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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1878552 times)
Rynen10K
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« Reply #2700 on: August 30, 2009, 10:50:23 PM »

Check out the collaboration thread! Smiley
http://forums.tigsource.com/index.php?topic=1002.0

I believe I shall. Thanks! :D
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JLJac
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« Reply #2701 on: August 31, 2009, 04:02:20 AM »

Hey rynen, that cat is so goood Crazy
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KennEH!
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« Reply #2702 on: August 31, 2009, 06:24:16 AM »

I have a weird website that doesn't have much on it. I want to update it more. Hmm.
I love it. Corny Laugh

Welcome one, welcome all.
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Madness takes its toll please have exact change.
Rynen10K
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« Reply #2703 on: August 31, 2009, 09:08:01 AM »

Hey rynen, that cat is so goood Crazy

Haha, thanks Smiley It was actually an entry for one of the weekly competitions on PixelJoint. One of the forum members posted a picture of a crayon drawing of... something drawn by a little girl named Natalie.

For some reason, I saw a one-eared cat with chainsaws for legs engulfed in flames.


I have a weird website that doesn't have much on it. I want to update it more. Hmm.
I love it. Corny Laugh

Welcome one, welcome all.

I really wanted to make it into a biweekly or possibly monthly thing, but I just never got around to making another one. I was also trying to decide if I should just stick to pixel-based art or not for it.
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BMcC
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« Reply #2704 on: August 31, 2009, 11:21:21 AM »

Where to start? My name is Jordan Magnuson. ...
Whoa, welcome! Beer!
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Constance
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« Reply #2705 on: August 31, 2009, 12:38:40 PM »

Hello to everyone! I'm pretty new to the indie gaming community but obviously it is awesome, and that's really what counts. I enjoy video games in general, but I have a special place in my heart for king's quest, quake, and G-DARIUS. I am the only part of a very small and new independent game publisher called Donativum. I just finished a game called Caducus, which will be the first title 'published' (so to speak) by Donativum. You all seem like an awesome bunch. That is all I have to say.
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« Reply #2706 on: August 31, 2009, 03:22:28 PM »

Allo allo allo!  Longtime lurker first time caller.  Been paying attention to indie games for a while, and I've been involved in a number of student projects which, well, I guess counts.

Been playing games since I was a wee tot, developed a smoldering lust for RPGs about the time Secret of Mana came out here in the states, and...  Well, hell, I like games.  I especially love quirky, crazy ass Japanese games and original mid-level titles.  But I do try to play a nice, wide variety so I can stay opinionated and highly annoying.

Oh, and I art.  Mostly concepting, some pixel messes, and some 3D modeling.  Here is a picture of a scarecrow.
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zachstronaut
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« Reply #2707 on: September 01, 2009, 06:39:29 PM »

Hello everybody!

I'm currently just a hobbyist indie game developer.  Programming is my strong suit, followed by ok design skills, and crap musical talent.  I've been tinkering around making simple games for a long time now. (or more often starting simple game ideas but not getting past the proof-of-concept stage).  I did a lot of little things with C in the 90s, and now I find myself doing stuff with Flash and JavaScript.

Flash is a fine gaming platform, don't get me wrong, but I'm really excited to push JavaScript forward as a game development language.  Modern browsers can run JavaScript nearly at Flash speeds, and now with things like HTML5 you can even do audio natively without Flash.  The really cool thing about JavaScript is that it doesn't require any plugins so it works on many, many platforms (including mobile).. and because it is inherently open source there's a lot of opportunity for mashups, hacks, and learning/sharing.

I find myself doing a lot of odd procedural demos such as this black hole (requires Firefox, Chrome, or Safari):
http://www.zachstronaut.com/blackhole

I just submitted my first game to the Experimental Gameplay Project for August's theme "bare minimum" which is a very bare RPG titled "Equip > Pants":
http://www.zachstronaut.com/posts/2009/08/31/equip-pants-rpg-game.html

I grew up on Coleco and NES so I'm definitely fond of the old school pixel aesthetic.  I love so much of the work out there today by developers like Adam Atomic and musicians like Danny B that refreshes the 8-bit era.

I'm excited to finally be a part of this forum.  I'm looking forward to playing a lot of games, talking about a lot of games, and sharing/learning game programming tips.
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MegaIlinx
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« Reply #2708 on: September 01, 2009, 09:22:10 PM »

What's happening TIGsource? I'm an indie dev from Raleigh - I work with the Nintendo DS. My areas of interest include educational games, music synthesis & kinesthetic audio exploration, serious games, and social media. I have a blog at DSBEAT.blogspot.com. I was raised on the SNES and 64; love the originality of these two generations. I also do marketing and promotions for a couple hip-hop acts in the area. I want to experiment with rapid development and mechanic prototyping - especially because these are the things I struggle with.  Noir
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Matt Leaf
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« Reply #2709 on: September 02, 2009, 05:28:51 PM »

Yo TIG Sauce!

i'm Matt leaf, from AU>

i'm a dude who does a bunch of stuff, which all tends to be creatively related.

