suppose I'm a programmer. I can't make art or sounds.

I've been cruising around TIGsource for probably more than a year now. Never really looked at the forums much. But, now I have joined the forums, and apparently am obliged to post in here.

There really not much to say. Games are fun, but, strangely enough, I don't play that many of them. I try a lot of games at least once though. I've never really been successful at making a game. I always seem to fall just short of the finish line. Heh. That's probably just because I like designing engines and game algorithms more than actually making a game. By the time I'm getting close to finishing, I just don't care that much anymore and want to start something new. Meh. Maybe this is just not may thing.

I suppose my like all time favoritez gamez are probably Rez, Phantasy Star Online, Cave Story, and pretty much every other game made for the Dreamcast. That was the best system everz.

I'm currently in College, and after that I will not be in college; doing something else. Until then, I will try to make a game or two.

Sorry for the sparse intro/text, I'm not one for pictures too much.

Yup, that's it.




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« Reply #2051 on: March 26, 2009, 10:04:24 AM »

Hi,

I've been reading this site for awhile now and it's great to see all the stuff people are making and talking about.

I'm Mark Stephenson and I'm a designer working on Littlebigplanet(making levels, designing stuff, etc), this is me (bafta is the one we won recently)

http://www.flickr.com/photos/mediamolecule/3345977807/

and me talking about something I made:

http://g4tv.com/xplay/videos/28930/LittleBigPlanet-Anatomy-of-a-Level.html

I've also worked on a variety of stuff like Croc 2, Red Dog (dreamcast), Ghost Rider & Batman : Arkham Asylum (please don't ask me about that, I haven't seen it for 18 months).

Games I'm playing:
LBP ('natch)
Resident Evil 5 (co op mercenaries ftw)
Killzone 2
Nobinobi boy (are we at mars yet?)
Flower
World Of Goo
...and random games from my japanese game collection.

Nice to meet you all Smiley
« Last Edit: March 26, 2009, 10:19:53 AM by markinjapan » Logged
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« Reply #2052 on: March 26, 2009, 10:23:14 AM »

Hello everyone. I made a bit of a faux pax by posting another thread before introducing myself here, but I hope this makes up for it.

Like a lot of you, I've been into games my entire life (31 years). I tend to favor games with good stories over pure game play. I also love a good sandbox game. For me, simulation and story are in orbit around each other, sometimes one eclipses the other, but it always comes around again.

Because of this I've traditionally favored pen and paper RPGs. I've written for the industry, and got started with the notion that I could do it professionally by making it into the semi-finals (top 11 of 11,000) of Wizards of the Coast's Setting Search. They were looking for their new D&D setting, and a setting called Eberron won. It worked out well for me though since I still got published by someone else, and I got to keep the rights to my world.

Anyway, for video games, I have dozens (hundreds?) of memories of the NES- everything that I could get my hands on. I especially loved The Magic of Shehezerade, Faxanadu (sp?), Rygar, and Castlevania. These games had a strong feel to each of them- they pulled you into their worlds.

I missed out on a lot of console games after that, and by the time I had the money to get back into video games, I preferred to play on a computer. Some favorites include American McGee's Alice, the original Gothic, EvE Online, and a whole slew of real time strategy and God games. I got into Second Life (not a game, I know) for a while, but I got better. Grin I played City of Heroes until my character reached the point where he matched my original concept for him; a mid-powered electrical blaster who could fly. I play games for the experience, not to win, per se.  

I've tried to get hired at various video game companies, but with my thin resume and lack of video game experience it hasn't happened. I've come to realize that I probably wouldn't like the reality of working for one of the current studios, because I like to do things my own way and seem to have unpopular ideas about what makes a game fun. Even in pen and paper the culture trends in different directions than I do. I'm not saying I'm a special snowflake, but I've come to realize that if I want more of the kinds of games I like I'll have to make them myself.

