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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1878552 times)
Johnny Panic
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« Reply #2680 on: August 25, 2009, 05:44:18 PM »

That's just what a person that needs to leave would say.
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Pocket
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Hi.


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« Reply #2681 on: August 25, 2009, 05:45:52 PM »

You little shit just leave me the fucking fuck alone. Well, hello there!
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Johnny Panic
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« Reply #2682 on: August 25, 2009, 05:47:21 PM »

I don't think so. I think what I'm thinking needs to be said, so I'm saying what I'm thinking.
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Dailyman
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« Reply #2683 on: August 25, 2009, 05:48:23 PM »

Watch your language young man or I'll watch it for you, with my hands.  This smiley is irrelevant but it sure is well animated Outraged . Hats off to you, animator Gentleman!
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Pocket
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Hi.


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« Reply #2684 on: August 25, 2009, 05:49:09 PM »

Sorry, I'll try not to do it again.
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Johnny Panic
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« Reply #2685 on: August 25, 2009, 05:57:41 PM »

Dailymotion is right. But he's also missing the point. Once I rode the Great American Southeast all across this continent for a year, a few years back. It was late one night, maybe twelve, but probably later, and I had been stuck in a building with a malfunctioning fire alarm. The ringing was still stuck in my head. I never thought that the subway would work so late, but I soon learned how little I knew. But that isn't important, the other knowledge gained. All that mattered was the one person on the Great American Southwest with me. I couldn't quite make them out, but they were there, and I was both comforted and worried by their presence. The fact that I'm here now, five years later, should say something about this whole world of ours. The great American southeast in particular.
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Derek
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« Reply #2686 on: August 25, 2009, 08:58:40 PM »



Guys, welcome.  Now please take this scintillating conversation somewhere more appropriate.
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benb
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« Reply #2687 on: August 26, 2009, 05:51:29 PM »

Hello everyone! My name is Ben, and after 10 years of business programming as an independent contractor and another 5 outside of the software field, I've decided to try my hand at indie game development.

I've worked on a number of simplistic game projects over the past 15 years, but a few months ago I picked up XNA Game Studio and started work on Aesop's Garden, an action/puzzle game somewhat akin to Adventures of Lolo or Kickle Cubicle (but definitely unlike both).

Although I'd love to go fulltime indie myself, for now I'm just seeing where this road takes me. Maybe it'll never be anything more than a side job. But as I've always wanted to be a game developer, it's time to stop putting off that dream, and starting to make it a reality. Smiley

I hope to be around!
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http://www.excaliburstudios.com/
Aesop's Garden - Xbox LIVE Indie Games
Makai
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« Reply #2688 on: August 27, 2009, 08:13:25 PM »

Hello all. My name is Gabriel Rosauro and I've been lurking around the forums for a couple of months now, even going as far as to register two months ago and then promptly forget about it until I tried to register again right now and realized I was already in. Anyway, I've decided it's time to join the conversation and maybe contribute something back to the community.

The NES was the first console I ever owned.
But because my family was kind of poor we never owned more than two or three games for the system.
When I wasn't building board games on paper I did spend an inordinate amount of time at my neighbor's house playing Link to the Past on his brand new SNES.

This part blew my mind as a kid

My father is a big Mac fanatic so I never really had a PC to game on until college came around, but I did what I could with a few hand-me-down Mac's and some help from a handful of companies that were releasing Mac games at the time.

Warcraft II and Escape Velocity

Also, I did spend a lot of time at friend's houses playing games like:

Day of the Tentacle and Civilization

I did end up owning an SNES and N64 of my own though, but games were hard and expensive to find in Brazil where I was living at the time. (Unless of course you don't mind buying pirated games, which was something I was strictly and uniquely against). Me and my brothers would get one get on our birthday each and during Christmas. Renting and borrowing ended up being my main way of experiencing games.


Chrono Trigger and Goldeneye

But really... the majority of my time during middle school was spent playing pen & paper RPGs with my friends. Every weekend and at least three times a week after school with whoever was available to play. We had so many campaigns going on and were flexible enough that there was always something to run.


Not really video-games but still very important to me and my development as a gamer

That all changed when my family packed up and moved back to the Northern hemisphere. All of a sudden RPGs were out and I was back to playing computer games on my Mac. The difference was that now living in a first world country we had access to fast (relatively) and cheap internet! I spent the first year of high school managing an online browser-based MUD-like until it go too big for me and my meager skills to manage on my own and it just ended collapsing under its own weight.

Once college came around I started making enough money freelancing as a web designer that I managed to buy a used PS2 and eventually start building my own computers, the rest is history. Then again, so was all that other stuff I just went over...

I like using Lua and actionscript for my prototypes to contrast a bit with the heavy C usage I get in my daytime job. I've been trying to get a web page up with some samples of my work but keep running into conflicts between making it simple, easy to manage, customizable and not looking like crap.

I nostalgically miss the time when most of the information about games was hearsay, rumors spread easily and tips, hints and codes were a valuable commodity exchanged between friends and not just easily googled. Meh, that's nostalgia for you... makes no sense sometimes...

