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TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1222154 times)
Ajene
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« Reply #6040 on: March 03, 2013, 01:08:34 am »

Well I am recently getting back to game dev, joined the army and have been in for almost 2 years, Injured my spine, my left leg, and a bunch of other body parts that has been keeping me from deployments lol. So no point in staying in if I cant deploy(deployments are the way I can really do my job) Stuck up here in Alaska hating life, for some reason the Army likes to put us southern boys in cold places lol.

Look forward to getting back into game development, maybe it'll keep me from going crazy up here.
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Schilcote
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« Reply #6041 on: March 03, 2013, 09:59:18 am »

Oh dear. Perhaps I should have examined this forum more closely before I joined.

Ah well.

I am Schilcote, and I code in Python. I write games. I used to have a moustache, but I shaved it.
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jrhee
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« Reply #6042 on: March 03, 2013, 02:30:38 pm »

Hi! I'm John. Here's a picture of me playing some Daytona USA/blowing minds:



I'm working on a story driven, tactical RPG called Liege. I'll be posting a devlog here in a bit, but here are some screenshots for now:



Some of my all-time favorites games include FFVI and Tactics, Chrono Trigger, Morrowind, the Civilizations, Shadow of the Colossus, Starcraft, and Quake II. I love games and what I believe games can be, and want to see them evolve from what today’s games (as a whole) have become. Recently, games like Sword & Sworcery, Bastion, Hunters, and Ravenmark:SOE are what inspire me and what I play. These are the types of games I hope to make.

Cheers! Toast Right
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CODA GAMES | DEVLOG | WEBSITE | FACEBOOK | TWITTER | EMAIL
leafo
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« Reply #6043 on: March 03, 2013, 04:31:00 pm »

Hello I'm leafo. I thought I had an account here a long time ago, but I guess not. I've made a few games for Ludum Dare:

http://leafo.net/#games

I make websites, music and games. But I mostly program. Follow me on GitHub if that's your thing: https://github.com/leafo

I make all my games in my own programming language called MoonScript (http://moonscript.org), which compiles down to Lua. Then I run them in Love2d

I'm slowly making a game not in the confines of Ludum Dare. You can follow any of my endeavours on my blog: http://leafo.tumblr.com/

Here's a cool gif from my last Ludum Dare entry, I hope it's not too big:


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niteshg16
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« Reply #6044 on: March 03, 2013, 08:56:16 pm »

Hi, I am Nitesh.

I am currently working on a fast paced roguelike game.
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Flourish
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« Reply #6045 on: March 03, 2013, 09:20:53 pm »

Hey guys,

Working on a game for Android/iOS at the moment. It's a runner-like game, but it may have levels. It's my first solo-developed game, so that's why it's a casual game rather than the dream epic Witcher 2/Skyrim crossbreed I really wanna make lol. Will hopefully release it sometime this year.

Prototype is almost complete. Can't wait to show it to the world when it's ready. Looking forward to checking out the games from the people on these forums!

Good luck everyone!

- Flourish
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erik
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« Reply #6046 on: March 04, 2013, 12:35:14 am »


Hello everyone.  I created this account a while ago, but never got around to introducing myself.

My name is Erik.  Game development is a favorite hobby of mine, though it's often difficult to make time for it.  I used to participate in LD48's pretty regularly:
http://www.ludumdare.com/compo/author/erik/

Lately my game dev time has been going into Life Goes On, a project that started at the 2012 Global Game Jam.

As for early influences and that sort of thing... the big one that comes to mind is the Space Quest series.  Particularly Space Quest III.  I loved that game as a kid.  The internet generally doesn't seem to have as much nostalgia for it as I do though.

Happy game deving everyone.
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Life Goes On - Use your dead bodies to solve puzzles and make progress.

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« Reply #6047 on: March 04, 2013, 04:03:59 pm »

Hey all, Sam here.  I guess you could say I'm a "veteran" in the industry (i.e. old Smiley), having worked professionally as a games programmer for nearly 15 years.  Originally from the UK, I have lived in Vancouver, Canada for many years, working at EA (most recently as lead rendering engineer on SSX).

A few months ago I quit EA to try my hand at indie development, the time seemed right for a new challenge!  I'm now working on a first person exploration and construction game.



Here it is in action:


My dev blog: http://dangersam.tumblr.com/

It's truly inspiring to see just how many indie devs are on here making cool stuff, I wish you all the best with your projects!

Cheers,
Sam
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« Reply #6048 on: March 04, 2013, 04:26:43 pm »

Hello Everybody!

I'm Nicolas Coronado. The thought of making games is the only thing that keeps me going.
My entire life it was my dream to make games but life is distracting and sometimes you just don't get the education you were looking for; I got distracted by 3d, and then compositing and ended up working for films and tv as I never found how I fitted in the whole game making thing. I'm usually a VFX compositor, currently doing some digital compositing at Framestore, in London UK. I also have a small venture in Colombia -where I am from- called Autobotika, we do vfx and want to do concept design and games and stuff.

When I'm not working overtime I'm programming stuff; I started doing bunches of creative coding using processing and now I am making the leap to Java.

I've written "I" Lots of times in this introduction because that's the way I was taught to write in english. It starts so sound horribly selfish with time.

My favorite games ever would be Mario 3, Final Fantasy Tactics, Chrono Cross and Vagrant Story in the big budget side of things; In the sunnier Indie side I've really loved Limbo, Super Meatboy, Red Rouge, Teleglitch and Risk of rain.

I'm working on several game Ideas, one prototype in particular which I'd love to show you guys when it is more polished. And when I get how this whole internet forum thing works.

