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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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CrystalCore
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« Reply #2060 on: March 30, 2009, 04:46:27 AM »

By popular request:

Hello there, Crystal Core is an independent game developer based in the Southwest of the United Kingdom, we are looking to bring quality titles to the market while keeping a small studio size and working without a publishing contract.

www.crystal-core.co.uk
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« Reply #2061 on: March 30, 2009, 07:26:36 AM »

Hey guys,

I've been posting for about a month now without doing one of these so here goes.  I'm Chris Zamanillo and I've been making games as a hobby for the last 14 years or so.



I was first exposed to gaming (and programming too actually) by the Atari XE.  I played all the classics on there as a kid and til this day it's one of my favorite systems besides the NES.



My favorite games growing up, in chronological order, include Galaga, Fight Night, Blue Max, the Mario and Zelda series (cliched but its true), Final Fantasy, Maniac Mansion, Chrono Trigger, Sonic 2, Space Quest series, Street Fighter 2, Mortal Kombat, Wing Commander 3, TIE Fighter, Duke Nukem 3D, Warcraft 2, and I guess I'll stop at the mid-90s.







The Atari had a BASIC interpreter and a book you could get with a bunch of BASIC code of small games.  My dad would type it up and like magic something would come up on the screen.  I remember this duck game for some reason.  I admit I didn't start programming then, but that was still cool.  I started with BASIC many years later in middle school then went on to learn C, Pascal, and C++ in high school.  I made some shitty ASCII games back then that are in data heaven somewhere now.  In college of course there was an onslaught of new languages and knowledge.  On the games from thats around the time I started learning DirectX 7 and working on 2D stuff.  Didn't get around to using 3D until right before DX9 came out.

I moved with my wife (then girlfriend) from Miami, FL to Seattle, WA after getting my masters degree in 2005 to work on DirectX at Microsoft.  I interned there in 2004 and it has been my day job since then.  Going to GDC last year reinvigorated my passion for game development outside of tiny experimentations and small projects with my friends.  You can thank the IGF and the indie community for that.  My weapon of choice these days is XNA and C#, although DX11 is a monster of a platform and very back compat friendly.  So yea, that's pretty much my story.
« Last Edit: March 30, 2009, 08:22:41 AM by IceNine » Logged

Krumbs
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« Reply #2062 on: March 30, 2009, 10:03:03 AM »

Hi there, my names Evan and I'm 14 (bit young but I'm not immature). I'm an artist and I've played games for most of my life and my best gaming years were back when I was about 3 or so when me and my brother would play endlessly on the N64.


My favourite game is between Perfect Dark and Goldeneye. My other favourites are jet force Gemini, Timsplitters 2, Warcraft 3, Conkers bad fur day, and a few others which I can't remember as of now.

I only realised what 'Indie' gaming was about two years ago and lately have started making my own game with a friend I found on a forum (after much consideration I have decided he is not a paedophile), he's doing the coding and some of the art while as I am doing most of the art and the story. I'm a Mac user and grew up mainly with demos on the computer, I am desperately saving up for a PC so I may download some of the many indie games I have seen.
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« Reply #2063 on: March 30, 2009, 10:27:45 AM »

Hi there, my names Evan and I'm 14 (bit young but I'm not immature). I'm an artist and I've played games for most of my life and my best gaming years were back when I was about 3 or so when me and my brother would play endlessly on the N64.


My favourite game is between Perfect Dark and Goldeneye. My other favourites are jet force Gemini, Timsplitters 2, Warcraft 3, Conkers bad fur day, and a few others which I can't remember as of now.

I only realised what 'Indie' gaming was about two years ago and lately have started making my own game with a friend I found on a forum (after much consideration I have decided he is not a paedophile), he's doing the coding and some of the art while as I am doing most of the art and the story. I'm a Mac user and grew up mainly with demos on the computer, I am desperately saving up for a PC so I may download some of the many indie games I have seen.

Welcome! Just a hint: Instead of getting a crappy Windows machine you can try to emulate Windows on your Mac. It may not work for all games, but make sure to try it before you waste any money Smiley
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« Reply #2064 on: March 30, 2009, 02:16:57 PM »

Hi,

My name is David.

When I was in early elementary school, I wasn't allowed to have a game system, which, of course, made my desire for one all the more extreme. In fourth grade I got a N64, and I enjoyed playing Mario 64 and Banjo-Kazooie. In Banjo-Kazooie, I was always touched by the soundtrack that faded instrumentation around to fit the environment. When I was in fifth grade, I got Ocarina of Time, and that changed my life. It's still my favorite game. Some like to ask the question "when will we see the Citizen Kane of video games." Well, we saw it back in 1998.

