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TIGSource ForumsCommunityDevLogsDad Beat Dads [Now on Xbox One]
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Author Topic: Dad Beat Dads [Now on Xbox One]  (Read 24525 times)
siskavard
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« Reply #160 on: June 13, 2015, 02:04:39 PM »

ya - corporate ladder was a mode we've had for a long time that just wasn't quite working until we re-visited it by removing the babies. Once we did that the focus became more simplified & it became really fun.

here's the rough artwork for the factory level plugged in

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siskavard
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« Reply #161 on: June 23, 2015, 01:53:50 PM »

we're going to be on Starr Mazer TV in a few minutes, showing off & talking about the game

GIT in THERE

http://www.twitch.tv/starrmazer
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Keith
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« Reply #162 on: June 23, 2015, 03:00:20 PM »

This game looks fun.

I can't wait to beat off other dads.

...wait, that don't sound right.

In all seriousness, I look forward to this game.

I have a couple of questions.

1) Is it possible to throw your own baby?

It'd be cool to use your baby as a weapon or throw the baby any direction you want as a strategy to keep the other dad's away.

2) What game modes will there be?

I can see ones like:

Hold The Baby: There is only one baby and the goal is to have the most amount of time holding the baby. Whoever has the most at the end of the time wins.

Baby Basketball: One or two nets in a stage. Need to grab the baby and throw the baby in the basket.

Ice, Ice, Baby: Be the last one standing on top of slippery stages and try not to fall off.

3) Is there any power ups?

It'd be cool to see ones like:

Dirty Diaper: The player that gets hit with this is slowed down for 3 seconds.

Mother's Milk: The player that drinks this is able to punch once with more force than normal. If the player has their baby on their back then this power up will allow the dad to be hit once without losing the baby.

4) Is this being made in your own engine or are you using a third party one?


This looks fun. Congrats on everything so far.

Also, I look forward to Mother Beat Mother DLC and know what OJ Simpson, Chris Brown, and Floyd Mayweather feel like. :D

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siskavard
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« Reply #163 on: June 24, 2015, 07:32:10 AM »

This game looks fun.

I can't wait to beat off other dads.

...wait, that don't sound right.

In all seriousness, I look forward to this game.

I have a couple of questions.

1) Is it possible to throw your own baby?

It'd be cool to use your baby as a weapon or throw the baby any direction you want as a strategy to keep the other dad's away.

2) What game modes will there be?

I can see ones like:

Hold The Baby: There is only one baby and the goal is to have the most amount of time holding the baby. Whoever has the most at the end of the time wins.

Baby Basketball: One or two nets in a stage. Need to grab the baby and throw the baby in the basket.

Ice, Ice, Baby: Be the last one standing on top of slippery stages and try not to fall off.

3) Is there any power ups?

It'd be cool to see ones like:

Dirty Diaper: The player that gets hit with this is slowed down for 3 seconds.

Mother's Milk: The player that drinks this is able to punch once with more force than normal. If the player has their baby on their back then this power up will allow the dad to be hit once without losing the baby.

4) Is this being made in your own engine or are you using a third party one?


This looks fun. Congrats on everything so far.

Also, I look forward to Mother Beat Mother DLC and know what OJ Simpson, Chris Brown, and Floyd Mayweather feel like. :D



yes. thanks

I'm gonna update the first page at some point about the game modes which are now:



we're using UNITY
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Keith
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« Reply #164 on: June 24, 2015, 07:55:27 AM »

I saw the gameplay yesterday in that stream you were on. Looks great.
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siskavard
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« Reply #165 on: June 24, 2015, 11:00:28 AM »

thanks Keith!
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siskavard
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« Reply #166 on: June 24, 2015, 03:37:16 PM »

....aaaand we're on Greenlight! We launched a website for the game as well. We'd appreciate some GL votes!

http://steamcommunity.com/sharedfiles/filedetails/?id=460123454
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oldblood
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...Not again.


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« Reply #167 on: June 24, 2015, 04:22:46 PM »

Pretty sure I was your first "Yes" vote.

...remember that.
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siskavard
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« Reply #168 on: June 24, 2015, 04:24:56 PM »

i never forget my firsts
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Keith
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« Reply #169 on: June 24, 2015, 04:49:59 PM »

Whoops, I accidentally clicked yes, I meant to click no. You guys are lucky I'm too lazy to fix that. Beer!
« Last Edit: June 25, 2015, 12:15:34 PM by Keith » Logged

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siskavard
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« Reply #170 on: June 25, 2015, 09:30:17 AM »

Updated the front page FIIINAAALLYYYYYYYY
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siskavard
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« Reply #171 on: June 29, 2015, 05:53:47 PM »



Fish-Dad is the newest playable Dad!

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Henry_Oswald
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« Reply #172 on: June 29, 2015, 06:55:07 PM »

I can't decide whether he is more fish or more dad. Hmm, perplexing.
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« Reply #173 on: June 29, 2015, 11:01:36 PM »

this is incredible. the art style is so baller
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siskavard
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« Reply #174 on: June 30, 2015, 12:07:37 PM »

thanks andrew

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siskavard
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« Reply #175 on: July 01, 2015, 02:52:17 PM »



Here's a new stage for Diaper Sniper using the Temple/Jungle theme. The center plat moves vertically & is solid, making the diaper-throwing a little more 'brainy'
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Keith
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« Reply #176 on: July 01, 2015, 07:32:22 PM »

This might be a long shot but is it possible to add in "portals" into Diaper Sniper, so we can throw the diaper through a portal and have it come out the other side? Maybe have it go through one side of the screen and come out the other. Adds a little more strategy to aiming and dodging.

The new stage looks awesome. :D
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siskavard
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« Reply #177 on: July 01, 2015, 07:46:14 PM »

This might be a long shot but is it possible to add in "portals" into Diaper Sniper, so we can throw the diaper through a portal and have it come out the other side? Maybe have it go through one side of the screen and come out the other. Adds a little more strategy to aiming and dodging.

The new stage looks awesome. :D

I think at some point we were actually tossing this idea around, but overruled it because of the screen wrap. So this portal effect would essentially do the same thing that happens when you throw an object through the edge of the stage, it teleports to the other side.
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Keith
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« Reply #178 on: July 01, 2015, 08:09:24 PM »

I think at some point we were actually tossing this idea around, but overruled it because of the screen wrap. So this portal effect would essentially do the same thing that happens when you throw an object through the edge of the stage, it teleports to the other side.

That's exactly what I was hoping for. Using the screen warp to our advantage is awesome.

Could you give some insight as to how you achieved the screen warp effect? Do you just have a duplicate of the player there and use some sort of masking?

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siskavard
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« Reply #179 on: July 01, 2015, 09:10:48 PM »

I dunno, I just do the draws. I'll ask one of the coders!
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