This is getting long, but a bit more about me- I love world building and I'm a natural tinker. I do my own home and computer repairs, and I'd rather fix something than throw it out. I think I started this video game project because my wife was getting annoyed at me for messing with the computers and installing random OSes on anything with a CPU all the time. I needed something else to do.

I'm a slacker, and it usually takes getting obsessed with something to complete it- I have a poor work ethic. The only way I've ever gotten anything done was by making it into play. Luckily I enjoy putting things together and trying to make a setting come to life.

That brings me to the present. I'm making my first video game, minus the game engine. I'm using an off the shelf engine. I am learning 3d from scratch, collecting royalty-free sound effects and music, and doing the male voices. My wife is going to help me with the female voices. As I mentioned in the beginning, I started a thread about it here:

http://forums.tigsource.com/index.php?topic=5417

I get the feeling that I've probably come across as an arrogant tool in the post, but I hope you believe me when I say that I'm just exhausted from an all-nighter and I can't get to sleep. That's obsession for you. Smiley


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Rskennan
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« Reply #2053 on: March 26, 2009, 10:30:34 AM »

I'm Mark Stephenson and I'm a designer working on Littlebigplanet(making levels, designing stuff, etc), this is me (bafta is the one we won recently)

It's cool to see your post. I really want to play Littlebigplanet. It's my kind of game. Smiley
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« Reply #2054 on: March 26, 2009, 10:39:29 AM »

I'm intimidated by all the pro people joining. Welcome to you, and to those not so pro.
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« Reply #2055 on: March 27, 2009, 03:54:57 PM »

My name is James Tan,

My game development career started out with the Amiga 500+ where I made some really simple games using AmigaBASIC. Some of my games back then involved things like having people press buttons really, really fast in order to move your characters further along the screen compared to other people (each tap moved your character one pixel for example).

After a while I got a 486 and I started playing Doom. Dang that was a great game back then, and I got into map editing for it. I was using DCK pretty much every afternoon after school had finished (I was about ten or eleven back then). Making maps was a lot of great fun, and it was fun seeing some of cool things you could create in Doom. Playing my own levels with my friends via modem or network was so awesome.

As I upgraded to a Pentium I, I got Duke3D. This where the two worlds of programming and level design collided. As we all know, Doom didn't have much in the way of allowing modders to create vastly new things. Duke3D had a little bit more flexibility with this via its CON scripting functionality. I made some pretty neat things in Duke3D and I even winded up on the EDuke team. It felt funny knowing that I was well regarded within the Duke community as being an innovative developer. I suppose back in those days, if you were able to pull on some sweet effects, you'd be crowned.

After some years in Duke3D, I felt the urge to start switching to another engine. That other engine happened to be Unreal Engine, when Unreal was released. Unrealscript was another big jump from CON scripting, but it was vastly more powerful and it allowed modders to do so much more. I moved with every engine iteration all the way up to Unreal Engine 3. During that time I worked in quite a number of mods as a programmer, a modeller, a level designer and so forth. Lately, I'm more known for my abilities as a UI developer as I made UWindow2 just last year.

So towards the end of 2007, I started to get the C++ itch. I had always wanted to head down that road, so I started learning C++ in December 2007. After a year of learning C++, I started to become really comfortable using it. Along with wxWidgets and C++, I think I have a really good toolset which will allow me to make some great tools and games.

So... as of 2009, I'm technically an independent developer who enjoys making tools, engines and games. Occasionally I still do some work involving Unreal Engine and Unrealscript, althought my last official mod I helped in was "The Ball".

It's great to be in this community, and as some may know, I'm currently developing BqEd which is Balding's Quest Editor.
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« Reply #2056 on: March 28, 2009, 04:56:23 AM »

Hi, I'm creative director at qixen-p design studio, we do lots of stuff and just started experimenting with games, every thing related to user experience and new emotions is in my great interest so I couldn't miss one of the most powerful mediums.  Coffee (this is tea actually)

 
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
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« Reply #2057 on: March 28, 2009, 05:00:16 AM »

Heyzez all! I guess I missed this thread a week or so ago so...

