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hackedhead
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« Reply #2780 on: September 28, 2009, 09:40:19 AM » |
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So since I have way too much free time on my hands, I've adopted this board to lurk since Slashdot doesn't keep me occupied enough. I'm a programmer with no skill for art and a head mostly empty of game ideas, but I'm still on the lookout for new things to occupy my time. I adore final fantasy, nethack and dabble in most other things outside of MMOs....  -hh
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Hellander
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« Reply #2781 on: September 28, 2009, 07:23:12 PM » |
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Hi I’m Hellander (Normal alias is Shadow_Lancer, but its growing old).
I’ve been fiddling away with game “development” (if you can call it that) for the past few years (few = three right?), but haven’t really been someone to actually post anything (I’m normally just a forum lurker). I mostly use Game Maker as my programming tool of choice (though have also given the RPG Maker series a try), I’ve mostly learnt things through trial and error (never really looked at doing any courses, though it’s something I would really like to do sometime in the future).
I don’t think I’m any good at the whole art thing, I don’t have the mind set for it (I’m obsessed with symmetry, it’s probably why all my WC3 maps sucked =D), although I rather enjoy checking out other peoples creations.
I like games in general (RPGs, shooters, insert other genres here), and normally won’t let them beat me (unless it’s something ridiculously over the top – recently picked up Yoshi’s Island for DS, after remembering how much I liked the original, was disappointed it wasn’t much of the same – 2nd last level can go DIAF). I also really enjoy playing multi-player games with friends (either RL or not).
I’m currently working on a game project called Shadow’s Flame (very, very slowly). I also have one of your existing members currently involved with it; he’s the one that also put me onto these forums. Thanks Kadoba! =)
In RL I’m an estimator, I price park and recreational equipment for a company that builds them for local government councils (in ‘kit form’, these include shelters, restrooms, bridges, park furniture, BBQs, etc…)
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+peter
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« Reply #2782 on: September 29, 2009, 12:55:00 AM » |
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Hi!
My online name is cleverly based off of my real name. I'm from Boston, but I now live in Tokyo.
As a baby, my favorite game was Pit Stop for the C64. As a teen, my favorite game was MDK.
I consider the 32bit era of video games to be the most interesting and pivotal. I believe we still have lots to learn from the Dreamcast.
When I was ultra young, I tried to make games using QBasic. I've tinkered with level editors my whole life.
I'm an artist 100 percent. I graduated from artist school. I like artsy, abstract things.
I'm so right brained its scary.
I've done pixel work. I massively specialize in 3D. I have a soft spot for low poly.
I'm very excited to take root in the fertile, indie soil here at TIG farm.
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blog traylorpark.com tweet @peterspalace
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Muz
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« Reply #2783 on: September 29, 2009, 07:10:01 AM » |
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Hello. I suppose now that I've bothered to actually post, I'm obligated to introduce myself.
I like making games. I'm sure none of you have heard of me, because I'm not exactly proud of any of the games that I've made. I get a lot of ideas, but they don't turn out so well on pixel as they are on paper. Or maybe they're just unpolished.
Most people seem to get some deeper meaning from my games, entirely different than what I wanted them to think. Sometimes I make a game with colors and creatures that evolve and someone thinks that I'm making a statement about how conflict can be instinctive, spawned by other conflict, and necessary for survival and stuff.
I'm a telecommunications electromagnetic wave engineer, graduating next year, from some Australian university near a nice beach. There's a lot of math here, it makes me bleed and is why I'm graduating next year, not this year. Fortunately, it's trained my creative instinct and scared me away from being an actual engineer.
Anyway.. hi.
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Ashmaran
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« Reply #2784 on: September 30, 2009, 09:12:21 PM » |
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Well I got directed here after creating a thread on the game I'm working on so may as well heh.
My name is Vaughan and I'm interested in game design. It's the part of game development where you really engage with players, and thereby the most interesting. Been playing games since I was young, however it was only a few years ago that I realised that I could realistically make them for a living.
