@Osteel: Yeah, I had thought of coffee too. :coffee:Coffee is actually an item in the game so it would further class with the theme of nutrients. Thanks for the suggestion though.
@io3 creations: Your scientific approach to this is accurate but to me fat doesn't convey speed (even though technically, you do use your stored fat for calories).
It can be helpful to be familiar with the programming aspect. Of course, being able to write code is great ... especially, if unexpected things happen and you can't or don't have to rely on a programmer. But at the minimum, if you understand how things work then you can adjust and fine tune certain things yourself.
Definitely. I need to know the basics so I can at least modify existing code to my liking for sure.
In other news, I've found a programmer now who's really committed and willing to invest 30 hours a week in coding the game. We'll see how that goes.
In order to make things easier and more understandable, I've written a glossary of terms for the game along with pictures to indicate what's what, here's an excerpt (you'll notice everything is neatly organized in alphabetical order):
Battery: The battery is the energy bar of Pan. Every time a battle card is showed, energy is depleted from the Battery. It is the equivalent of the liquid butter but for energy. The battery is filled up every round. So basically, it’s always full when it’s Pan’s turn to act or defend.
Battle Cards: A battle card is essentially a vocabulary card. Each vocabulary card in the game has two ratings: the energy rating and the attack power rating. The energy rating is displayed under the lightning bolt icon on the card while the power rating of the card is displayed under the knife icon of the card.
a) Energy Rating: Every time a card is displayed during the 2nd stage of battle, energy is spent. Is the energy rating of the card is 4, than 4 units of energy are spent from the battery. The player can only attack for as long as he has energy. If he runs out of energy, the 2nd stage of battle ends and we automatically move on to the 3rd stage where the attack is triggered.
b) The power rating: Every time a card is guessed correctly, the power rating of the card is added to the battle score. If the player guesses correctly cards with the following power rating: 5, 3, 1, 2 and 6, his Battle Score adds up to: 17. This is the final damage output of his attack.
Battle Score: The battle score is the added power rating of all the battle cards. See battle cards for more information.
Battle Phase: The battle phase is where combat takes place. It is separated in rounds.
Battle Stages: When it’s Pan’s turn to act, the player proceeds through a few stages before performing his attack in an attempt to destroy his opponent.
1st stage: The player selects one of the attacks available.
2nd stage: The timer (the clock) starts counting down while the first vocabulary card is displayed. The player then needs to type the correct answer for the card. For more information about this stage, see the “Battle Card” for more information about this.
3rd stage: Pan’s attack is triggered. The damage done will depend on his Battle Score.
Burned: One of the four status effects. Deals a 10% of damage Pan received in the turn he got burned.
For example:
If Pan gets burned by an attack that does 50 damage, he will take 5 points (10% of the 50 damage) each turn until he dies, uses an time or the battle ends.
Butter-Fly: Butter-Fly is the companion of Pan. He provides information about the game. His role is similar to Navy in Zelda.
Clock: The clock appears during the second stage of the battle. Normally, Pan would compare his speed to the foes to determine how much time he has to guess words. In the case of the demo however, we’ll just set for 30 seconds.
Experience Points (XP): Every time a foe is destroyed, Pan earns XP. Once he reaches enough XP, he gains a level. Certain performance in battle can increase the % of experience received in battle.
Exploration Phase: The game begins as an Exploration Phase. This is where the player tries to find the boss of a labyrinth and kill it to beat the dungeon he’s exploring. During the exploring phase, there is no combat. The player can check his inventory and journal (game menu) at will.
Fibre: The Fibre score represents Pan’s resistance to damage and various status effects.
Foe: I refer to the term “Foe” when talking about enemies. More than one foe can be present in battle.
Hell drier: The Hell Drier is the foe in the demo. His stats are important to know.
It has a Resistance of: 2
It has an HP: 12
It has two attacks:
a) The rocket launch:
b) The smelly breath:
Keys: Keys are symbolic units of progress. You can use keys to unlock progress in the Progress Tree.
Level: Level is an abstract measurement which represents how powerful Pan is. The more level he has,
the more he has access to abilities in the Progress Tree. Keep in mind that Pan’s stats do not increase on their own. Only unlocking passive bonuses in the Progress Tree allows Pan to become stronger.
Kung Punch: The only attack available in the technical demo.
Liquid Butter: Liquid butter is the health bar. If Pan runs of liquid butter, he dies. The liquid butter decrease every time Pan is damaged.
Journal: The journal refers to the game menu. It’s just like pressing start in most games. This is where the player can access his inventory, spend skill points in the progress tree, review vocabulary cards and so on.