My name is Tanner Petch, better known to some as Necrowraith, Tman13, or more recently, Bood_War.

Looking over some of these intros I feel kinda young (at 14), but nevertheless I have been gaming my whole life, on almost every system. Although the SNES will always be the closest to me  Kiss... (With the Genisis a close second  Wink)

As to how I got into Indie gaming, well it's (mostly) free. That was origanally the allure for me, as I never seemed to have money to get new games, excepting console games at garge sales (which furthered my love for retro goodness).  But this makes me think. I remember getting "1000 BEST GAMES FOR WINDOWS '95" at a garage sale, once, and it was completely indie games, even if slightly aged. I remeber spending long hours playing Exile I, II, and III. I remember having loged 150+ hours into several characters on Mordor: The Depths of Dejenol. Or playing short little games like Find the terrorist Tongue. I suppose it was this that sparked my love for indie games.

As for other stuff about me, I LOVE Heavy Metal. My favorite band is Disturbed (whos I gets to sees in a month!). I read comic books, mainly Zombie Tales: The Series Evil. I build robots. I am a Maker. And I likes Papercraft stuff.

Ahh, this is getting to be a lot of rambling, sorries. Now for the seemingly obigatory favorite games.

First, is the obligatory Zelda 3. One of my first gaming memories is roaming Hyrule. Next at the top of the list is Super Mario World, a classic. My all time favorite game would have to be Starcraft Obedience, or Oblivion, that is why we fight. RPGlike I love All the Shining Forces and the little known sequel to Chrono Trigger, Chrono Cross. Other games are ES4: Oblivion, LoZ: The Wind Waker and Sid Meijer's Civilization series. I have many, many more, but these are the ones off the top of my head.

Indie games-wise, It goes Spelunky (DAMN YOU DEREK!!! 2312 deaths. 1 win.  :D). Next, it's Dungeon Crawl: Stone Soup, my  all time favorite "traditional" rouge-like. Then the obligatory Cave Stories  Wink.Let's see... for other rouge-likes, Mages Guild, and Triangle Wizard. The rest that I love are Clonk Rage, Madhouse, Fraxy,La Mulana, and again there are many others I love, but it's to early for me to think straight.

Lastly I am working on a rather dark, yet humorous game on suicide called Arsenic Cookies.

Well, thanks for skimming, and I raise my (root) Beer to you all! Beer!


« Last Edit: March 28, 2009, 07:33:26 AM by Bood_War » Logged

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« Reply #2058 on: March 28, 2009, 10:11:27 AM »

Welcome, Bood_War!

Don't worry about age; as long as you're polite and follow the rules, it mostly doesn't matter.  Wink

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« Reply #2059 on: March 28, 2009, 04:56:45 PM »

Hey there,

I'm David and I like video games.  I live in an apartment in the temperate Northeastern U.S., where I speond copious amounts of time coding and mastering freezer-centric eating.  For the past few years, I've been doing programming for a small casual games company called Funkitron.  I occasionally work on my own stuff, although admittedly the last release I had, excluding a bit of game jam work, was a few years back, when a few friends of mine and I worked on a remake of a remake called Immortal Pongbat (Immortal Pongbat was a remake of an old-ish Mac game called Mortal Pongbat, which was an awesome remake of Pong.)  Before that, I did some mod work for Unreal 1, however I didn't come up with too much of value there, unfortunately.  Perhaps someday I'll return to the land of UnrealScript, but for now, I am happy working with C++ and Lua, my current languages of choice.

I grew up playing a lot of NES and SNES, with a fair amount of DOS gaming mixed in.  Most of the games I've played are action based.  Super Mario Bros 2 and Doom 1 are two of my favorite games of all time.  Scorched Earth is also near the top of my most-influential game list, along with a somewhat obscure action-puzzler called Bumpy's Arcade Fantasy.

Finally, I like salsa, and occasionally beer.  I tend to consume vast amounts of Diet Dr Pepper as well. Smiley
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--<br />David
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