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TIGSource ForumsCommunityDevLogsRe: Tower57 - Dieselpunk Pixel-Shooter (dinosaurs included)
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Author Topic: Re: Tower57 - Dieselpunk Pixel-Shooter (dinosaurs included)  (Read 41756 times)
Aiden (Canned Turkey)
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« Reply #20 on: December 21, 2014, 01:28:32 PM »



The art here is off the charts awesome, but the missiles seem to be coming out of his chest, not the gun.
Loving the debris, really gives it the authentic 16-bit feel.
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Benitosub
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« Reply #21 on: December 22, 2014, 12:38:16 AM »

Yes you are correct, we haven't drawn all the guns yet, but eventually the missiles will come out of the appropriate gun rather than his... huh... "chest"... Glad you're liking the art!

Cheers!
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Noogai03
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« Reply #22 on: December 22, 2014, 12:40:33 PM »

getting rapture vibes from that logo
also that explosion  Kiss wish i could animate shit like that
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So long and thanks for all the pi
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« Reply #23 on: December 27, 2014, 12:29:05 PM »

Another week, another update.

This time we wanted to show some of the dozens of props that will populate the levels, showcasing the art-deco vibe a bit more:





And of course introduce the next weapon on the list: the flamethrower!





You can use it to burn enemies down obviously, but also most of the objects in the game are flammable:





Be careful though, as fire will spread to other objects nearby...





... including yourself!





This should create some interesting situations, such as baiting enemies to a particular area and setting that area on fire, setting an enemy on fire and watching it panic and run into other enemies, setting your friend on fire (hopefully he will be wearing fire-proof armor...), setting a barrel on fire then shooting regular bullets through the fire to create fire-bullets (which in turn set the enemies they hit on fire), and so on...

Looking forward to next week and the next update,

Cheers!
« Last Edit: December 27, 2014, 12:40:36 PM by tower57 » Logged

Aiden (Canned Turkey)
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« Reply #24 on: December 27, 2014, 03:20:38 PM »

Wow that's gorgeous.  Kiss
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FK in the Coffee
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« Reply #25 on: December 27, 2014, 03:41:28 PM »

Man, you are just on fire with these updates.
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Hipshot
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« Reply #26 on: December 28, 2014, 11:54:22 AM »

Wow, this looks really good! Keep it up.
Chaos Engine.
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Benitosub
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« Reply #27 on: December 28, 2014, 04:13:04 PM »

Thanks for the kind words!

And Hipshot glad you found this thread, Cyangmou actually gifted me Hammerwatch back when it was released and I had a lot of fun exploring its mechanics ^^ Bogus Detour is looking pretty sweet too, can't wait to get my hands on that!

Cheers!
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migrafael
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« Reply #28 on: December 29, 2014, 01:20:14 AM »

Oh yeah this is looking crisp. Love how you already added some details like the little bits of exploding stuff, the fire and all that. I ususally leave that for last but really shouldn't. Looking forward to see how this game unfolds.
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On STEAM »
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« Reply #29 on: December 30, 2014, 12:55:29 AM »

Whoa! This is looking awesome!
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« Reply #30 on: December 30, 2014, 03:15:48 AM »

Wow, the art and animations are brilliant, and I love the color scheme as well !
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« Reply #31 on: December 30, 2014, 03:59:35 AM »

Oh yeah this is looking crisp. Love how you already added some details like the little bits of exploding stuff, the fire and all that. I ususally leave that for last but really shouldn't. Looking forward to see how this game unfolds.
Wow, leaving best parts of making a game for the last. Wow, just wow...
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tower57
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« Reply #32 on: January 03, 2015, 08:26:41 AM »

Happy new year everybody!

For the first weekly update of 2015 we wanted to show our first enemy, the hexapod:





And here he is taking his first steps in the world of Tower57 Smiley



They seem innocent enough, but once they have picked up on your presence they will relentlessly chase you down!

There is also a new weapon, the laser rifle (the next gifs use the flamethrower as a placeholder, but it should look something like this:)





We’re trying really hard to give each weapon specifities and different usages (the laser tommygun is average in everything, the missiles are powerful but inaccurate and clumsy in enclosed spaces, the flamethrower deals lasting damage but has a short range and can easily … backfire ^^, etc…).

The laser rifle is a very powerful weapon, but it’s also quite slow, so you better line up those shots carefully:



On the upside it can pierce through several conveniently aligned targets, such as crates…



... barrels ...



... and even cute little hexapods ^^



That's it for now Smiley As usual if you have any questions about the gameplay, the art, the engine, or anything really, please don't hesitate to ask away in this thread!

Cheers!
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« Reply #33 on: January 03, 2015, 04:18:59 PM »

Looks fantastic! Following!
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Quarry
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« Reply #34 on: January 03, 2015, 04:32:49 PM »

Amazing, strong Rapture-y vibes
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Scut Fabulous
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« Reply #35 on: January 04, 2015, 05:04:45 PM »

Impressive and inspiring work here.  This is spurring me on to draw more!
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DrDerekDoctors
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« Reply #36 on: January 05, 2015, 04:26:09 AM »

Replying to follow! Looks ace! Smiley
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« Reply #37 on: January 05, 2015, 05:49:31 AM »

Wow, this looks great! Can't wait to see it develop and to eventually play it! :D
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Siddhartha Barnhoorn
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tower57
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« Reply #38 on: January 10, 2015, 11:48:00 AM »

Time for another update!

This time we are showcasing our fifth weapon, the lightning gun:





While not as powerful as the missiles or the laser gun, the lightning gun comes with two noteworthy perks:

- it can latch onto a target, allowing you to move around freely to evade bullets while the arc of electricity keeps frying your target

- just like fire, electricity will spread to nearby targets:









Not only does this allow you to reach targets which would otherwise be unreachable, but electricity also has the property of triggering switches and other electronics (more on that in a future update…).

The second feature we wanted to show this week is destruction Smiley

As mentioned previously in this thread, most objects are destructible. Some objects like crates and barrels can be reduced to rubble, while others, more imposing objects will show various stages of damage:





Some might even contain useful loot Wink





And of course in addition to objects, the environments themselves will bear witness to your destruction:







And that concludes this week’s update! Hope everybody likes what they’re seeing so far, and to see you back next week, and please feel free to comment ^^

Cheers!
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EdFarage
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« Reply #39 on: January 10, 2015, 12:01:25 PM »

 Shocked
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