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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Jayenkai
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« Reply #2400 on: June 20, 2009, 01:01:56 AM »

Indeed, I too am here because of Kaizen dragging me over, kicking and screaming.

I'm Jayenkai, I write AGameAWeek (.com), albeit occasionally really really dodgy rubbish games and not all kick-ass amazing ones!  Hey, it's a game a week, what're you gonna do!!

Classics : Retro Raider, Blockman, Centipong

More recently : JNKPlat3D, Horizontal Shooter, Blockman Forever

And, obviously more than that, because it's AGameAWeek, but.. you know.. I'm not listing all of 'em!  I have games to write!!
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AuthenticKaizen
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« Reply #2401 on: June 20, 2009, 10:55:35 AM »

Hi everyone,  I found this forum after being contacted by AuthenticKaizen who wanted to post my project on his indie games thread.  I've been making (or trying to make) indie games for awhile now so I don't know how I've missed this site.
I'm checking out a lot of the projects on here and I'll probably start a thread for my own soon. 
nice to see you here lou!  Gentleman


Indeed, I too am here because of Kaizen dragging me over, kicking and screaming.

I'm Jayenkai, I write AGameAWeek (.com), albeit occasionally really really dodgy rubbish games and not all kick-ass amazing ones!  Hey, it's a game a week, what're you gonna do!!

Classics : Retro Raider, Blockman, Centipong

More recently : JNKPlat3D, Horizontal Shooter, Blockman Forever

And, obviously more than that, because it's AGameAWeek, but.. you know.. I'm not listing all of 'em!  I have games to write!!
cool to see you finally here jayenkai!  Gentleman

also you forgot to mention the classic alien deathmatch 2
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« Reply #2402 on: June 20, 2009, 08:12:31 PM »

Hey, everybody!

My name is Patrick Delaney and I'm an independent game developer from Kentucky. I grew up during the nineties, cutting my teeth on floppy shareware games like Highway Hunter, Riptide, and just about any adventure game in those 1000+ games demo disks.
After seeing several games on the demo disks that were made with Game Maker, I spent the next two months tracking it down (search engines sucked back then).
     I learned to make video games with Game Maker, but I always became bored with a project and moved on to the next. As a result, I never finished a game on Game Maker.
Fast forward nine years. After reading a PC Gamer special on independent and freeware video games, I checked out the esteemed Cactus and played Mondo Agency. The experience so blew me away that it inspired me to start creating games once more.
I taught myself Game Maker and GML, creating the game Chapter 4 for the Poppenkast Game Noir competition. It won 3rd place, and people seemed to like it.
     I then checked out Construct and, impressed by its graphical capabilities, learned how to use it in time for the Game Jolt "Shocking" compo. I just submitted my second game, PRIMITIVE. I'm very pleased I found the will to force it out into the daylight.
     I also won the Mountain Dew Games of 2020 Essay competition, netting me a free pass to GDC 2009 in San-Fransisco. I got to meet all my favorite indie devs, including Derek Yu (incredibly nice to a total stranger), Daniel Benmergui (awesome hair and awesome games), Nicklas Nygren (way too modest about Night Game), Cactus (hung over), and Edmund McMillen (who was understandably weirded out when I pulled a fanboy on him).

If you want to see my stuff, have at it:

Chapter 4: http://gamejolt.com/dashboard/developer/games/view/112/

PRIMITIVE: http://gamejolt.com/dashboard/developer/games/view/349/

and my blog, because it's the bestest there is: www.throughyourwindow.blogspot.com
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« Reply #2403 on: June 20, 2009, 08:19:51 PM »

Ha! I pulled off 40+ messages and my own topic in DevLogs without anyone scolding me for not introducing myself! Nevertheless... I present.. ME!

VANITY PIC ALERT!!!



My name is Angelo. I'm 24 and I live in Athens, Greece. I'm in my 7th year in uni studying maths (me and studying aren't getting along very well). I'm also a musician; I do singing (pop/rock/funk), guitar (electric mostly), and write my own music (elektro and drum n bass mostly). I'm a gamer geek and spend too much time on the internet.

I'm into computers/gaming since I was 3, so I have a fairly good grasp on game inner-workings. Although I'm not very familiar with advanced programming languages, I have a good perception of programming techniques and algorithms. This February I discovered Game Maker, so I decided to start making the games I wish already existed for me to play. Start-a-town! is my first project, but it won't show, I guarantee that. Even if I have to tear the internet another hole, my works will be as polished as they can get.
« Last Edit: June 20, 2009, 08:31:46 PM by Angelo » Logged

Aquin
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« Reply #2404 on: June 20, 2009, 08:22:17 PM »

I only just realized that this thread was *mandatory*  Shocked

My name is...uh... Mike.  or Aquin.  Whatever.  How do you pronounce Aquin? I dunno. Shrug

I'm 27 and I live in the far cold mountains of western Canada.  I have a degree in Comp-Sci and a good deal of experience in physics, math, and creative writing.  I'm also a musician.  Sadly, I haven't an artistic bone in my body.

