Alright so:
First of all, to thank you for the constructive criticism (which is very hard to come by), I've made a little cameo of you:
Point by point:
From the start, There doesn't seem to be a great deal of emphasis on how to begin the game. I would possibly get rid of the 'Hint!' box on the left as it makes the main menu feel off balanced and focus on the 'Visit Sensei' option.
That's already done. I talked about that with Jeff during the last meeting. Here's what I'll replace it with:
Basically, story mode (which will replace explore) will be locked on your first visit. If you try to select it the padlock will say that you should visit sensei first then unlock. Sort of like a safeguard measure if you will.
From the 'Visit Sensei' menu there doesn't appear to be a way to return to the main menu, I would have assumed Backspace or Escape would work but it should certainly be clearer.
I think it be better to show the entire list of rounds, there is a lot of empty space that can be used and it would give me a better sense of how many rounds are available.
The rate at which the text is displayed is probably too slow.
Some of the icons are misaligned on my screen
The GUI feels un-intuitive, The majority of people read Left-Right and than Top-Bottom whereas in the training exercises I'm forced to read the prompt in the centre of the screen before looking above to select an answer. I think it would be better to swap these or move the answer selections to the bottom of the screen
I've added this to the to do list for next build.
The 'bouncy' animation of a hand pressing a button is very distracting, from reading a few series of text boxes, I already understand how to continue to the next text box. The animation makes it very difficult to focus on the text.
True. Would you recommend moving it in a spot where it is doesn't distract from the text? Remove it after the first time? I haven't decided on how to handle this one.
Personally I found the music was too much, especially when I'm trying to focus on the game so I muted it.
"Too much" in which way? Would you recommend something more "calm"? Less upbeat?
What is the '2' in the top-left of all the cards for?
That's the "Power Rating" of the card. This will be explained in "story mode". It's not important in sensei mode. I'll hide it in sensei mode in the next build as it's not important, good point.
Whenever I read a Hiragana character and know the answer, the majority of the time is spent wasted trying to work out which arrow/WASD key correlates to the character. I'm sure I would get used to this and remember the positions but I think it would be better if the characters were either aligned to the shape of the arrow/WASD keys (in a sort of pyramid shape) or you could simply re-map the keys to the numbers on the keyboard. A WASD style control is perfectly appropriate for a game 2D top-down game where each directional key corresponds to the direction your character will travel. In this context it doesn't feel like the best choice.
Good point. We should remap it to ASDF or something more logical. Added to the list as well.
What is the little character that runs across the boxing ring between rounds and vanishes?
She's telling you what round you're at.
The scrolling text is distracting in round 14, at this point I started to lose interest in the game as I felt like I was just constantly guessing and any form of memorisation was based on brute force. It's a huge leap to go from Hiragana straight to Kanji Vocabulary, completely skipping Katakana, Radicals and Kanji themselves.
I want to add katakana to the next build as well. I'll discuss this with Jeff. Radicals will be more difficult as it doesn't fit in the scope of the game. Normally in sensei mode, you're shown the words you'll be asked before the round.
This being said, even if you know katakana, it won't help much when you come to kanji. This being said, we should focus on single word kanji first.
Alright, that's about it. It's all in Jeff's hands now and I'll keep you guys updated when the new build is ready. I really want these changes to be in asap though so I'll make sure to spur him into action
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