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TIGSource ForumsCommunityDevLogsSuper Toaster X: Learn Japanese RPG: Devlog 99: Resource Management
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Author Topic: Super Toaster X: Learn Japanese RPG: Devlog 99: Resource Management  (Read 78323 times)
Osteel
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« Reply #480 on: May 24, 2016, 07:46:40 AM »

I haven't read everything, but maybe it doesn't have to be a nutrient exactly? When I think of people being all speedy, I think caffeine.  Coffee
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io3 creations
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« Reply #481 on: May 24, 2016, 11:16:13 AM »

@zizka
My first impression is that you need sugar for muscles to be move (and quickly) but that also relates to energy.  So, it might depend on what energy and speed actually mean.  Does speed go down after a while or is it maintained?  If speed is maintained, then muscle amount would also need to be considered.  Perhaps fat could be for energy (stored) and sugar for speed (quickly available). 


It can be helpful to be familiar with the programming aspect.  Of course, being able to write code is great ... especially, if unexpected things happen and you can't or don't have to rely on a programmer.  But at the minimum, if you understand how things work then you can adjust and fine tune certain things yourself.

You can also visit the "official" Unity tutorials.   The main Unity tutorials page is here: https://unity3d.com/learn/tutorials   but you probably want to focus more on the scripting aspect to start with:  https://unity3d.com/learn/tutorials/topics/scripting

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6. The book then talks about the Integer types. This is something I didn’t really understand. If integer can go from -2 billion to 2 billion, what’s the point of using different types of integer?
If I recall correctly, that's related to memory usage. Especially, back in the days when resources were more limited but even now there can be situations where such optimizations can be beneficial.
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Zizka
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« Reply #482 on: May 25, 2016, 03:59:55 AM »

@Osteel: Yeah, I had thought of coffee too.  :coffee:Coffee is actually an item in the game so it would further class with the theme of nutrients. Thanks for the suggestion though.

@io3 creations: Your scientific approach to this is accurate but to me fat doesn't convey speed (even though technically, you do use your stored fat for calories).

Quote
It can be helpful to be familiar with the programming aspect.  Of course, being able to write code is great ... especially, if unexpected things happen and you can't or don't have to rely on a programmer.  But at the minimum, if you understand how things work then you can adjust and fine tune certain things yourself.

Definitely. I need to know the basics so I can at least modify existing code to my liking for sure.

In other news, I've found a programmer now who's really committed and willing to invest 30 hours a week in coding the game. We'll see how that goes.

In order to make things easier and more understandable, I've written a glossary of terms for the game along with pictures to indicate what's what, here's an excerpt (you'll notice everything is neatly organized in alphabetical order):

Battery: The battery is the energy bar of Pan. Every time a battle card is showed, energy is depleted from the Battery. It is the equivalent of the liquid butter but for energy. The battery is filled up every round. So basically, it’s always full when it’s Pan’s turn to act or defend.

Battle Cards: A battle card is essentially a vocabulary card. Each vocabulary card in the game has two ratings: the energy rating and the attack power rating. The energy rating is displayed under the lightning bolt icon on the card while the power rating of the card is displayed under the knife icon of the card.
a) Energy Rating: Every time a card is displayed during the 2nd stage of battle, energy is spent. Is the energy rating of the card is 4, than 4 units of energy are spent from the battery. The player can only attack for as long as he has energy. If he runs out of energy, the 2nd stage of battle ends and we automatically move on to the 3rd stage where the attack is triggered.
b) The power rating: Every time a card is guessed correctly, the power rating of the card is added to the battle score. If the player guesses correctly cards with the following power rating: 5, 3, 1, 2 and 6, his Battle Score adds up to: 17. This is the final damage output of his attack.

Battle Score: The battle score is the added power rating of all the battle cards. See battle cards for more information.

Battle Phase: The battle phase is where combat takes place. It is separated in rounds.

Battle Stages: When it’s Pan’s turn to act, the player proceeds through a few stages before performing his attack in an attempt to destroy his opponent.
1st stage: The player selects one of the attacks available.
2nd stage: The timer (the clock) starts counting down while the first vocabulary card is displayed. The player then needs to type the correct answer for the card. For more information about this stage, see the “Battle Card” for more information about this.
3rd stage: Pan’s attack is triggered. The damage done will depend on his Battle Score.

Burned: One of the four status effects. Deals a 10% of damage Pan received in the turn he got burned.
For example:
If Pan gets burned by an attack that does 50 damage, he will take 5 points (10% of the 50 damage) each turn until he dies, uses an time or the battle ends.