I've played around with a lot of game editors and made little mods and things, but never really finished anything properly. I decided to give games a proper try and landed a QA job within a development group. It was an interesting time, got to really see how games were made but the project was really dragging on and I needed something different. So after just over a year I left, took a holiday, and have been looking for design work and working on my own game since then.
Anyway I saw this place mentioned in a gamasutra article, and I found it interesting reading about all the games people are working on, so I signed up to add mine and see what people thought.
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Vulf
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« Reply #2785 on: October 01, 2009, 08:17:07 PM » |
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I don't even know what to say here. I've lurked around for about...4 months now, and I've been pretty impressed and excited with what this place has to offer. I do a little simple programming in Game Maker, and I'm taking a class in C++ now, but mostly I have these really cool ideas about STUFF (will not elaborate for now, too verbose and no pictures). My favorite game ever is a four-way tie between Okami, TF2, Iji, and Donkey Kong for the B+W Game Boy. I have written a 700+ word message to someone from the internet on how to improve their game, for no reason. And I feel comfortable telling you all that because everyone else seems ten times weirder. Hello TIGSource.  
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CheapDevotion
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« Reply #2786 on: October 02, 2009, 12:44:48 PM » |
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Hello all, my name is Jacob Williams and I am the Lead Programmer for 2Real Media. 2Real Media is a web development and hosting company, but as I have been a hobbyist developer for some time now, I decided it might be a good idea to actually start writing games. So, 2Real Games was born a couple of months back and I now hold the title of iPhone game developer.
I first started my game development education with the Torque Game Engine back in 2000 (ish). I did a few cool things here and there, but nothing noteworthy. As time went on, I feel in and out of game development, joined a few mod teams here and there, and co-founder 2Real Media and starting writing web applications. About 6 months back, while looking through game engines (a bit of a monthly ritual for me), I found Unity. Since I picked up Unity, I have written six iPhone games (2 contract games and 4 self released). I am new the the Indie Dev scene in general, but most people here seem to be just like me... normal(ish).
Anyway, there is my hello.
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DavidLeverton
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« Reply #2787 on: October 04, 2009, 03:27:27 AM » |
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Hello all,
My name is David Leverton, I am 20 years old and have just recently been introduced to the Indie games scene.
I am a 3rd year placement student in the UK and the University of Derby and have just started up a business with another student from my course and my course leader for my placement year.
It's all getting very exciting and we should have our first games out very soon! I hope to become part of this comunity and although I have little experiance will help people if possible at all times.
We are currently working on iPhone games and XBLA-Indie games, I personally am the iPhone man, we are using iTorque 2D as the base engine and everything seems to be going great!
Thanks,
David Leverton
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teh_ham
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« Reply #2788 on: October 05, 2009, 06:16:39 AM » |
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Hey My name is Rhodri, I'm 20 and have been making games using Game maker 5.3 onwards since I was 15. I've started to get into C++/C# recently as I'm doing a Game development course in my University (2nd year yay!). After the 3 year course I'm thinking of moving towards mobile gaming (iPhone mainly) though I'm not 100% sure as of yet. I prefer to make games which have a very emotive main character, I hate it when characters don't respond to what's happening on screen because it looks so unnatural. Granted there are limitations, but this aside there's no harm in making a few extra sprites. My favourite games have to be the ones where the character(s) has/have a high level of kick-assery. My style is a mix of several different games: Devil may cry, King of fighters, Street fighter, BlazBlue, and GuiltyGear. Currently I'm focusing on making 2D games. 3D is something I'm getting into but ATM I know very little on OpenGL and the techniques involved on how to simulate a 3D environment. So yeah that's me 
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propaganja
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« Reply #2789 on: October 05, 2009, 07:28:04 AM » |
