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TIGSource ForumsCommunityDevLogsDad Beat Dads [Now on Xbox One]
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Author Topic: Dad Beat Dads [Now on Xbox One]  (Read 24487 times)
siskavard
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« Reply #40 on: January 15, 2015, 05:24:42 PM »




we're just now carving out time to animate the Boxing Dad's cycles & get him in the game as well as some stage art. At least rough for now so we can start figuring out how the game should look etc.

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siskavard
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« Reply #41 on: January 21, 2015, 04:44:04 PM »

Making some progress here, mostly behind the scenes, but we have all of Boxing Dad's animation in. Still needs some tweaks!

That background art is still temporary - we should have our first stage level artwork done here soonish

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blinkok
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« Reply #42 on: January 21, 2015, 05:01:56 PM »

super super super dooper animation and design
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Canned Turkey
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« Reply #43 on: January 21, 2015, 05:25:30 PM »

#NeedsMoreKnockbackWednesday
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siskavard
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« Reply #44 on: January 21, 2015, 05:29:47 PM »

thanks blink!

We've already used up all of the #knockback from the gamedev #knockbackhandbag there's simply not enough to go around
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Canned Turkey
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« Reply #45 on: January 21, 2015, 05:30:37 PM »

I'm sorry for your loss.
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siskavard
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« Reply #46 on: January 21, 2015, 08:37:53 PM »

heres an idea for a stage. The game takes place in a game show set up in different areas. This is the home arena/stage area. The lights & sign will flash on briefly whenever a player scores


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Mallot1
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« Reply #47 on: January 21, 2015, 08:54:02 PM »

Your game is coming along quite nicely, good job!  Coffee What are you using for development?
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Zorg
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« Reply #48 on: January 22, 2015, 02:00:43 AM »

What happened to the name? Sad
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Mr Underhill
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« Reply #49 on: January 22, 2015, 02:53:25 AM »

Dad Beat Dads is such a rockin' name! Game looks great, too.
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Zizka
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« Reply #50 on: January 22, 2015, 04:23:27 AM »

(shouldn't it be Dad beats Dads?)

The cartoon design, I like. It's full of personality and sure to stick out (in a good way).

(do you do your sketches under photoshop?)

I know it's still rough but I hope you'll add a couple of frames in the punching animation to make it a bit smoother (while keeping the same speed/responsiveness).  Hand Thumbs Up Right

Games with character = take over the world.
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oldblood
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« Reply #51 on: January 22, 2015, 06:31:45 AM »

(shouldn't it be Dad beats Dads?)

No, as this would defeat the goal of it being a play on words.
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siskavard
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« Reply #52 on: January 22, 2015, 09:11:23 AM »

thanks everyone!

Your game is coming along quite nicely, good job!  Coffee What are you using for development?

Flash for the art & animation & Unity for the number-y code-y stuff
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Faelim
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« Reply #53 on: January 22, 2015, 10:28:55 AM »

Very amused and equally interested in the premise. Good work!
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siskavard
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« Reply #54 on: January 23, 2015, 08:37:16 AM »



Here's a 2 minute Capture mode match. Watch everyone attempt to steal each other's baby and bring it back to their base!

Playing with 4 people in the same room is intense.
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siskavard
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« Reply #55 on: January 24, 2015, 11:27:53 AM »

Participating in SSS over at the /r/gamedev


Here's a new area/stage theme: CANYON 



#DADS #SUPERBDADS #BRAVE #HANDSOMEDADS
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crusty
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« Reply #56 on: January 24, 2015, 05:11:43 PM »

so is baby stealing a game mode or was this always about child abduction?
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Tuba
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« Reply #57 on: January 24, 2015, 05:38:42 PM »

That doesn't look very safe for the children..... looks very fun thought  Beer!
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surt
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« Reply #58 on: January 24, 2015, 06:10:17 PM »

Are the dads always going to be single-coloured like that? I do hope not.
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siskavard
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« Reply #59 on: January 24, 2015, 06:56:27 PM »

Are the dads always going to be single-coloured like that? I do hope not.
naw.
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