Butter-Fly: Butter-Fly is the companion of Pan. He provides information about the game. His role is similar to Navy in Zelda.

Clock: The clock appears during the second stage of the battle. Normally, Pan would compare his speed to the foes to determine how much time he has to guess words. In the case of the demo however, we’ll just set for 30 seconds.

Experience Points (XP): Every time a foe is destroyed, Pan earns XP. Once he reaches enough XP, he gains a level. Certain performance in battle can increase the % of experience received in battle.
Exploration Phase: The game begins as an Exploration Phase. This is where the player tries to find the boss of a labyrinth and kill it to beat the dungeon he’s exploring. During the exploring phase, there is no combat. The player can check his inventory and journal (game menu) at will.

Fibre: The Fibre score represents Pan’s resistance to damage and various status effects.

Foe: I refer to the term “Foe” when talking about enemies. More than one foe can be present in battle.

Hell drier: The Hell Drier is the foe in the demo. His stats are important to know.
It has a Resistance of: 2
It has an HP: 12
It has two attacks:
a) The rocket launch:
b) The smelly breath:

Keys: Keys are symbolic units of progress. You can use keys to unlock progress in the Progress Tree.

Level: Level is an abstract measurement which represents how powerful Pan is. The more level he has,
the more he has access to abilities in the Progress Tree. Keep in mind that Pan’s stats do not increase on their own. Only unlocking passive bonuses in the Progress Tree allows Pan to become stronger.

Kung Punch: The only attack available in the technical demo.

Liquid Butter: Liquid butter is the health bar. If Pan runs of liquid butter, he dies. The liquid butter decrease every time Pan is damaged.

Journal: The journal refers to the game menu. It’s just like pressing start in most games. This is where the player can access his inventory, spend skill points in the progress tree, review vocabulary cards and so on.
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Zizka
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« Reply #483 on: June 08, 2016, 03:10:16 AM »





1 & 2: Those are your two available attacks so far (more will be available later). Each attack has gives properties to the cards they are assigned to.

3: Displays all available information about the selected card. When you have vocabulary, you will also have the word put into a sentence to give extra meaning to the word.

4: This is the card pool: all of the cards you have collected so far. You assign each one of those cards to your abilities, whether it's offence or defense. Keep in mind that each ability has a limited amount of card slots so you have to choose wisely when deciding which card you want to assign to which ability!

5: The available card slots and the cards equipped to each ability. You'll notice the Punch has 5 slots while the whip has 4. You don't have to use all slots but linking fewer cards means you won't have as many cards to guess in battle, which will make your attacks weaker. This allows player to focus on the amount of cards they want to learn. The more cards are linked, the greater the challenge but the greater the reward!

And now the graphics:

New Defense, the Nuclear Shield:


New interactive button:


New attack selection animation (the previous one was too subtle):


The chest:


Battle transition:


New game file icon:


Attack Phase:


Defense Phase:


XP bar:




Foe health bar (new):


Human Pan (before transformation):



There are also other minor things but there would be little point in sharing them.

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JobLeonard
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« Reply #484 on: June 08, 2016, 03:14:50 AM »

Nice update. Maybe try lifting the fists on the "defense" image a bit so it covers his face more? Now at first glance I thought he was biting his nails because he's scared Wink
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Zizka
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« Reply #485 on: June 08, 2016, 03:16:17 AM »

Oh yes sure, that'd take a minute to do. Thanks for commenting.  Hand Thumbs Up Right

Also, the website is slowly taking shape:
http://www.supertoaster-x.com/
« Last Edit: June 08, 2016, 03:45:12 AM by Zizka » Logged

Zizka
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« Reply #486 on: June 11, 2016, 05:10:20 AM »

So quick question. I'm preparing for my KickStarter and I want to have this update system where Pan has different expressions depending on the amount reached so far in the KS. I've just begun this morning:



Basically, I'm looking for ideas of other ''states''. The ''tiers'' are the following (each tier being revealed as the amounts are reached):

1,000 - Ok
2,000 - Ok
4,000 - ?
6,000 - ?
8,000 - ?
10,000 -?
12,000 -?
15,000 -?

So I'm basically looking for 6 other things. I'm thinking of Pan in a spa with some ''bread women'', Pan driving a luxury car... but I don't have a lot of ideas besides that. I thought I'd brainstorm with you guys.
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io3 creations
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« Reply #487 on: June 13, 2016, 09:21:28 AM »

Sounds like those tiers are not related to Stretch Goals or Backer Achievements (200 tweets, facebook likes, etc) but mainly about the total amount pledged. 