Also, My favorite types of paper are graph and toilet.


I write not very good.

In closing, love the community and hope to soon meet and get along with all of you!  Beer!
« Last Edit: August 28, 2009, 06:11:34 AM by Makai » Logged
Loren Schmidt
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« Reply #2689 on: August 27, 2009, 09:46:44 PM »

Ooh, Day of the Tentacle. Welcome aboard.
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BoydTheMilkman
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« Reply #2690 on: August 28, 2009, 03:27:28 PM »

Hi, I'm Theodore Park and I can't be bothered to look up my whole video game history so let's just I've played a lot of video games which have inspired me to try and become an indie game developer. Hopefully I've come to the right place for that Wink. I have no experience right now, but I'm trying to learn Game Maker and Python. I also make digital and traditional art in my spare time, and I hope to improve my skills into retail game quality. I also like to contribute to projects, so you'll probably see me posting a lot in the Indie Brawl forum, which is one of the reasons i joined. Smiley
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« Reply #2691 on: August 28, 2009, 07:12:39 PM »

Hello.

I'm new here and confused as to the nature of ManCrib.... I'm sure that it is a secret of the inner sanctum.

I'm Fitz, I live in St Kilda, Melbourne, Australia. I once grew what must have been one of the largest moustaches in Melbourne after I broke up with my girlfriend a few years ago. it was ginger. I support myself by teaching the physical sciences, mainly astronomy, at one of the largest universities in Australia. I like my free time, so I work crazy for three months of the year, then for the rest of the year I work on my own personal projects of which I have quite a number. I drink way too much coffee. I have also a degree in philosophy. I hate blue jeans like a vengence. I am the cruisiest guy you will ever meet. I have incredibly long dreads. Most of the furniture in my bedroom is brown or goes with brown. I recently moved house. I am learning to make fantastic games. I can put my legs behind my head, but do not exercise. I'm hungry but lazy. I live on the third floor, 5 minutes from the beach. I think games are the most interesting and unexploited aesthetic endeavours in the current history of the human race. One of my friends just texted me and invited me out for a drink. I'd better go, cause I like beer.

Any other questions you would like to ask me, fill out the required forms in triplicate and send to "That awesome dude, St Kilda, Melbourne". It'll find its way to me. And happy to meet you all Smiley

Fitz

The balaclava is a subtle attempt to hide my identity. And unfortunately girls, the moe is no longer!
« Last Edit: August 28, 2009, 07:26:35 PM by oxygene » Logged
triptych
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« Reply #2692 on: August 28, 2009, 09:32:15 PM »

Hi my name is Andrew Wooldridge, and I've been into games since the very old days of Apple ][ and TI99-4a. I'm a big fan of all things indie and I've finally found a platform that I can use my web development skills to create games (Titanium). I'm a sucker for all JRPG's but I have yet to ever actually finish one. I hope to learn a lot on this board so I'll shut up now and go read   SMB Mario
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hyperduck
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« Reply #2693 on: August 29, 2009, 12:19:19 PM »

This thread is genius. I had a good few laughs. And will be shamed to post anything less than Dereks OP.

Hey, My names Chris Geehan, I'm a musician/student studying a degree in jazz, commercial and popular music. I'm entering my third year and then I'm free.. or.. doomed, or one of the two. I'm from Ireland and by trade, I am a drummer, but I have some level of compositional skills since the eternal wave of drummer jokes had to subside at some point. Turns out knowing a few notes and chords helps, knowing a lot of them, helps a lot.



I rarely hear drummer jokes now, Jazz musician jokes, are more common. But I suppose that comes with the territory. Hm, I am one half of a compositional team under the current name of HyperDuck. Could be HyperDuck Music, could be HyperDuck Studios. We'll figure it out in one years time. After uni. The other guy on the team is Dan Byrne-McCullough, we are only really known (if at all) for doing the soundtrack for Iji, which was badly produced and the only claim to it's semi-unique flavours were the mix of rock and synths that we chose. It's not the first time it's been done in that style, but a lot of people liked it, so from there, we began our journey.


(Above picture is Dan & I before we could make a bit of money, younger days, rougher times, this guy didn't even have his wallet on him, what a waste of a burglary! Pffsst! Anyway.)



This is me embracing my fake mustache, I can grow one, I just like fake ones much more.

How did I get into games? Well, it started back when I was about 5 or 6, And I got a SEGA Master System II for christmas/birthday (birthdays in jan so we used to double up for big presents). I had no games, just alex the kidd. Those were innocent, but excellent times. I happily stuck with that, past the NES stage (so never had a NES), past the SNES stage (almost) then I entered a competition, to explain why the 7UP guy and Mario were a cool team (they are not, a cool team).



I didn't say that, of course, but I won a SNES by entering a competition with 7UP, a fizzy drink corporation, and that is still one of the best days of my life to date. MegaMan X became and still is, in my top 5 games. I embraced all the other greats, StarFox, Mario All-Stars, Street Fighter, but MegaMan X is still my bride-to-be.. one day I'll marry it.. one day.