I don't have a good picture of myself.  Well...that's not entirely true.



It's been a decade, but I've finally decided to buckle down and create my own games.  The fact that I ran out of consoles to explore *MAY* have something to do with my decision.

There really isn't much to say.  I'm like the rest of the nerds around here.  While sunshine poured in through the windows of my youth, I was tucked away with a computer in the basement.  I grew up on QB and Pascal and now I do C++/Allegro stuff (and the occasional Flash.)  

I got super-hammered by the economy last year.  I was running a geeky video game retail business before my town fell apart.  I do contract work and construction now, but it's honestly not much.  Because of all this 'free time', I may get my projects out at a reasonable rate.

Due to my... errr... upbringing, I'm rather socially awkward and I've spent many years keeping silent.  I realize now that I better speak up before I fade away.  That's right, I've been reading this site for years.  Embarrassed

Anyhoo, I do occasionally do my own thing.  Every week, I like to dredge up the past with some nostalgic bits of forgotten gaming history.  You can find that here:

http://www.dreamofwinds.com/lonely/  

I also run a devlog for my current projects and occasionally write tutorials.  You can find that here:

http://www.dreamofwinds.com/aquin/  

That last link isn't done yet; it'll be awhile (I'm in the middle of uploading it all right now.)  If, for some insane reason, you wonder what I've done before, you can find it all here:

http://www.dreamofwinds.com/

I can't think of anything else.  Hopefully this intro is a passing grade!
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« Reply #2405 on: June 20, 2009, 09:21:57 PM »

Hi Everybody

Try to guess who I am in the picture.


May name is Predrag, I am 36 and several months over old, live in Belgrade, Serbia. I am playing games for already thirty years  Big Laff.
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« Reply #2406 on: June 21, 2009, 08:12:19 AM »

Hi Everybody

Try to guess who I am in the picture.


May name is Predrag, I am 36 and several months over old, live in Belgrade, Serbia. I am playing games for already thirty years  Big Laff.


I'm gonna go with "that guy playing DS cropped in the left side of the photo".
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kinnas
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« Reply #2407 on: June 21, 2009, 11:10:48 AM »

Dear Tigsource,

I quite like you.  Embarrassed

This may be a little upfront but please let me introduce myself to you. My name is Aleksander Rostov and I was born in 1987 in the Estonian Soviet Socialist Republic on the other side of the then quite sturdy Iron Curtain. Then there was the Singing Revolution and the curtain fell and we went and switched our old Zaporozhets' out for BMWs.

We also had the pirated NES consoles called Dendy and I played Tank and Ice Climber and those Tecmo Japan games which were the best ever! But I never could find a Mega Man yellow cartridge game on the flea market. No, Mega Man was special, only my rich capitalist friend with his authentic real Nintendo Entertainment System could play Mega Man. I spent many afternoons at my rich capitalist friends place.


Then I grew up a little and got my first 480 and my mother, who worked at a very special place with lots of typewriters and later computers brought home Qbasic on a diskette.  I tried to love it for a few years and even took courses but it was not meant to be. I found that my talents lied elsewhere and I took up drawing.


As the years went by the Capitalist and Democratic Republic of Estonia caught up with the Great America more and more and we now have cellphones and internet. And on the internet one day I find this game called Knytt. And then Cave Story. And then Noitu Love.

But I remember a most important detail of my history. One new years eve I was surfing the internet with my 56k modem. (Mother told me that I could only surf for 30 minutes a day so I used my willpower and saved up a lot of time!) As it was a special day I decided to use up my precious internet time. It was a magical evening for that evening I discovered the Magic of Emulation.
Of course the first thing I played was Pokemon. Mother called me to come eat dinner and look at the fireworks but I had to level up my Pikatchu to level 10 and it was very important that my most dearest Pikatchu became level 10. Then I played Final Fantasies until my brain turned to porridge from all the melodrama.

And of course I deleted all the roms from my hard drive after 24 hours in compliance with copyright laws.

Also I hate Cactus for doing Phychosomnium because I wanted to do a game where the main characters die one after the other ever since I was a child. Sad
But of course I lie, I love Cactus because after all I am an artistically inclined youth in a postmodern society. But not a hipster, no, I do not wear t-shirts. Eastern Europe has Bohemians, not Hipsters. This is very important.

Here is a picture of me, I tried to look good for you.


