Day 9th:@Nachobeard & Trev:
Hello fellow Toasters.
I’ve been thinking a lot about level design these days. I’m slowly getting closer to designing the actual design of the level. I need to identify everything I’ll need in order to do so. Some sketches:
Toilet Guy’s stage will be filled with pipes and water. Since water is going to be harmful for Pan (the toaster), this offers a fertile ground for all sorts of hazards. Also, bubbles to jump on.
One of the “sort of” official enemy is the “Pyranax”, a mechanical fish which jumps out of the water to grab a bite of Pan. The sketch is done but you’ll need to be patient until the pixel is.
I’m also pondering as to what Toilet Guy’s pattern could be. I’ve never had to think about that sort of thing before, so it’s a nice challenge.
I also had a go at the design for Toilet Guy,
it’s still wip though but to give you an idea:
The weapon you acquire by beating Toilet Guy is the turdpeedo. It’s also a weapon Toilet guy will be using as part of his pattern:
As a weapon you can use, it will be your slow and costly (albeit powerful) weapon.
Kickstarter: (trying to put this in bold as I realize this doesn't interest everyone).
I’m also starting to count how much a musical score is going to cost me (I want exclusive rights). It’s ramping up pretty fast and it’s something I need to take into consideration for the Kickstarter.
What I find particularly difficult is setting up a basic price for the game. On one end you don’t want to ask too little and look cheap and on the other end you don’t want to charge too much and be hacked to death (and rip people off).
It’s still very early too think about that but I need to take this into consideration to cover my future expenses, plan ahead if you will.
I’m also interested in what you would have in mind for the stages of the game.
For instance, one of the stage is: Bathroom: Toilet guy.
What I’m basically looking for are parts of a house with related boss.
For example:
Kitchen: Blender Guy
Garden: Lawnmower guy
Etc…
It can be anything like a bedroom, a living room, the computer room (office)…
I’d like for people to pitch in about this. I’ll eventually be picking my robots roster, I’d like to be eight in total.
Gameplay change.
I changed the function of butter. Instead of being a currency, it will fill up your butter meter. Butter is spent to use special weapons. In Mega Man, you would select your special weapon and they would each have their own supply. In STG, you have only one supply of liquid butter and using any of the 8 special weapons will deplete that supply, to give you an idea:
(look at the animation of the liquid, didn't take me long to do but I think it's a nice touch
).
Now you might be wondering, won’t that mean that you`ll always run out of butter? Nope. Part of your butter will regenerate over time (much like mana in most rpg games). Not all of it though, but part of it.
I find that using butter as part of this mechanic is much better than my other idea.
Aaaaaaannnnd, that’s it! I’m glad of today’s progress.
I'm still looking for a programmer and I'm starting to think this might turn out to be more problematic than I had planned. So if you're interested, PM me! I don't bite and I'm open to negociation.