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TIGSource ForumsCommunityDevLogsDad Beat Dads [Now on Xbox One]
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Author Topic: Dad Beat Dads [Now on Xbox One]  (Read 24531 times)
siskavard
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« Reply #80 on: January 30, 2015, 12:42:38 PM »

Hmm, I don't think I've ever met anyone from TIGs at one of those. I'm sure lots of people have accounts here though.
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siskavard
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« Reply #81 on: February 03, 2015, 01:37:30 PM »


meaty dad hands only in this game

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siskavard
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« Reply #82 on: February 03, 2015, 05:12:10 PM »

Sketched out a title screen !!!!!

#BraveDads #DadliestDads #FellowDads




We're going to be working on this pretty much non-stop for the next couple of weeks. We're hoping that will take a huge chunk out of the % complete.
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siskavard
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« Reply #83 on: February 03, 2015, 09:31:40 PM »

have some poses for Accountant Dad

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Canned Turkey
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« Reply #84 on: February 03, 2015, 09:54:32 PM »

Accountant Dad is best dad.
Will there be an old dude who's Dad Dad?
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siskavard
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« Reply #85 on: February 04, 2015, 09:02:17 AM »

you mean Grand-DAD ?
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Canned Turkey
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« Reply #86 on: February 04, 2015, 10:30:31 AM »

 Well, hello there!
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crusty
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« Reply #87 on: February 04, 2015, 10:36:04 AM »

Do different dads have different powers, strengths, and weaknesses?
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siskavard
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« Reply #88 on: February 04, 2015, 02:08:14 PM »

Do different dads have different powers, strengths, and weaknesses?

we've been tossing that idea around, but at this stage we think we want
to keep everyone on the same playing field, so the dads will just be cosmetic.
That said we think adding a powerup up drop that gives each dad his own unique
super ability for a short time, sort of like the smash ball would be a nice middle ground

Here's a color thumbnail for a lava type level



and another for Jungle mode, where when you capture an opponent's baby, your door rises up higher & a peacock yells at you

« Last Edit: February 04, 2015, 05:39:02 PM by siskavard » Logged
oldblood
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« Reply #89 on: February 04, 2015, 06:28:37 PM »

Thumbnails are looking superb. Limiting to the father's to aesthetic changes will certainly keep the scope dramatically smaller. Do you have a timeframe you're looking to complete the game in?
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Henry_Oswald
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« Reply #90 on: February 05, 2015, 06:33:19 AM »

A game about dads against dads, all to see who is the ultimate dadass. I want.
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siskavard
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« Reply #91 on: February 05, 2015, 08:55:17 AM »

Thumbnails are looking superb. Limiting to the father's to aesthetic changes will certainly keep the scope dramatically smaller. Do you have a timeframe you're looking to complete the game in?

We don't want the scope of the game getting out of hand, since we're putting this game together on a barely existing budget. If money fell from the sky & we could afford it, we'd love to make a larger scoped version of the game for sure.

I've made a Tumblr devlog here, so follow us over there too!
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oldblood
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« Reply #92 on: February 05, 2015, 09:00:59 AM »

We don't want the scope of the game getting out of hand, since we're putting this game together on a barely existing budget. If money fell from the sky & we could afford it, we'd love to make a larger scoped version of the game for sure.

I completely understand. I'm in a similar place on my current game, working on a small budget means I have to minimize scope and feature-creep as often as possible. As such, I'm anticipating a very linear experience. Dont think I clarified that in my comment, but I think its a great move to minimize scope while still providing the player with variety. Will check out the Tumblr.
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siskavard
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« Reply #93 on: February 05, 2015, 10:40:22 AM »

We don't want the scope of the game getting out of hand, since we're putting this game together on a barely existing budget. If money fell from the sky & we could afford it, we'd love to make a larger scoped version of the game for sure.

I completely understand. I'm in a similar place on my current game, working on a small budget means I have to minimize scope and feature-creep as often as possible. As such, I'm anticipating a very linear experience. Dont think I clarified that in my comment, but I think its a great move to minimize scope while still providing the player with variety. Will check out the Tumblr.

Awesome thanks!

The 4 of us have never published a game before, so we're also using this as a learning experience as well
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siskavard
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« Reply #94 on: February 06, 2015, 04:03:28 PM »

Mechanic Dad will throw a wrench in your plans... and in your face?

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siskavard
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« Reply #95 on: February 06, 2015, 04:39:23 PM »

Up next:

Dino Dad

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« Reply #96 on: February 06, 2015, 04:48:12 PM »


Proper awesome.
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« Reply #97 on: February 06, 2015, 05:32:31 PM »

dat dual-bjorning
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Caravan: devlog | website
siskavard
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« Reply #98 on: February 06, 2015, 07:05:46 PM »

invisa-bjorns
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siskavard
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« Reply #99 on: February 07, 2015, 01:03:16 PM »

been hard at work this week adding a ton of artwork into the game. 2 new Dads & more map artwork.

cheggout the new alpha gameplay vid! It's rad.

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