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Hello All My name is Arek, I am 22 years old, and I've spend almost half of my life as a game creation addict.  Yep, thats me (the one next to the donkey, not the donkey himself) I'am creating freeware games since I was a kid, first it was just a graphic things, now I am desingning, programming, drawing graphics and animations, and lastly - composing music, and voice acting. I am still getting new experience and learning new stuff, which makes my games better and better every day. Now I am up to finish my first commercial game, but lets back to the beginning. BACK trilogyThat was my first publicated projects. When I look at it now - I can honestly say - that those games wasn't really a piece of art, but I don't regret the time i spent on it - cause it gave me hell lot of experience. BACK(2000)   So in the year 2000, first part of this dirty-nasty-and-violent-as-hell saga has been shown to the world. The game was the sipmlest platform shooter you coud imagine, all we got to do was shooting, and shooting, and shooting.. but game has completly untypical violent atmosphere, showing us everything what should be censored. Yes the game was definetly for adults, but funny thing is, I wasn't adult while programing this game. BACK2 (2002)   After two years I finished the second part of thise game. It had horrible system requirements, thats true, It was also very difficult, so not everyone could enyoy the gameplay, but those who did - allways says the atmosphere was even more "bad-ass", story was more intresting and fun. BACKdown (2004) (screenshots doesn't do a trick - you have to watch the movie to sense the atmosphere  ) Last but not least - third part of this psychodelic story - was quite a revolution. Its kinda mix of previous back episodes with tarantino$rodriguez-like story, and matrix-effects. Graphics was mutch better, and we had slowmotion and some freaky skills which made exterminating enemies more fun. You can download it from here: http://www.yoyogames.com/games/show/34867Games is pretty old, I wasn't master of optimalization then, so it still can keep framing on the oldest PCs, but it can still be addictive, and fun, for those who likes the color of the blood. and then out of nowwhere: SoulJah (also 2005, ... or 2006 maybe?)   gameplay on youtube: http://img341.imageshack.us/img341/4963/souljahmotywed2.jpghttp://img260.imageshack.us/img260/9471/souljahqs2.jpgSoulJah is a simple Rastaman, who lives in Jamaica and do his best tu live a good life. But one day Babylon raise, and spread chaos on his homeland, so what he has to do is to stand up and fight. And jammin' SoulJah was intended to be my first shareware game. Its action-fighting-role playin game, it has over 50 skills to spend exp points on, several-hour gameplay, and nice chilly screenplay. Unfortunatelly I've never manadge to finish it, so for now its laying on my hard disk wainting for better time. But I'm sure in one thing - I will finish Souljah:Babylon burnin, even if I will have to create it from basics again. I still think thats one of my best games ever. Spartan (2006)  yt gameplay: http://www.youtube.com/watch?v=IV0gq4ZhTs4&feature=relatedor direct link: http://www.yoyogames.com/games/show/34090I made this game for YoYo games competition, and it tooks me two months. This time we haven't got any screenplay or 'hours of gameplay', but what we have is simple, but fun and addictive war/fighting mini game bassed on '300' comicbook and movie. So we just have to kill as many enemies as we can, and more spectacular we do it, more 'glory points' we gain. But all those games was just a lesson of acient history. Let see what's happening now: Lucky Day  early gameplay (lots of graphics will be changed as soon as possible): http://www.youtube.com/watch?v=Nf10qqUMOb8It was definetly most ambitions project I was ever try to make. This time I wasn't creating this game alone, we made a small, three people group, and try make a huge, really huge hibrid of gta, role playing game, platform shooter, and sneaking game like splinter cell. We've got almost half complete game and still try to finish this off. T R.I.P http://www.youtube.com/watch?v=GmUbkJZ5Wb0you think that games like resident evil, silent hill or dead space are scary? Then You really shoud see this game. Tr.i.p is actually 99% done and i'am truelly hope to distribute it as my first commercial game. I didn't really write about all my projects, couse I'm not writing a book, just saying hello, so see you all in other topics. Thanks Arek Olszewski
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« Last Edit: October 05, 2009, 07:51:01 AM by propaganja »
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hell0jed
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« Reply #2790 on: October 05, 2009, 08:19:11 PM » |
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Hi
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moi
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« Reply #2791 on: October 05, 2009, 08:20:30 PM » |
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Yo
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subsystems subsystems subsystems
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Tyndras
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Castle Crasher.
