So, Where to begin?
Phantasm is an Idea I've been building upon for a fair bit of time now. The idea is to tell this incredibly dark, oppressive, depressing story of loss and betrayal while filtering it through an obnoxiously cartoony world. The game would take players to a variety of locales, each featuring different art styles.
Phantasm will feature duel screens, similar to how it would look if it was running on DS hardware, though almost no attempt would be made to integrate any touch screen functionality. The two screens are there simply to reduce clutter and provide easy menu access.
Battles will feature something I'd like to call the
ENCOUNTERMELODY!When attacking as Bob (our protagonist here) the game will prompt you to enter a series of button presses with relation to the background music, basically having you play along. The better you play, the more effective the attack. There will also be a decent number of party members to assist Bob over the course of the game. You're only allowed to have one out at a time and they can not use the Encountermelody system. However, they do each possess unique skill sets, something Bob lacks. He is entirely reliant upon them for almost anything outside of regular attacks.
Right now though, before any real production begins, I'd like to get an informational Wiki set up to better organize my ideas/provide easy access for developers. If there's anyone who'd be willing to help me out with that, it'd be much appreciated, as it would help things run much more smoothly.