That same year, Half-Life came out. Unfortunately, I didn't play it until 2005. Needless to say, when I finally did play it, I was so totally stunned by the opening tram ride that my life was changed again. I played that opening, and I knew that I needed to dedicate my thinking to video games and interactivity.

Unfortunately, I didn't know how to program. So I gave up on any ambitions of actually designing games, but continued to play them very seriously, and very critically.

My freshman year of college, I was taking a film class that assigned a 25 page paper about a topic of our choosing, and to make some bold argument about it. Naturally, I was excited to try writing formally about games, so I put together a thesis basically arguing the old "video games are art." Most of the argument was built on the idea that the post-war avant-garde spent a considerable amount of time dealing with audience participation, interactivity, open-ended structures, etc. and that video games are the current cultural medium that continues to explore these ideas. Basically, I was saying John Cage is art; John Cage basically made video games without the video; therefore, video games are art. Whether or not this is a flawless argument, it worked for the paper and it works for me.

Anyway, it was the process of writing the paper that exposed me to the world of indie games. I'd google silly combinations like "games + art", and go wherever that took me. I found that there was a pretty big subculture of gamers/designers on the internet who drew inspiration from such arty big-budget titles like Ico, Katamari Damacy, Rez, etc. These were games I loved, so I started to search out the smaller games that these folks were making. This led me all over the place. Notably, here, Jason Rohrer's "Arthouse Games," and the Braid Blog. I started reading it all regularly, just to try to stay up to date with what was going on.

Strangely, the first indie game that really grabbed me in a profound way was Rod Humble's "The Marriage." Regardless of its narrative intent, I fell in love with the plain graphics, and abstract gameplay system. This was a set of rules that was new and interesting, and the fact that there were nothing but shapes to interact with made the rules all the more interesting for me, because that's all there was! I am still very fond of this game, and abstract interactive experiences in general.

Around the same time, I got my first Mac. Backtrack. When I was in middle and high school, I used the family PC to make music in FruityLoops. A friend showed it to me at school one day in 6th grade, and I was hooked from then on. This became my creative reason for existence.  I also got Sonic Foundry's Acid, so that I could work with audio. I was very comfortable with these tools throughout high school. Unfortunately, my PC crashed my senior year, and I stopped working with computer music for a bit. But here comes the Mac, back into the picture, which I got before going off to college. I had heard they crashed less frequently, which sounded nice, and I got it. Too bad I couldn't run FruityLoops and Acid on it. So, again, I wasn't making music on the computer for a little while, and then I decided to try out GarageBand. I had felt almost embarrassed to use it before this point, since it was such an entry level piece of software, I couldn't consider it a serious tool. But I needed to, so I did.

I had never really changed tools before this point, so I had never seen the effect that they had on my process. When I started using Garageband, around the same time I played "The Marriage," there were things that I couldn't do that I used to be able to do with Acid+FL; likewise, there were things I could do now that I didn't used to be able to. Basically, I had discovered a whole new rule set to work with in creating music. What this rule set is doesn't really matter; what matters is that I began to see all of the software I worked with as a video game. Garageband was a video game. Facebook was a video game. Wikipedia was a video game. OSX was a video game. etc. etc. ad infinitum. I realized, partly because of "The Marriage," and partly because of my switched music tools, that I was not just interested in video games in the traditional sense, but in any interactive rule systems. Indeed, I considered anything that fit this description to be a video game, and that made me interact with all software in a way that I enjoyed much more that just thinking of it as a tool. I started a blog the end of my freshman year, and wrote something to this end, and then stopped. I had taken my ideas from when I played Half-Life to their logical conclusion, and had decided that most everything was a video game. hmmm.....

So here I am, a junior in college now, joining TIGSource for the first time. I've read it pretty consistently, but just now thought it a good time to join the forums. I've been to GDC the past 3 years working as a CA (volunteer). I know I met some of you this last week, and may have given you my "Music For Games 2" EP. If not, my website is http://www.davidkanaga.com/ and you can download that and any of my other recent music there.

I write music all the time, and I'm also very passionate about games (especially experimental ones! Smiley If any of you folks out there like what you hear, I would most likely love to write music for your game!

Sorry this rambled on for so long. I've never written a little personal history like this, so it was really quite therapeutic Smiley

Also, I don't know how I didn't mention my love of "Electroplankton." Somehow, it didn't fit into the already fractured flow of my narrative, so I thought I'd bring it up now. It, Half-Life, and Ocarina of Time form a sort of holy trinity of games for me. No more thoughts on that now, because I'm starting to bore even myself (I should have put some pictures in here!), but I think about it all the time.