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« Reply #2792 on: October 05, 2009, 08:44:40 PM » |
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Hallo everyone!  I am Tyndras, and I have never created a game in my life. This is me.  I guess I'm petty self absorbed, as I made myself my own cursor set,emoticon  , computer background, and bookmark.  As for my favorite games, I'd say Halo 3(amazing gameplay, graphics, and music), Motorstorm(mind-blowing visuals), and.....I dunno.  I'm an artsy guy.  I used to play WOW, still do soemtimes. I'm on DeviantART, here's my page:http://tyndras.deviantart.com/ I can't wait for Game#3. I like zombie games that are complex,but not too gory.  I used to do emoticons on my trial animating program. Also, I quite like Spelunky.  I guess that's a purty gud introduction. 
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Pnikosis
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« Reply #2793 on: October 06, 2009, 05:42:11 AM » |
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Hello everyone, I've been reading this forum from the shadows from a long time. And finally I've decided to show myself into the world... well not really. My native language is spanish, so sorry about my lousy english. I started playing games within the glory of the ZX Spectrum (oh, the memories), in that platform was my first attempt to develop a game (it was quite crappy, but playable). I started to enjoy games with Jet Set Willy, Knight Lore, Atick Atack, every Batman Game on the ZX Spectrum, and also every game on my cousin's Atari 2600.   Then I moved to the PC, played a lot of Lucas Art's adventure games (insert DOTT quote here), Wofenstein and Doom of course... and well, a little of everything. Now I work in research in the AI field (but not with games, boooh), and now I'm working on my first midly serious attempt to make a game.
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Copyrite
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« Reply #2794 on: October 06, 2009, 08:43:41 AM » |
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Hello there, TIGSource Forums. A somewhat long-time lurker here.
So, me. I'm 17 years old, finnish, damn lazy dev who never finishes anything. I've been doing this for about three years, and during that time I have finished about... one game? And by finished, I mean worth showing, has a consistent style and does not suffer from stupid design, although that's not saying anything of length or replayability. I once snatched an honorable mention from a Yoyogames compo, and Cactus once favourited a crappy excuse for a game of mine at YYG, so I guess I can do something. (Left that horrible, horrible place long ago.)
The one game I'm satisfied with was a Commodore 64-style Helicopter Game. From that, and the fact that my GM project folder is filling up with dozens of little experiments, you can tell that I'm very self-critical. But, practise is the thing that makes you perfect, right?
Because everyone else is doing it, I'm gonna tell about myself as a gamer. I'm a big fan of the good ol' sidescrolling Megaman series (X, Zero and ZX included). Also a proud owner of one of those awesome MM hats you've seen in the internet. Indie game favourites are Cactus' and Matt's games, especially the punishingly hard ones. And last but not least, I've ascended NetHack once. Judging by the games I play, one could call me hardcore. Or a masochist. Possibly both.
Just another internet person, over and out.
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The Guardian
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« Reply #2795 on: October 06, 2009, 12:00:47 PM » |
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Hello TIGSource. I am The Guardian.
I've followed the site for a while, about three months, and just recently joined the forum.
I'm 20, American, and I'm learning to program in DarkBASIC Professional. I've been designing independant games for a couple years, using the RPG Maker engines by Enterbrain, and have decided to branch out and try other things. I'm slowly becoming a better sprite artist so I can design my game. The game I am working on right now is called Child of Aurora, about a character created from the goddess called Mother Aurora to combat an evil force called the Abyssmal Ones, minions of the "One She Hath Sealed" (have not thought of a good name for him yet), whose seal is slowly being torn apart by a Necromancer named Feradu. It will be Metroidvania, allowing you to name your character and pick his class and Spirit Form, which allows you to become a fusion of yourself and that animal. There will only be a couple of beast forms, because my sprite art isn't the best.
I enjoy Castlevania and Metroid games the most, because I love games based on exploration and the bettering of your character to allow you to reach new areas. My favorite indie game...hmm...I guess would have to be either Iji or Cave Story, depending on my mood.
