Thank you for the warm welcome and most importantly, your input! It really is appreciated, big time.
@Pezomi:
Hi!
There isn't very much to discuss, it seems that you have made some animations and want to make a game with it.
Well, I meant in the future, as for right now, you’re right, not much to say but I did get some neat ideas.
However, I'm interested to know what you're going to be making the game in, are you using Flash?
I am using game maker.
Have you ever made a game before?
I have made other games before, but always part of a team but I was mostly active in creating art assets.
What made you want to make one?
Hmm… that’s a good question. I’d like to make a living from it. It’d like my folks to be proud that I’ve achieved something like a great video game. I have a job but I’m working on this when I have free time.
@Metlslime:
I like the character, i don't think i've seen a toaster character before where the face is on the toast. I think the character works best when it is doing things that play off of the humor of the basic concept. For example, the crouch animation nails it. I would hope to see other abilities/animations that are cleverly tied to the concept.
Some ideas:
- upward attack: shoot the toast upwards to hit some overhead target (toast would then drop back into the toaster)
- horizontal attack: use the power cord as a whip
- if you hold the crouch button too long, the toast burns, causing smoke to come pouring out. maybe toaster guy makes coughing sounds.
- you could jump into pools of water and electrocute all enemies in the water.
I totally agree about exploiting the character more. I tweaked the jump animation and the crouch one. The crouch one lacked dynamism and the jump one wasn’t exploiting the toaster idea enough.
Here are the new versions:
Crouch:Jump:So I really liked the up attack idea and decided to give it a shot. I decided to make it a charge attack (I only read Quicksand-T’s message after!) Great minds think alike I guess!
It doesn't go too far up but that's easy to fix. I just wanted to show you idea behind it.
As for the whipping idea, it’s a good idea. The thing is, I want the toaster to use a ranged attack like in mega man, not a melee like attack like with Zero. I also feel that, gameplay-wise, it’s more interesting to shoot things than to whip them like in Castlevania. I might implement the chord as a weapon you acquire after defeating a boss however (like a sub-weapon). I’d be great if all my sub-weapons could be toaster-related (I hadn’t thought about that before reading your message). Same thing with the water, I find it would be too limited of a use (wouldn’t be used often enough to warrant making a sprite/coding it). Keep your ideas coming though! Won’t be easy coming up with new ideas for all sorts of attacks!
For the walking animation the problem with the arms is that they move in the same direction as the legs. When the leg steps out, the arm also stretches out. Normally it would be opposite, when your leg stretches out your arm is behind you on that side.
I like the idea behind the main character though! Keep on going with it!
Hmm… I might have gotten confused here. I’ll look into it, thanks.
@bdsowers:
Here are some ideas to tweak the animations a little:
- For the walk cycle, rotate his body a little.
- Add a little 'bob' to the idle animation. Right now it's a bit static.
- You really need some animation where the toast pops out of the toaster for a brief while. I was hoping the jump would include that.
Good idea for the walking cycle. It is missing something.
As for the idle, it’s missing something, true. Not sure about the bob though, I’ve already used that in the new crouch animation (see above). Let me know if you have other ideas.
The new jump animation does the bread thing you mentioned.
If you're not confident programming, do you need to program? Have you considered GameMaker or something similar? Or modding some sidescroller? Not sure what's out there, but I would imagine there's something...
Yup, using game maker.
For enemy robots, maybe other household appliances? Why not watch Brave Little Toaster for some inspiration?
I’ve never heard of that show.
The thing is, I want the stages to be themed related. So, I’d need to think of household appliances related to each specific stage.
For example: let’s say the stage is water based, I’d need household appliances that I could turn into enemy robots. I’m open to the idea but it’s just finding enough enemies you know.
@Quicksand-T: Added!
@Trev:
You could plug into electrical outlets to get health.
I like that a lot. Electricity definitely needs to be there somewhere in the game mechanics.
If you take damage, the bread falls out and you have a count-down to retrieve it.
Hmm… you mean like in Yoshi Island? I didn’t like that mechanic much… just a question of taste though (also, it might be because of that annoying baby crying sound). I’d rather use a life bar for now. But, as I said, always open to other ideas.
Maybe you collect different types of bread for different power ups!
Rye to jump high. Bagel for further dash. Whole-grain for extra health. Invincible grilled-cheese mode.
Good idea, harder to implement. See, spriting a bagel would work but I’d need to use varieties of bread which are instantly recognizable. Rye and whole-grain would be hard to identify I think, what do you think?