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April 24, 2024, 07:27:00 AM

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TIGSource ForumsPlayerGamesOverrated games
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« Reply #600 on: March 09, 2017, 02:10:35 AM »

Darksouls, bad zelda clone

Ninja gaiden, esp the crappy DS game
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« Reply #601 on: March 09, 2017, 02:11:52 AM »

Mega-man more like mega-overrated
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« Reply #602 on: March 09, 2017, 02:57:47 AM »

Mario: bad pitfall clone
Zelda: bad hydlide clone
Zelda 2: bad xanadu clone
Donkey Kong: nintendo got sued by the king kong rights holders for copyright infringement
Pokemon: bad dog fights clone
Starfox: bad starglider clone
Mario Kart: bad kart racing clone
Metroid: bad clone of losing your keys irl
Super Smash Bros: bad punching people clone
Klonoa: bad clone of the word "clone"
Mega man: bad clone
Final Fantasy 9: features bad clones
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« Reply #603 on: March 09, 2017, 03:09:54 AM »

Megamegamegamegamegamegamegamegamegamegamegamegamegamegamega
The Silbereisen doth protest too much, methinks
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« Reply #604 on: March 09, 2017, 03:20:00 AM »

Mega man should be retitled to "perfectly ordinary and in fact slightly below average man"
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« Reply #605 on: March 09, 2017, 04:36:14 AM »

He's an android and in most artwork appears more like a young boy so the man part is also highly questionable
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« Reply #606 on: March 09, 2017, 04:48:12 AM »



I rest my case
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« Reply #607 on: March 09, 2017, 05:09:24 AM »

"    What we saw was this little pixelated figure of the famous Mega Man running around on the screen shooting.  Bang, bang, bang, he's shooting obviously like this with his arm [Marc points his arm forward].  So I said to the art director, "what is he shooting? What is he shooting with?"  The art director said, "he must have a pistol because I don't see that he's got a rifle so he must have a pistol." 

    "So... a pistol? You want me to do a pistol?" And he said, "yeah, let's put a pistol in there."  So I did what I was told and I put the pistol in there.
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-Marc Ericksen
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« Reply #608 on: March 09, 2017, 09:07:40 AM »

it's fucked up that drillman in the background wasn't just given a plain power drill to hold
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« Reply #609 on: March 09, 2017, 09:13:07 AM »

Proctologist Thomas Light
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« Reply #610 on: March 12, 2017, 02:00:27 AM »

YOU GOT:  DISSOLVING LEG BONE
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« Reply #611 on: March 13, 2017, 11:03:03 AM »

@Schoq: that's CrashMan, you pleb. Mock Anger
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« Reply #612 on: March 14, 2017, 05:40:42 AM »

Ceci N'est Pas Une CrashMan
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« Reply #613 on: March 16, 2017, 09:21:45 AM »

Did anyone take the shaving advice I was asked to provide
I'll be on it and reporting back as soon as I've used up my cartridge razors
it all worked very well and so far I can agree that it is a correctly rated appliance and a sound economic investment.
I maintain however that the culture surrounding wet shaving as a practice is weird/dumb.
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« Reply #614 on: March 16, 2017, 10:16:17 AM »

I have two additions here

Dead Space
 - The cutting off limbs mechanic and the no atmosphere sections were cool (liked how it got absolutely quiet when you went out in space), but got super repetitive, first game was decent, a "pretty good" game, not groundbreaking like most people make it out to be though. Second and third game were crap, especially the third.

Mass Effect
 - B O R I N G game, super easy gunplay with 30-40 minute dialog trees in between.
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« Reply #615 on: March 16, 2017, 02:18:06 PM »

The dialog tree is the game bro, it's not a shooter
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« Reply #616 on: March 17, 2017, 03:16:43 AM »

Mass Effect 1 is kinda overfilled with needlessly long dialogue trees almost at the beginning :/
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« Reply #617 on: March 17, 2017, 04:17:41 AM »

Both Bethesda and Bioware have the nasty habit of making just about every character bombard you with overwhelmingly excessive exposition and most of the time you are stuck having to mine the dialogue trees for quest triggers. The end result, at least for me, is that I care less about the story and game setting and eventually start skipping through a lot of it because I become fatigued with the excess of information. On the other hand, a lot of SNES era RPGs did a good job of sinking me into the story and making me want to know more because the information given was just sparse enough to keep me curious (somewhat of a Dark Souls effect).
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« Reply #618 on: March 17, 2017, 05:10:29 AM »

It's also the quality of writing.

The classic infinity engine games and more recently the Pillars of Eternity engine games are drowning in dialogue, but it's what I'm looking forward to the most.
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« Reply #619 on: March 17, 2017, 11:26:35 AM »

Nobody play skyrim for the weightless combat though, nor for the copy paste dungeon. ME 1 is fine
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