i played games since i was a kid, first console was an atari, then had a NES, but the SNES was really the golden years for me...

i only picked up learning programming recently, but i'm not really sure if i'm ready to make a game yet, or if that's what fascinates me most creatively at this stage. i know that i find learning code a really rewarding and enlightening pursuit at best...

i love games, and love thinking about aspects of games and how they may relate to other projects. for instance, what would it be like to apply a game design to a piece of music? to a novel? i also enjoy the philosophy of game design and many of it's critical texts.

i love play in all its forms, and am keen to become more of a 'worldly' player if that makes more sense, that is, not to limit my playtime to purely screen based activities.

play is at the heart is a very core aspect of what i like about games, but then so is conundra, puzzles, and secrets. Its the hiding and the finding and the figuring out that I love about games. and I think a lot about that spirit is what carries over into my own stuff, at the very least i hope it carries over into future projects...

i'm at http://mattleaf.com

cheers!
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Ajene
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« Reply #2710 on: September 02, 2009, 06:20:23 PM »

I dont think i ever introduced myself.

My name is Ajene real name is Jerrick
I'm an artist and I usually do line art and did do pixel art off and on, but my digital skills aren't perfect.

I'm into business, I've worked with several people basically Interning with them building up business, My Brothers have opened up their own businesses and showed me how so I've really taken a liking to the business side of things.

I currently lead a team of about 7 we are actually starting off pretty slow trying to get things going. but school has been getting in the way of things we were a team of 10 but we lost 2 programmers and a designer things might change soon.

I've been into games for awhile making small platformers on game maker when i first started to RPG XP. I'm not much of a programmer but I'm hoping to learn, and I've given some art to random people who asked.

Only 17 I'll be going to Full Sail University next year in the fall.

Likes include: soccer, girls, girls with accents, FPS games, sitting on the beach, sexy girls, soccer, weed, war movies, Capoeira,Nature, Animals, Comedy, soccer.

Dislikes: snobby people, girls with beards, girls with any facial hair, anyone who disses soccer, really sappy romance movies, horror movies(the black guy always dies and i get sad   Cry ), Tall people, people who tell me to speak english when i'm talking to a friend in Spanish.

just a little about me, really wanna become apart of tigsource and try to get more into the indie development.
« Last Edit: September 02, 2009, 06:36:46 PM by Ajene » Logged
aeiowu
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« Reply #2711 on: September 02, 2009, 08:15:19 PM »

I dont think i ever introduced myself.

My name is Ajene real name is Jerrick
I'm an artist and I usually do line art and did do pixel art off and on, but my digital skills aren't perfect.

Howdy! Welcome to the boards. Smiley

ps. sorry about the facepalm in your one thread. I felt like a dick as soon as I posted it.  so here's this! Beer!
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Ajene
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« Reply #2712 on: September 02, 2009, 08:35:51 PM »

no prob man, and thanks I'm drinking a beer now actually lol.

Anyway I'm hoping to be apart of the community as I said.  Gentleman
wanting to learn 3D modeling, i was lucky enough to get an actual legal copy of 3ds max from my school for joining an after school club, me and several others that are doing the art for it.
« Last Edit: September 02, 2009, 08:39:23 PM by Ajene » Logged
David W Wilson
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« Reply #2713 on: September 03, 2009, 08:34:23 AM »

I was intending on waiting until I had my masterpiece finished before I let my presence be known on this website because I HATE people who talk about it more than they do it But according to your rules, I'm not allowed to show up and advertise my game unless I can prove that I've been here for a while. So here I go.

My name is David Wilson. I am 24 years old and live in New Zealand. I've been making games in one way or another since I was 10. It all started with the "Fighting Fantasy" series of choose your own adventure books by Ian Livingstone and Steve Jackson. I couldn't program back then on account of my dad's computer being an amstrad, and me being 10. So I just typed out stories on the amstrad and printed them off. I had one of those dot matrix printers with that fucking paper with the holes down the sides that you have to tear off and they always rip into the page and fuck up your adventure book.

Anyway,

I got a 386 a year later, but didn't have the patience to learn a programming language, so I made sprites instead. The funny thing is that I didn't have anything to do with these sprites, but I kept making them anyway. Here is a sprite sheet from 1997.






I know it sucks, but I was 12 and working with a 386 so give me a break.
Heres some stuff from 1998, got a bit better.







In 1999 my dad bought me a pentium 233 which was pretty sweet, I also got a pirated copy of microsoft visual studio from my malaysian cousin and started pissing around with visual basic.

Unfortunately, I lost all the games I made during 1999-2001 because of a "cyclic redundancy error" on my backup dvd. They all sucked except for one which I spent a year on called "killer" I have 2 gifs that survived the backup. Here is 1 of them.





Because I have a short attention span, I never bothered to learn visual basic properly, all I knew how to do was timers and image arrays. So basically, you'd see a short animation then get 3 or so choices. Each choice would play a different animation and then present you with another set of choices. Just like the Adventure books, but with more animations and deaths.

the thing was made up of bmps that I'd copy paste into a form and controlled the speed of each animation with timers.