Moved on, won my playstation in a competition (im not cheap! I was just very lucky) and won most of the games I had for it in competitions. (ok I was cheap.) Tekken was my love up to the current day where Street fighter 4 has replaced it for me, for now. (go go XBOX 360!) PS2 came, embraced that like a long lost brother and then eventually sold it with a bunch of games for £80. Stupidest day of my life, to date.

I missed out on N64, Dreamcast, SEGA Saturn, XBOX, Atari, MegaDrive. So there were a lot of games I never got to experience. But I have my roms and I am making up for it whenever I have the time. There is a lot of childhood out there for me to regain. That.. might have came out wrong.

I feel that not as many games these days embrace storylines and gripping characters as much as they once did. It mighta been just being a kid but I felt so intangled in some of the stories within the games I played as a youngster.

These days I am trying to embrace my love of VG music more, as I never did that much before the last two years. And with the sexy purchased software for doing so, it's a lot easier. I don't think those music styles need to return to consoles, but they definitely are some of the best styles in VG to date. And taking their influence and pulling it through the door into present day in a revamped but not bastardized style, is defo a skill. And there's a lot of people on here who have really got it Smiley


Anyways, you're all blinkin awesome and I love coming here every day to see what new art, audio, dev log updates, etc have been posted because there's so much great material here to embrace and enjoy it's unbelieveable! Gratz on being awesome, all of you  Beer!


(Pictures may not be consistent with real life)
« Last Edit: April 10, 2010, 02:45:02 AM by Mecha » Logged

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« Reply #2694 on: August 29, 2009, 02:04:43 PM »

Hello,

I'm Aaron and I currently work for Nitrome. I'm the bloke that programmed this thing:



Believe it or not the engine was a lot more complicated than it looks. The monsters have their own scripting language and can modify their own scripts. Never really got round to making full advantage of that power.

I learnt to Program on my art degree using Processing. Hence I've got a bucket load of badly written open sauce code on my site.  Smiley

I'm a bit of a massive Diablo freak and am eagerly anticipating the new one. Thereafter I will crawl into some nice hole and not been seen for half a year until I've completed it on all difficulty modes with half of the characters.

In the meantime I'm doing a bit of bedroom developing on a Roguelike platformer. I'm aware of Spelunky and think its very good, but I want to try to get something which is almost exactly Rogue from a platformer angle. I've even been trying out a sumo style attack mechanic and have got a basic ray-tracing light.
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« Reply #2695 on: August 29, 2009, 06:34:41 PM »

'ello!

my name is travis swain pendlebury, i live in brooklyn and i am a practicing wizard. i like doodling, collecting trinkets and wandering in the woods aimlessly. i've recently decided to take up the hobby of attempting to make games in between sips of beer. pixels can be nice company. lets see how far this goes...


this is me on a regular hike

vist my website at: travispendlebury.com
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Jared C
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hostess with the mostess


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« Reply #2696 on: August 29, 2009, 06:59:38 PM »

Welcome all!

st33d@ You're awesome already, I can smell it!  Nitrome is probably my favorite game developer, and it's great to see a big-shot like you arrive at such a humble forum such as this.
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can't be beat.


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« Reply #2697 on: August 29, 2009, 08:09:25 PM »

Hello. My name is Ryan Rousseau. On the internet, I usually put Rynen10K instead for some reason.

I have a weird website that doesn't have much on it. I want to update it more. Hmm.


I make pixel art sometimes. I don't know why. Maybe I'll find a good use for it someday. I'm getting kinda interested in vector graphics, too.


I've made some games, too, but nothing complete. I want to make some complete, awesome games someday that other people will want to play, too.

I was going to the Art Institute of California - Orange County under a Game Art and Design major for a lot longer than I should have. Then I got kicked out. I guess that's okay, because it wasn't really taking me in the direction I wanted to go, and it wasn't until the end of the ride that I realized that.

Now I'm not sure what to do now, but my dream is still to one day make games. Not sure if that's gonna happen though.

Uh. I guess that's it for now.
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Lemming
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« Reply #2698 on: August 30, 2009, 08:22:55 AM »

this is me on a regular hike
You ninja!

Now I'm not sure what to do now, but my dream is still to one day make games. Not sure if that's gonna happen though.

Check out the collaboration thread! Smiley
http://forums.tigsource.com/index.php?topic=1002.0
« Last Edit: August 30, 2009, 08:26:26 AM by Lemming » Logged

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« Reply #2699 on: August 30, 2009, 04:14:07 PM »

Hello, my name is Brett. I'm 17 years old now, and I've been around games since my early childhood (starting with NES). Some of my favorite games/series include Metroid, Half-Life, The Secret of Monkey Island, and Cave Story, of course. I also got really interested in the idea of making games when I was a child, though nothing especially good came out of my ventures with Game Maker and Flash. Now I'm programming in C++, making things I can be somewhat proud of.
« Last Edit: August 31, 2009, 04:48:07 PM by Bretterson » Logged
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