I'm excited to meet everyone here! Hope you like my music Smiley

- David Kanaga
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« Reply #2065 on: March 30, 2009, 03:13:31 PM »

I've made a couple of posts on this forum without introducing myself. Now I feel bad.  Sad

Hello, My name is David Scatliffe. I've been making games for about 2 years now. I have a blog, and I post about either new or underrated indie games (It's been the source of 2 posts in the widely known, Indiegames.com The Weblog)

One of my games Xycle, even got on Bytejacker! I'm so proud!

Other than that, all that I can say is that I make games, write about them, and that I;m happy to join the TIGSource family!  Smiley
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« Reply #2066 on: March 30, 2009, 03:22:08 PM »

 Gentleman

Good morning, evening, afternoon or what have ya bay

I was drunk when I registered here which is why my nick is just 'SJ' I go by Sic Jake everywhere else. I'm 28, married, have absolutely no pipe dreams about being in the game industry whatsoever.

My avatar? About the extent of my artistic ability right there. Can't hum a tune, and have no idea where to start with C+ or Java.

Why am I here? Well one TIGS is a daily visit, I love the indie games, Gish, World of Goo, Dinorun, Raptor Safari being a few favs. As much as I love Mass Effect, Spore, Fallout and any other 'main stream' game I find myself greatly growing disappointed in the wave of medocore licensed crap wrapped in a DRM HOTDOG of vomit that is the game industry. Not that this is new, the gems for me have always been few and far between as a gamer, however I was very surprised to find so many of those rare gems within the indie gaming community.

In short, I love your pants, give them to me...NOW  
I am your biggest fan teehee!

If matters much, I know WAY too much about NWNScript then is healthy and I have dabbled in flash here and there. I have tinkered with game maker and RPGMaker and honestly I find myself happy using an existing engine and building from there.

Wait building? Yes yes, as a new hobby I want to start making flash games. I however promise I will not slap ads onto a stolen one week ripoff concept game onto Kongragate for dollars. No, I will instead invest 6 months in an overly complicated game that the casual flash gamer will gloss over with battery licking short attention span instead.

I've lurked your planet long enough TIGS, I am now here watching, oh and talking or something.
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« Reply #2067 on: March 30, 2009, 09:58:29 PM »

Hi! My name is Jonathan Lavigne and I love coding, pixeling, and designing games.

My career began at Gameloft in 2002 when I was hired as a pixel artist. I've worked on several cell phone games there. Later, in 2004, I was hired at Ubisoft Montreal as the art director of the GBA team. This period at Ubisoft was really fun. I've worked on Star Wars Episode III, Kong: The 8th Wonder of the World, Open Season and TMNT.



Last year, realizing that I couldn't make the kind of games I love anymore, I left Ubisoft in order to work full-time on a first indie game.

The games that marked my childhood and still influence me today are: Mega Man 2, River City Ransom, TMNT 2: The Arcade Game, The Legend of Zelda: A Link to the Past, Street Fighter 2 and Star Fox.



I also love to play random old NES games regularly. I mainly play a bunch of great action games by Taxan, Konami, Capcom, Natsume, Taito and Sunsoft (like Jackal, Shatterhand and Little Samson, for example).

The Legend of Zelda: A Link to the Past also had a huge impact on me through the amazing comic by Shotaro Ishinomori published by Nintendo Power. I must have redrawn the various poses of Link from the comic at least a hundred times. It greatly influenced my drawing style.



Finally, I have a recently created blog right here: http://pixeltao.ca/
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« Reply #2068 on: March 31, 2009, 02:53:00 AM »

Your work is outstanding, PixelTao... Welcome to the forums!
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« Reply #2069 on: March 31, 2009, 12:26:21 PM »

Alright well I've been lurking for too long now, time to make that first post already!

What is there to say about me, my name is Pascal Pelletier, I don't know much about making games, but I'm here to change that.. I hope. I studied graphic design and I'm looking forward studying programming next semester. But for now I think I'll just start with some gamemaker or MMF2 tutorials. Beer!

I like drawing and I was wondering if I'd be able to make nice pixel art though. Well considering I just made my avatar as a test, I should be able to make some decent stuffs I guess.

As for game interests I'd say that I like the most artistically unique ones like Okami and ico, it's also why I've been looking into indie games, there's some real cool looking stuff around here.


Oh also I am french canadian if that changes anything, I even ate a poutine like 30 minutes ago.  Hand Fork Left Corny Laugh also this is the most recent picture of me:



Nice to meet you all!
also have a link to my blog in my profile that you might or not wanna see, it's pretty weird and half in french.
« Last Edit: March 31, 2009, 12:30:42 PM by Pasck » Logged
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« Reply #2070 on: March 31, 2009, 12:47:06 PM »

Yeah actually that ferry was going to Matane from Baie-Comeau, also I am from a village called Cabano but I actually live in Quebec city now.  Smiley
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« Reply #2071 on: March 31, 2009, 05:12:21 PM »

I just realized that I haven't introduced myself yet so finally here I go:

I'm from Medellin, Colombia. My first Console was the Famicon Family, the game I remember the most from that time is:



And I never could beat that pink soda drinking bastard.