In the meantime, I can show you the shortfilm I made with a bunch of friends a couple of years ago. http://draconiansolo.wordpress.com/2011/11/26/diastole-fuckyeah/
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eigenbom
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« Reply #6049 on: March 04, 2013, 04:29:48 pm »

hello new people, welcome!
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mushbuh
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« Reply #6050 on: March 04, 2013, 06:40:59 pm »

hello new people, welcome!
Thanks moonmanman
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smashthewindow
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« Reply #6051 on: March 04, 2013, 06:58:10 pm »

Hi all,

I'm a high school student interested in working in the field of game dev.

And I like to create cool stuff.

That's pretty much it.
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bitSmithGames
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« Reply #6052 on: March 05, 2013, 09:32:47 am »

Hello all, from rainy Dublin!

We are bitsmith Games, based in Ireland.

We released our first game for iPad in January, with other versions on the way!

you can check it out here:
http://bitsmithgames.com/Games/ku-shroud-of-the-morrigan/

AHOY!
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toborprime
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« Reply #6053 on: March 05, 2013, 11:12:20 am »

Greetings, folks! I recently came across TIGSource and it's super fancy!

Who's in the mood for a (probably) overly verbose intro?!

My name is Matt and I like to make comics, music, sometimes movies and messes.

In the spirit of the original post, here's what I look like being a dweeb on Halloween:


My first real foray into gaming was thanks in no small part to Super Mario Bros. Sorta trite, I know, but damn did that thing set off fireworks in my brain (... and on screen. Sometimes.).

I didn't have a PC growing up, so I spent a lot of prepubescent years coveting my grade school chums' titles like Doom and Daggerfall.


Bastards.

Once I did get my grubby hands on a cream colored box that could perform complex calculations,
it came in the form of a "Power PC" Macintosh sporting (or, severely crippled by) a suite of
software called Performa, or some damn thing. I was largely limited to what Blizzard, Bungie and
Lucas Arts had to offer but once I got a copy of Warcraft II, I was done for. Thanks especially
to the map editor, I shot that thing up like... like something really awesomely bad for you.


There were plenty of other games that reduced me to a smoldering pile of couch potato that I
encountered over the years. Call me Looney Tunes, but I count Zelda II and Super Mario Bros. 2
among them. (gotta love being able to use roman numerals and regular digits in the same sentence!) And, I feel I would be sorely remiss in my duties as a human if I didn't mention mutha fuckin' RUNE!!


I had always excitedly entertained the idea of game development, but outside of keeping some journals containing game ideas, playing with sprites and tilesets, and a couple semesters of C++ in highschool, I never dove in.

A couple years ago I really needed something different and fun to work on, so I started a little passion project - a game I had always wanted to play but just didn't quite exist. I hadn't really put any serious time into it except for the odd month or three whre I obsessed over the thing. Recently I was given the super mind blowingly awesome gift of getting to work on my game full time! Yay!


This seems like a great community - lots of creativity and inspiration to be had. I look forward to hanging out and seeing what everyone's working on!

TL;DR Rune is awesome.

Cheers!
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Impmaster
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« Reply #6054 on: March 05, 2013, 05:35:29 pm »

Alright! Welcome!
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Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/the_impmaster
xeriku
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« Reply #6055 on: March 05, 2013, 08:12:49 pm »

Hello, My name is Will/Xeriku,


I got into making games during my teens when I used ripped Final Fantasy IV graphics to make a small scale online multiplayer RPG game. From that time until now, I have desired to finally complete a game and begin my journey into making games for a living.

I am primarily a programmer, but I have been spending a lot of time lately learning level design and pixel art so that I can make a game that it somewhat decent looking. I've heard how great this community can be and I hope to stay here.
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nightlight
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« Reply #6056 on: March 05, 2013, 11:58:27 pm »

Hello Smiley
« Last Edit: March 06, 2013, 01:28:25 pm by nightlight » Logged
64Mega
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« Reply #6057 on: March 06, 2013, 02:15:05 am »

Hello everybody.
I've been procrastinating with regards to joining TIGSource for agesSmiley
Anyway, I began making games from the second I found out about QBasic on an ancient Pentium 1 machine that ran Win 98. I was only 10 at the time.
From there, I progressed to Pascal, then on to C, had a brief fling with Game Maker, and all the while migrated over to C++.
My original inspiration was the NES; I really wanted to make games like that, my own worlds and such. Also, the complete and utter lack of games on the family PC drove me to desperation.

These days, I mostly wind up making platformers, often adhering to self-imposed NES like limitations. For this, I tend to use Game Maker if I'm feeling lazy, or C++ (Usually using SFML and a GME for music).
So far, I've made a slew of platformers, and one first person shooter style game, built from scratch. It's not very fancy, but can be played here: http://gamejolt.com/games/shooter/exile/10869/

And finally, I'm a chiptune artist, focusing on music for games. Famitracker is my weapon of choice. Some of my music can be heard here: https://soundcloud.com/mega1992

I look forward to making use of these forums.  Grin
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toborprime
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« Reply #6058 on: March 06, 2013, 04:36:05 am »

Thanks, Impmaster!
And finally, I'm a chiptune artist, focusing on music for games. Famitracker is my weapon of choice. Some of my music can be heard here: https://soundcloud.com/mega1992
These tracks are great - I'm really digging Tower of Illusion!  Hand Metal Left Smiley
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fustytalons
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« Reply #6059 on: March 06, 2013, 01:30:49 pm »

Hello, my name is Leif and I've been working on games for the last 8 years. I started in school and I've been in the game industry for the last 3 years. The first title I worked on was called Bust-n-Rush and I'm currently helping with another title called Whispering Willows. Some favorite games include Guild Wars, BF 2142, Civ 5, League of Legends, and I have of course always loved/grew up with the classics Zelda, Chrono Trigger, Final Fantasy 3, etc...
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