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GNozaki
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« Reply #2796 on: October 06, 2009, 06:20:27 PM » |
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Hello TigSource!
I'm Nozaki, a student in university, from Brazil. I'm learning some programming languages, but i've never made a "real" game. I like a lot to read, so i don't post too much...
About games, I 've played since the Snes era. I enjoy simulation games, but I like other genres too.^^
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Mr. K
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« Reply #2797 on: October 06, 2009, 06:38:19 PM » |
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Hey TIGSource peoples. I'm Mr. K. I've been registered for a few months, but never bothered to post an introduction (or, in fact, post at all). So, now I'm doing it. So maybe I can feel more like it's okay to post. We'll see, huh? I'm currently 17 and have been dabbling in game creation since I was 9 (I really wanted to make a Sonic the Hedgehog fan-game back then and it snowballed from there). I'm significantly more artsy and creative than programming-minded, so I can't say I'm making games the "proper" way, as people have told me. Instead I use game creation tools (formerly Multimedia Fusion, now using Construct) which let me focus on the creative half of things. In that creative half, I draw in my own interesting art style (not very realistic, cartoony, with a hint of Sonic the Hedgehog design left over from my years of insane fandom as a youngin) but can barely animate, though I am improving. I also write music somewhat decently, so luckily I can compose for my own games. Previously, I have been way too involved in the Sonic fan-game community (as I said above, it got me into this mess) and attempted to make my own at least four dozen times. While I never finished any of those, I applied the knowledge gained from all that and have channeled it into some original efforts-- none of which have been finished except for a single, one-world Mario/US Civil War parody called Super Confederate Bros. I'd link to it but it's relatively old (early 2007) and a bit buggy around the edges and probably wouldn't reflect too well on me as a first impression of what I can pump out. As of current, I am creating an original platform game in collaboration with a friend (although it is mostly my effort; he is a feedback/design fellow who catches my sometimes stupid ideas before they get too far and replaces them with his own better concepts), and we go under the name "Monochrome Nightmares" (an opposite twist on the old unlicensed NES game company, Color Dreams  ). This game is named Splynch and it features the titular character Splynch (seen in my avatar to your left) in a game styled after the mascot platformers of times gone by... with plot concept that is extremely original yet at the same time mildly unoriginal-- hard to explain briefly. I'll post about it later, when I get the Monochrome Nightmares website back up (hosting shut down last March; haven't bothered relaunching it since it didn't serve much purpose at the time) so I can show things off properly. I'm inspired by the pixelly things of old, mostly the 16-bitters for how they pushed the hardware with effects I find more impressive than even any of these newfangled HD graphics the new consoles can do. I also like the colorful, smoothly animated 2D stuff from the 32-bit era although I am yet unable to imitate it in the slightest. On the auditory side, I have a great appreciation for FM synthesis, especially the Genesis's YM2612 chip and its relative, the OPL3 (aka old DOS games) In other news, I collect old video games for fun, have magical computer skills, am an enthusiastic member of my tiny but dedicated high school marching band (I play saxophone), and tend to abuse parentheses (if you hadn't noticed already)
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Zaid Crouch
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« Reply #2798 on: October 06, 2009, 07:07:25 PM » |
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'lo all! Another user, another intro post  I've been an avid gamer forever, and have had an interest in designing and building games for the last 5 or so years. It's only recently that I've started knuckling down and working on some stuff seriously, but working mostly in a vacuum as I have been, it's been a bit of a struggle to maintain focus and motivation. So I thought I'd come here to start keeping in touch with the community, see what others are up to and share my own progress. Discipline-wise (not like that...), I'm a programmer more than anything else, but I'm still finding it to be a heavy learning process. I really enjoy it, although that doesn't stop me from occasionally wanting to put my head through a wall. In my day job, I teach English to Japanese people. Not the most relevant job, but it pays decently and gives me a lot of free time (to squander as I please). Catch you all around!
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Jason Bakker
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« Reply #2799 on: October 06, 2009, 07:22:41 PM » |
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Hallo and welcome, random stranger! :D
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