I kept making games until 2001 when I got a girlfriend a decided to stop dreaming about becoming a game developer and focus on a getting a real job.

In 2003 I went to university and started a degree in psychology, but changed it to operations management after discovering that psychology was a terrible career choice.
I did do a few design papers because I like drawing, but it was all wankery so I stuck to management.

Here are some drawings. They are cliché, but I like them. Hardly anyone spends more than 100+ hours on a single piece of art these days and I'm proud to have done these with nothing but bic pens over the course of a year.






Man this post is going to take up like a whole page. Clearly I need to get out more.

After I graduated, I worked for a year as the director(coolie) of a 2 man (indie?) mushroom farm that me and a friend had started at uni. I got sick of it and we made fuck all money so I quit and became a janitor.

I could go on a rant about why (most)education is a lie, but I won't.

After realising the above statement and getting sick of taking orders from people with no qualifications treating me like some sort of retard because I'm the janitor, I decided to return to my childhood passion of making games.

I'm using Game Maker because as I said earlier, I have a poor attention span and I'm sort of using it as a stepping stone to C++ which is apparently quite similar.

Here is an screen shot of an unfinished game which will probably never be finished. It was my first project and the coding is so bad I get lost trying to figure out what I did. The gifs are pretty neat though.




it was going to be a side scrolling action rpg based on mushrooms with an emphasis on science. i.e. the abilities all share some relationship to what the mushroom does in nature. Like the coprinus comatus can fling spore laden ink at enemies etc.

Now, here is the game I'm getting very close to finishing, it doesn't have a name yet, probably something like "ARENA     ...for men" or "capitalist space robots"






Its an arena shooter combined with an rts with elements action rpg and tower defence thrown in. Like you can drive vehicles, build units, buy weapons, build towers, lots of stuff. The engines pretty much done now, got 7 weapons, 8 buildings, 1 vehicle, 10 different kinds of enemy, 2 suits, and 3 levels in so far. Gonna keep going till I got at least 10 of each, and 5 hours worth of unique levels. So maybe another month or so.

I hope no one steals my idea lol since whether I have to clean toilets for a living for the rest of my life somewhat depends on it. I only need to make $2500 USD a year to survive without being a janitor so I don't think I've set the target too high.

This game will be free, but I intend on having a small expansion for a small amount of money after the initial games release.

I'm feeling a little bit ashamed for masturbating all over myself in this post, but like a person mentioned earlier in this thread "everyone else was doing it" lol.

I hope to be accepted into this community and that my image links don't get fucked up.



« Last Edit: September 04, 2009, 01:42:46 AM by David W Wilson » Logged
Lemming
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« Reply #2714 on: September 03, 2009, 02:39:13 PM »

I'm feeling a little bit ashamed for masturbating all over myself in this post, but like a person mentioned earlier in this thread "everyone else was doing it" lol.

Don't worry, this is what an introduction post should look like. Smiley
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Ajene
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« Reply #2715 on: September 03, 2009, 03:29:57 PM »

I've noticed we got alot of artists here Tongue its pretty awesome.
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« Reply #2716 on: September 03, 2009, 10:28:29 PM »

Hey everyone!

I really have nothing to show except that I have been spriting for a year now.
Well.. I started a year ago but all the work I did is around 2 months.

I'm trying to make a indie game except I don't know any programming skills and for some reason its hard to pick up. Even if its beginners... But eventually I'll get it and actually make some fun, creative, and enjoying games.
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Sean A.
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« Reply #2717 on: September 04, 2009, 05:41:28 AM »

Hello I'm Sean and my first influence for developing was Pokemon blue for gameboy colour. After that my parents wouldn't let me get an n64 until a couple years later and when I did I only had 3 games. After that picked up a gamecube and many years later got a Wii and now a PS3 and I also have a pretty good pc. My favourite game of all time is Metroid Prime for Gamecube. Right now I am working on a pretty big project but I do have one completed game which I will post here today and a game of life simulation thing. I have also done a lot of tutorials and stuff. I am a decent art but horrible at pixel art and spriting and am trying to fix that. That's about it.
« Last Edit: March 21, 2010, 07:02:56 AM by Sean Amadio » Logged
David W Wilson
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« Reply #2718 on: September 04, 2009, 06:20:29 AM »

Hey everyone!

I really have nothing to show except that I have been spriting for a year now.
Well.. I started a year ago but all the work I did is around 2 months.

I'm trying to make a indie game except I don't know any programming skills and for some reason its hard to pick up. Even if its beginners... But eventually I'll get it and actually make some fun, creative, and enjoying games.

You should try Game Maker, lots of decent games have been made with it like iji, spelunky, immortal defense, death worm. . .etc but its much easier to pick up than other languages. Like you could program an entire game just using drag and drop functions without writing a single line of code, but you also have the option of coding the entire thing if you want to do more advanced stuff.

There is also a shitload of information availible online on how to use it that other programs don't have (like CS3).

So yeah, I recommend Game Maker.
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Sean A.
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« Reply #2719 on: September 04, 2009, 06:29:49 AM »

Yeah I use game maker mostly, the language is very intuitive and easy to learn and be good at.
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