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TIGSource ForumsPlayerGamesOverrated games
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Author Topic: Overrated games  (Read 39097 times)
gunswordfist
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« Reply #60 on: January 05, 2015, 08:39:40 PM »

understatement.
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« Reply #61 on: January 06, 2015, 08:02:28 AM »

Quote from: moshboy link=topic=45288.msg1095061#msg1095061 date=14196 :nono:28771
Any first person shooter after the year 2000?
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Schoq
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« Reply #62 on: January 06, 2015, 09:30:34 AM »

if you never enjoyed playing an fps you're literally a bad person
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« Reply #63 on: January 16, 2015, 05:44:24 AM »

I don't really understand the hype for The Last of Us. It's good but idk not super great?
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« Reply #64 on: January 16, 2015, 08:26:46 AM »

your game is overrated

yeah, you
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« Reply #65 on: January 16, 2015, 09:46:29 AM »

braid: a few moderately interesting puzzles but overall a fairly un-interesting game

goldeneye on the n64: having played system shock, doom, descent, ultima underworld, and duke3d YEARS before this game came out, then the fact that quake2 and thief came out just after, i was pretty dissapointed with this game when i bought it, it was just a mediocre fps who's only real stunning features were movie tie-in and breakable glass.

halo:  honestly when i first played it i never would have dreamed it would get so big, i thought it was just a poor unreal clone with the added in "dumb squadmates" feature from elite force.

world of warcraft: an everquest/lineage/lineage2 clone that managed to be even more boring than its predecesssors but sold itself entirely on it's artstyle and tie in to the then SUPER-popular warcraft RTS series.

half-life 2: sorry but it was just boring compared to half-life and mediocre at best compared to other fps's at the time, a very non-memorable game.

and while talking about half life...

team fortress 2: ....even ignoring the current item farming +hats version of the game (that they have literally added the ability to grind AI mobs for loot into) even the old launch version that was so hyped and loved was a letdown to me, it's such a boring barebones game compared to quake team fortress and TFC, and only really got it's following from it's goofy graphics and voiceovers, while killing the amazing gameplay from previous games. I kinda wish we'd gotten to see the developed, live tested at shows, then scrapped 1999 version of team fortress 2 where they expanded the roles/classes and deployables and such instead of removing most of them, and had maps with some of the old DoD features like spawn points you can parachute into on respawn.

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« Reply #66 on: January 16, 2015, 09:50:21 AM »

@raptor goldeneye  adventurefps if you played like a random shooter you fail, especially if you didn't do the harder mode + time trial, I have played the same game as you and it still come on top Tongue

also you don't like fps or what ... or at least you don't like a certain style of fps, i see a pattern in your dislike Wink
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« Reply #67 on: January 16, 2015, 12:59:45 PM »

goldeneye does compare very poorly to its contemporaries and the only reason it was popular was that nintendo kids thought it invented the genre
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« Reply #68 on: January 16, 2015, 08:37:49 PM »

You are crazy
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Cobralad
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« Reply #69 on: January 17, 2015, 12:48:07 AM »

Nope, hes right.
Its like if people claimed Jazz Jackrabbit to be the best platformer.
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« Reply #70 on: January 17, 2015, 02:04:42 AM »

That's an excellent comparison.
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« Reply #71 on: January 17, 2015, 07:40:48 AM »

I think the legacy of Goldeneye is in the multiplayer.  It finally brought an easy, responsive multiplayer FPS to the masses.  PC multiplayer was either difficult/responsive (LAN) or not easy/not responsive (dial up to a server).  In pretty much every other way it was surpassed by other FPSs of the era (except for having tons of multiplayer variations out of the box).
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« Reply #72 on: January 17, 2015, 08:21:42 AM »

Goldeneye and perfect dork were some of the best local multiplayer games at the time and also paved the way for other console shooters. were they mechanically the best? idk probably not, i havent played them in ages. also never owned them myself.

also WoW was excellent for what it was when it came out: a streamlined and much more user friendly everquest that managed to successfully turn non-nerds onto MMOs. sure it's not mechanically innovative in any major way but MMOs are one of the most conservative genres to begin with. almost every other MMO at the time was also an "everquest clone". WoW just did a lot of things better than those games.
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« Reply #73 on: January 17, 2015, 12:26:04 PM »

Bejeweled/Candy Crush, Angry Birds, and Flappy Bird, no question.

your game is overrated

yeah, you

Making its true merit deep into the negative.
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gimymblert
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« Reply #74 on: January 17, 2015, 12:53:02 PM »

You say that as if I didn't play the other popular dick simulator of the time, golden eye is gold, also first introduction of the scope. Golden eye was a more deliberate shooter than other, it wasn't a mere run and gun.

 Cool
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« Reply #75 on: January 17, 2015, 01:29:42 PM »

I must say I'm getting sick of people saying Pokémon is still an amazing game.
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« Reply #76 on: January 17, 2015, 06:10:51 PM »

there's more than one pokemon game
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« Reply #77 on: January 17, 2015, 08:26:25 PM »

Its kinda mean to say a game is overrated, since games are kinda like food, each own with its taste.
We know there are critics for both of them, that judges it according to global parameters, but there will always be a person that doesn't like that judgment, so it all boils down to your personal taste.
For example, 2007 Michelin's guide winner was a flipping Anchovies with Strawberry Mousse Pie. I mean what the fuck? But they were michelin judges, so they for sure know better.
Same thing with games, i might not like this and that, but im pretty sure they have a fair reason to be famous/get awards.


Anyways lets all be friends and agree that cawadoody-popamole games sucks  Durr...?
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« Reply #78 on: January 18, 2015, 01:51:06 AM »

Fez.
Good elements, developed badly. Puzzles and platforming don't merge, platforming is too easy except for rare occasions, puzzles, except for the unsolvable ones, are only sequences of buttons.
They may have a good plot, but except for some wall paints and the artifacts, nothing is left to know. A big vast world to explore but nothing to do.
I was thrilled for the first 30' then I got really bored and I finished it because I had to.
I don't think Phil Fish is a genius or something, unlike most of this board seem to do. He only did a platformer with unnecessary 3d interface, that looks like super paper mario (both mario and fez main character have an iridescent companion, aside for the gameplay). This EXCLUDING "suck my" statements.
Fight me irl. Evil
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« Reply #79 on: January 18, 2015, 02:03:29 AM »

I don't think Phil Fish is a genius or something, unlike most of this board seem to do.

thems be fightin' words
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