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TIGSource ForumsCommunityDevLogsThe house near the lake I never knew. (devthred)
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Author Topic: The house near the lake I never knew. (devthred)  (Read 13071 times)
policedanceclub
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« on: February 01, 2009, 08:37:37 AM »

This is a useless devthread for a game I hope to finish soonish.

These two screenshots are how the game currently looks ingame.






Test map featuring sexy gradient.



Currently you can run and jump around, climb some ladders, etc.
I dont know what the hell the game is going to be about yet, but I have a few ideas.

I dont have much to show yet, but I'll keep you guys posted when something gets done.
Hopefully this will be finished in a week or two.
« Last Edit: February 01, 2009, 08:57:38 AM by Matias Kallio » Logged
One of the Beatles
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« Reply #1 on: February 01, 2009, 08:44:22 AM »

Looks like fun.
Have you got the character sprite animated ? he looks cool.
Also, what is that pink thing in the test map (not the ladders  Tongue)?
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Mr. Yes
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« Reply #2 on: February 01, 2009, 08:45:39 AM »

Looks very nice! The clouds (those are clouds, right?) seem to stand out a lot, though. Perhaps make them a bit transparent?
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One of the Beatles
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« Reply #3 on: February 01, 2009, 08:51:48 AM »

Looks very nice! The clouds (those are clouds, right?) seem to stand out a lot, though. Perhaps make them a bit transparent?

that.
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policedanceclub
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« Reply #4 on: February 01, 2009, 09:03:29 AM »



Much better now, thanks!


If there are any pixel wizards here who could help me out with the climbing animation, I would love you.
I just cant get it right myself, so help would be much appreciated.

Please save me!
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Gr.Viper
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« Reply #5 on: February 01, 2009, 09:12:06 AM »

The gardient seem upside down to me Concerned

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Now in his mid-forties and still unusual Hubert had learnt many important things, when he was young... ...most importantly, that sanity is a compromise.
One of the Beatles
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« Reply #6 on: February 01, 2009, 09:16:28 AM »

It makes a whole lotta difference.  Smiley

As to the direction of the gradient, it doesn't need to be realistic. I think it can be 'wrong' for artistic purposes. I mean, if Matias likes it better like this...
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Mr. Yes
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« Reply #7 on: February 01, 2009, 09:25:05 AM »

I like the idea of the background becoming lighter as you ascend. It sort of gives you a feeling of progress, you know?
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policedanceclub
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« Reply #8 on: February 01, 2009, 09:25:58 AM »

What Mr.Yes said.


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One of the Beatles
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« Reply #9 on: February 01, 2009, 09:27:02 AM »

It gets kind of dreamier in my opinion. and that's cool. Cool
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Gr.Viper
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« Reply #10 on: February 01, 2009, 09:35:41 AM »

Ascending into the light, you mean? I get the idea Smiley
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Now in his mid-forties and still unusual Hubert had learnt many important things, when he was young... ...most importantly, that sanity is a compromise.
The-Imp
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« Reply #11 on: February 01, 2009, 09:45:55 AM »

God damn that's lookin' mighty fine.
WizardHand Thumbs Up Right

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increpare
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« Reply #12 on: February 01, 2009, 09:48:57 AM »

what's with the dude's head?
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policedanceclub
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« Reply #13 on: February 01, 2009, 09:53:29 AM »

What do you mean stephen?
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Vylaroth
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« Reply #14 on: February 01, 2009, 10:19:03 AM »

What do you mean stephen?

I think he means that the character's head is kind of hard to read; what's eyes, what's nose etc.
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increpare
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« Reply #15 on: February 01, 2009, 10:34:50 AM »

I think he means that the character's head is kind of hard to read; what's eyes, what's nose etc.
yes, that.  i had found it really...disconcerting...especially the brownish pixel in isolation near the top-left.  I think it fits reasonably well with the art style as a whole (which I find difficult to settle on my feelings for (which is probably not a bad thing...)), but I thought I'd mention it anyway.

Also: I do like the gradient(I mean the original one; I don't know if I have any especial feelings as to its value over the inverted one presented later).
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Super-Dot
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« Reply #16 on: February 01, 2009, 05:41:15 PM »

The concentric squares on the blocks, block variation, selective grass, flat swirly clouds, and a few other things all seem to be heavily inspired by Fez. Tongue
« Last Edit: February 01, 2009, 05:50:39 PM by Super-Dot » Logged

Kelsey Higham, student at SJSU
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« Reply #17 on: February 01, 2009, 05:51:13 PM »

Still looks nice from the last time I saw it!

But, a question that was forgotten:
Also, what is that pink thing in the test map (not the ladders  Tongue)?

That little flag with the pink !, what was that?
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sereneworx
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« Reply #18 on: February 01, 2009, 10:12:27 PM »

It's so.... pretty.  Addicted
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policedanceclub
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« Reply #19 on: February 01, 2009, 10:14:06 PM »

The concentric squares on the blocks, block variation, selective grass, flat swirly clouds, and a few other things all seem to be heavily inspired by Fez. Tongue

Ha ha, pretty much yeah.

But, a question that was forgotten:
Also, what is that pink thing in the test map (not the ladders  Tongue)?
That little flag with the pink !, what was that?

It's a secret.

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