Next I had a Super Nes, great times. A lot of great games, to name a few, Donkey Kong Country, Super Metroid, Megaman X, Super Mario World, Yoshi's Island... and I had Metal combat Falcon's Revenge, but never had a superscope.



Not that fun without a Superscope... I must have watched the demo like a Zillion times

Then I got a Nintendo 64, but sometimes I switched with a friend that had a playstation, so good games: Chrono Cross (BEST RPG EVER), Vagrant Story, Various Megamans, Goldeneye, Perferct Dark, Turok 2.



I loved that girl, too bad I let her die in order to play with Glenn

Then I broke up with nintendo and bought a playstation 2, shadow of the colossus, metal gear solid 2 (And I think Raiden is cool too), Metal gear Solid 3, Final fantasy X. No images because you mut remember most of those games.

Then I got a wii, and as for epic games for wii... really nothing yet, but great party games.



That + Vodka = Fun times

And now it's time for some personal info. I study systems enginnering (but really, because of the approach in my university it's kind of like software engineering) so I`m no stranger to coding. Artistically I drew since a little kid but kind of stopped finishing High school. I love to write and haven't really stopped writing since I was eight, I'm not really prolific because I can bring myself to write unless the idea is awesome.

I would like to make a living of making games, I`m currently studying a lot of ActionScript 3.0 and some game design books. I plan of develop some experience on this art and do a lot of experimenting this year (I have to make something for the next compo).


Well, I think that's about it. Hi to you all, and I love being a part of this great community.
« Last Edit: March 31, 2009, 05:53:44 PM by Greender » Logged

Derek
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« Reply #2072 on: March 31, 2009, 05:31:41 PM »

I haven't welcomed anyone in a long time, so...



These are some great introduction threads!  Lovin' it! Hand Thumbs Up LeftKissHand Thumbs Up Right
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Guert
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« Reply #2073 on: March 31, 2009, 05:46:58 PM »

Alright! C'est toujours l'fun de voir des nouveaux Québecois trotter sur TIGS! Hand Metal Left Grin Hand Metal Right
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GregWS
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« Reply #2074 on: March 31, 2009, 05:49:52 PM »

Welcome to TIGS everyone!  Beer!
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Lynx
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« Reply #2075 on: March 31, 2009, 06:02:26 PM »

*resists the urge to post the 'Jesus Christ, it's a lion, get in the car' picture*

Welcome, folks!  How'd you all come across TIGSource?
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pixeltao
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« Reply #2076 on: March 31, 2009, 06:37:56 PM »

I really don't remember how I came across TIGSource. But I randomly found a topic about pixel art while googling and it convinced me to register to the forums.

@Guert & Pasck:  Beer! + poutine
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« Reply #2077 on: April 01, 2009, 03:13:23 AM »

Hi all,

I'm a new recruit to the indie developer ranks.  I was between jobs at the start of the year so didn't need to quit anything but beyond that it was the standard mantra, 'get an idea, quit day job, make a game'.  One guy, office crammed into my flat, enough cash for a few months of development time before Ramen will become luxury foodstuffs.

So far I'm finding C# easy going (my main experience before was in PHP, during particularly boring webapp development times it turned into OO-for-the-sake-of-it-PHP, which has made the transition easier) and playing with XNA I do have a cheatsheet for quite a few classes and functions that I don't have to worry about writing myself.

I keep a blog with musings and project updates, hopefully it'll be a bit more eventful once I finish the gameplay code and quickly work through networking and some basic AI to get a closed Alpha running to tweak how the game plays.

Final plans are to get direct sales and whichever portals/online stores will accept it going first on the PC side and then quickly port it for a Community Games release on 360.  Working with XNA means the porting will be a UI redesign for the TV and control tweaks but not a lot more so is basically free (and worth it for the experience of pushing code to the 360 if not the tens of sales a CG release can achieve).


Oh, I did work on an indie project in the past so I'm not jumping completely blindly.  There I was doing technical art stuff so this is the first time I've branched out into game code and design.

-Shivoa
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Alex May
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« Reply #2078 on: April 01, 2009, 04:01:14 AM »

Hey shivoa. I remember you from eurogamer Smiley Welcome.
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« Reply #2079 on: April 02, 2009, 08:45:14 AM »

I'm just some dude what likes video games.

Been messing with some programming languages and game making tools just for yuks, and I'm just curious to see what other people are doing.
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