If that is the case, then the main theme of the images wouldn't have to be related to the game upgrades but could be mainly about money.  Here are some quick ideas that expand on what you started as the pledged amount increases:
Initially, one "bread woman" in a spa
Tourist:
-visiting a famous monument (pyramids, Eiffel tower, Great Wall of China)
-riding an animal (real or imaginary)
-lying on the beach or doing something in the water (swimming, surfing, snorkeling)
More "bread women" e.g. on a private yacht
Taking a private jet or a space flight to:
-near Earth orbit
-the Moon
-Mars
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Zizka
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« Reply #488 on: June 14, 2016, 12:05:57 PM »

Ladies and gentlemen, we have a demo.

You can thank the programmer for that who’s really been putting in the hours and releasing v.0.15 which we agreed was developed enough for release. It is, of course, a technical demo. The idea is to introduce the concept to players in order to polish it before we settle on that technical aspect of the game. So basically, the objective is get as much as player feedback as possible and think the core now so we can move on from there.

People who give in-depth feedback will be rewarded as an iconic appearance in the game.



So what sort of feedback are we looking for?

The short answer is: just about anything as long as it’s explained.
Identifying what you liked will allow us to determine the strong points which could be developed
further (continue in the same direction).

Identifying what you didn’t like will allow us to change and make modifications to improve and make things better.

Finally, reporting bugs goes without any further explanation.

Click the picture to download the game.



TT.



@io3:

Thanks for your suggestions, here are my comments:

Quote
-visiting a famous monument (pyramids, Eiffel tower, Great Wall of China)
-riding an animal (real or imaginary)
-lying on the beach or doing something in the water (swimming, surfing, snorkeling)


For these two, I don't find them money related.

Quote
More "bread women" e.g. on a private yacht
Taking a private jet or a space flight to:
-near Earth orbit
-the Moon
-Mars

I like the yacht with female breads though!  Coffee

Latest update about this:
« Last Edit: June 16, 2016, 12:08:14 PM by Zizka » Logged

alvarop
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« Reply #489 on: June 14, 2016, 12:13:00 PM »

Is this the return of VREC? (I might record a video of me playing it, if you want some video feedback Zizka).
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Zizka
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« Reply #490 on: June 14, 2016, 12:14:59 PM »

Well, people are not into VREC but I would certainly like to see a video however. I would of course test whatever game you have if you want.
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« Reply #491 on: June 14, 2016, 12:20:59 PM »

Hehe yeah it was a figure of speech. I'll play and record it later today / tomorrow.
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« Reply #492 on: June 14, 2016, 01:56:38 PM »

What's going on with the pixel size? Which resolution do i have to select to get an integer zoom factor (square pixels)?
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« Reply #493 on: June 14, 2016, 05:16:21 PM »

What platforms? I'd love to play it, but I want to see if I can first.
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« Reply #494 on: June 14, 2016, 06:13:12 PM »

The file name is Super Toaster v. 015 Windows.zip
It works on a system that contains one of those words.
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« Reply #495 on: June 14, 2016, 10:20:41 PM »

Hi! I've been stalking this thread for while now and I'm pretty confused about the whole new programmer situation. What happened to Sahand? Hope nothing bad happened to him  Waaagh!
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Zizka
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« Reply #496 on: June 15, 2016, 02:27:08 AM »

@zorg:
I don't understand the interger zoom factor but then again I suck at programming. I've asked the programmer last night, I'll let you know as soon as I know.

@alvarop:  Cheesy Behave you.

@Crabby: Yes, it's windows. But there's also a Mac OS version available which I didn't post yet so you're question is still valid!

@Narrowisms: Oh no, Sahand is fine. We're in good terms and everything don't worry. He didn't have an emotional attachment to the game anymore and wanted to leave which is totally fine. He's a gentleman.
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« Reply #497 on: June 15, 2016, 02:56:19 AM »

Niiicceee. I'm hype for the mac demo so I can finally test this game out!  Smiley I'll always remember Sahand...
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Zizka
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« Reply #498 on: June 15, 2016, 02:58:22 AM »

Oh it's already done. I just didn't post it yet, keep forgetting about the Mac People  My Word!.

Here's the link:
https://www.dropbox.com/s/x8mv41bclt1xzcy/Super%20Toaster%20v.%2015%20OS%20X.zip?dl=0

Nope, just one programmer.
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« Reply #499 on: June 15, 2016, 03:02:57 AM »

Been chatting recently with your composer, Tony. He's a cool dude. Reading the devlog makes me think that y'all are equally friendly. Following this both cuz I'm interested in the game, and cuz I'm loving the team. Good luck, gents! I'll play the Mac version soon!
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