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TIGSource ForumsCommunityDevLogsTemple Raiders
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Excy
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« Reply #20 on: January 16, 2015, 04:29:26 AM »

This looks really cool! Reminds me of a 3D Spelunky Smiley Will there be enemy types?

thanks! I'm thinking about it.. I have moving hazards and stuff like swinging blade type things but I'm not sure how AI would work in a puzzle game. It's open though.
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Excy
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« Reply #21 on: January 16, 2015, 04:08:48 PM »

Update #5:

More work on the level editor, you can now simulate what happens when a trigger is on (even without having a trigger!). Also, blocks can now rotate off of triggers, which should make for some interesting mechanics...

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Excy
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« Reply #22 on: January 23, 2015, 06:40:44 AM »

It's been a while since I posted and I've had a lot of trouble with level saving WTF I lost a load of progress because I didn't save in Unity and had to remake some of the UI which sucks but it happened.

Anyway, after tons of reading up on binary formatters and XML serialization, I think I have level saving working. I can now load a level from a .trl file that's exported while someone is creating a level. The plan is to upload these somewhere and get a list using a php file. Fortunately I have experience with php so that hard part (I think) is over.

Sorry, no gifs for this post, just a small update Smiley
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Excy
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« Reply #23 on: February 05, 2015, 05:13:25 AM »

Been a while since I posted. I've got another pet project I'd been working on but I'm back to temple raiders again. I'm looking for a sound designer/artist for the audio of the game, can anyone recommend any good sites?

Also, I'm pulling my hair out about the level editor. It's really not simple at all. I'm going to get there one day but for now I'm working on getting this thing to look like an actual game, haha. Menu is being done over and I'll implement options/settings stuff like that. Hard work but fun!
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Excy
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« Reply #24 on: January 15, 2020, 11:35:06 AM »

So hey, it's been a while huh.

Anyway, I've been working on this game again and converted it from 3D to 2D. Here's a preview - more to come.



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