My heroes are Tom Waits and Eugene Hütz, they are dreamy  Kiss


But I talk so much of myself while ignoring that the worth of a man lies in his actions.
I have done short comics
http://www.hot.ee/elyto/koomiks.html
http://kinnas.deviantart.com/art/On-the-topic-of-love-57107511
and a little of pixel art, mostly mock ups for my 'The Game I Want To Make'. They are quite old now and even a little bit embarrassing.


entirely too sloppy

and maybe something painted?

but of course you can see all this and even more on my sketchbook thread on conceptart.org
http://conceptart.org/forums/showthread.php?t=95904'
and deviantart http://kinnas.deviantart.com/

I hope we can be friends!

Yours,
Aleksander Rostov
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Inane
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« Reply #2408 on: June 21, 2009, 11:43:47 AM »

Tom Waits and Gogol Bordello are both excellent.
These last few people have had excellent introductions and I love you all.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Loren Schmidt
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« Reply #2409 on: June 21, 2009, 01:12:15 PM »

I hereby offer to be the mother to your children, provided science can endow me with the necessary equipment.
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KennEH!
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« Reply #2410 on: June 21, 2009, 06:07:59 PM »

Hugs to all newbies. Smiley
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handCraftedRadio
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« Reply #2411 on: June 21, 2009, 06:12:57 PM »


Here is a picture of me, I tried to look good for you.




Looks like you are going Carmen San Diego style.
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« Reply #2412 on: June 21, 2009, 10:39:58 PM »

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« Reply #2413 on: June 22, 2009, 05:14:46 AM »

Hello my name is Rob. I think this introduction thread is brilliant. I like games. I’m from the UK and I’m 24, just.

I started gaming with a commodore 16+ and then I quickly got a MASSIVE upgrade to a C64 when I was about seven. Few years of that and then I moved onto the Amiga 500+ (Yes, I was a bit of a commodore nut it seems!) and a 486DX2.

At the same time, I also had a Sega Megadrive and I borrowed my cousins SNES a few times. I couldn’t afford any actual games though. Through my 5 years of Megadrive ownership I can remember being the proud owner of 5 games: Sonic, Sonic 2, Ecco the Dolphin, Greendog and Strider.

It took me about ten years to actually play the Megadrive games I wanted as a kid, such as Sonic and Knuckles which my dad refused to buy as it cost £45 at the time.

It was ok though because I fell in love with the Amiga and PC and became a PC gamer until PC games started getting a bit thin on the ground, when I also grabbed a 360. I’ve recently purchased a PS2 as well, and I share a Nintendo DS with my girlfriend.

My favourite game ever is Little Big Adventure. It is amazing. Sony stole the name.

I run a gaming blog. I ran one last year but I sold it when I went to uni. Then I realised uni doesn’t actually require as much effort as they say it does when you are only studying marketing, so I made a new one. It’s called CasualCore. I recently made a post about how Natal isn’t going to be good for the gaming world and got called a PS3 fanboy by over 40 people. I have never owned a PS3.



Oh dudes – I have a tattoo of a Space Invader on my wrist. I like Space Invaders.. maybe not that much though, I got it because I wanted something that sorta summed up gaming as entertainment, something that was timeless, y’know?



Here I am again with a lady friend. I am a little squinty!

Anyway HELLO EVERYONE.
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« Reply #2414 on: June 22, 2009, 06:06:54 PM »

Hello all, I'm a long time gamer.  My childhood favorites were the 1981 Castle Wolfenstein, 1982 Aztec, and 1983 Lode Runner all on the Apple II.  Through the years, I continued gaming on the PC, SNES, PS, DreamCast, PS2, DS, Wii, XBox360 and iTouch.

I've worked on various hobby game projects over the past 10 years, though I have little to show for it Sad  I was just never able to see a project through to completion.  As long as I have been developing games, I am embarrassed to admit that I only recently stumbled upon this community, and I regret not having discovered it sooner.  It's great to see what the community is working on, and I hope I will finally get something together that I can share.

Anyways, greetings all.
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aeiowu
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« Reply #2415 on: June 23, 2009, 08:38:44 AM »


Big Laff
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« Reply #2416 on: June 23, 2009, 06:02:21 PM »

Oops.  This is my second post, I posted an announcement about my game first.  Sorry about that.  Here is my obligatory introduction.

Hi all,

    I'm a long time gamer and a die hard Macintosh fan.... which means I get left out of a lot of the good indie gaming scene.  I've been a fan of games ever since I was little when my grandmother would kick my ass at them.  My dad never liked games and my brother and I suspect its cause his mom always beat him.   Anyway I have always been the most partial board games and tend to gravitate towards turn based computer games
    I double majored in college in Computer Science and Theater, then got into doing motion graphics for television after college and stopped programming.  I didn't pick up programming again for almost 10 years when I got a job at a company that designs multimedia exhibits for museums.  I was originally hired just to create animation, but started finding myself doing interactive design and programming as well.  I got hooked on Macromedia Director which is a bit of an old warhorse in the game world but is still frequently used in Museum and kiosk exhibits.
    I wrote my first indie game Constellation for the mac uDevGames Contest where it took 2nd place.  I have just released my first cross platform shareware version of the game.  The folks over in the uDev/iDev gaming community have some good advice on where and how to market mac games, but I know next to nothing about the PC gaming world, or where to market the PC version of my game.  I hope you guys can give me some advice.

Cheers,

-Matt Woods
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« Reply #2417 on: June 24, 2009, 01:44:46 AM »

Greetings~


(old pic, imagine me with long hair and glasses)

I'm a 23-near-24-year "game-dev lifestyler" from Santa Cruz, CA. I've basically searched out ways to make games from the moment the idea came into my head. Video games are the best because of all the multidisciplinary stuff that can be done with them. I detoured through college, got an economics degree, which some Gamasutra editor must have decided made me an EXPERT BLOGGER, and then spent about a year doing licensed console game design work. That company is presently in the process of folding, but I think I managed to learn a lot in the process about polishing, team processes, and bringing a game to a shipping state. In any case, I've decided I mostly like doing things myself; it's exhausting, but it tends to be a more efficient way than teams. Having to communicate about every decision just changes everything.

To my profound embarrassment, I have been called, among other (complementary) things, a "one-man-army" of development. I do the programming. The art. The sound. The car. The boat. The RV. I've used pretty much every game-making tool I could get my hands on, from Pinball Construction Set, to ZZT and MZX, to Game Maker DOS (a now forgotten tool that allowed you make horrifically limited scrolling 2D games with bad collision detection), to level editing for FPS games up until around HL1, when I lost interest and the art bar got too high, to Game Maker Overmars, and gradually learning some general-purpose languages and programming along the way. Python was my favorite language for a while, but now I'm more agnostic. I'd say my art is quite a bit weaker than my music, but nowadays I am trying to even things up a little. As with the programming, I've tried many different tools, techniques, and styles for art and music. These days, it seems to be a combination of digital paints and vectors for the art, and sample-based tracker music. The aim is mostly to get download size low.

I think my main influences come from the Atari 800 my dad owned, and subsequently the NES, Game Boy, and early 90s DOS gaming. The former had some amazing stuff at all levels, from public domain type-in BASIC games to ultra-sophisticated multi-disk masterpieces like Alternate Reality. The NES I returned to in the late 90s when ROMs became commonplace, and I worked my way through nearly the entire English-language library. (I did a similar thing with most 80s platforms and thus can claim a disgustingly large amount of knowledge on games between ~1980 and 1993). Although I have nothing against 3D, and I've even tried to learn a little modelling and animation at times, I've mostly stayed away from it because more often than not it seems to get in the way of making the rest of the game.

The indie games that started appearing in the first half of the 2000s were very inspiring to me, and I think I'm hardly alone in claiming that Cave Story is one of the most important games of the decade, simply because it destroys prior expectations of the quality of work that a "lone developer" can do. Cave Story

I presently work in Flash and haXe, as I like both esoteric languages and high accessiblility. The more people that can play, the better, right? I've swung back and forth between wanting to make the greatest developer tools, and making great games. The former is, of course, an incredibly difficult problem to make progress in. Since I'm unemployed, the job market is poor now, and I have a stash of savings for a good half year or more, the stars have aligned for me to make a go of the latter. I have a project going that I'd like to start posting about -- that's really why I signed up here. It'll be a commercial (ad-sponsored, spread around the portals) Flash game, based on a Game Maker game I did several years ago while in school - now I can't find it, but I think I might have it on an old computer somewhere. Open-world shmup thing. Undersea setting. You go around in a sub and send out mini-subs with special abilities. I'll write a credible first post in a day or two.
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« Reply #2418 on: June 24, 2009, 06:05:46 AM »

HI!

Very interesting reading other people's introductions.  Nice to meet you all! Gentleman

I always liked playing games.  Grew up on atari 2600, sega master system II, snes, then onto PC.  Lots of arcade as well. Many many hours, battling friends and strangers at street fighter and other games.  I think the games I enjoy the most are ones that have been in an arcade or have an arcade feel to them. 

About 6 months ago I started making my own game.  I'm surprised I'm still going with it, considering I really knew nothing about programing and always felt confused by it in the past.  I learning as I go, and really trying to polish the game I'm making, so it could be years before I finish!
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« Reply #2419 on: June 24, 2009, 09:16:00 AM »

Have you ever noticed that the people with capitalized names are usually the ones that stick around?
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