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RujiK
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« Reply #121 on: September 09, 2015, 07:00:36 AM » |
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Video cannot be played because the file is corrupt...
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« Reply #122 on: September 10, 2015, 04:49:42 PM » |
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sorry, just have to use your imagination
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bsp
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« Reply #123 on: September 26, 2015, 10:23:35 AM » |
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been reworking lighting a lot and it is turning out nice. will show later everything looks so desaturated in Chrome : (
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« Reply #124 on: September 27, 2015, 04:04:54 AM » |
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sorry for the banding (that is also dynamic wind and my accurate system clock time when I recorded this gif)
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Echelon5
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« Reply #125 on: October 18, 2015, 05:03:15 AM » |
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Been playing immersive sim games for 20 years, so it's always nice to see indie devs take some inspiration from the best genre ever! This is looking really slick, I hope the project hasn't stalled.
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« Reply #126 on: October 19, 2015, 10:26:18 PM » |
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Hi echelon no, it hasn't stalled. just mulling over some important environment decisions regarding the overall space habitat
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Bluebutton
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« Reply #127 on: October 29, 2015, 02:15:29 PM » |
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I actually can't wait to play this. SO much cool tech going on in addition to the awesome world.
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« Reply #128 on: December 15, 2015, 10:49:52 PM » |
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from an angle you'll never see still alive, late October and November weren't that great of months but progress continues
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NoLocality
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AssetsAssetsAssetsAssetsAssets...
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« Reply #129 on: December 16, 2015, 08:58:38 AM » |
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Wow.
Just discovered this and read through the logs. Not much I can say that hasn't already been said aside from I really really really want to play this.
Keep at it sir and great job!
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RujiK
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« Reply #130 on: December 16, 2015, 09:41:57 AM » |
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How does one grow plants in space?
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« Reply #131 on: December 16, 2015, 12:10:02 PM » |
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Wow.
Just discovered this and read through the logs. Not much I can say that hasn't already been said aside from I really really really want to play this.
Keep at it sir and great job!
thanks a lot. How does one grow plants in space?
with a lot of technology. don't worry :0)
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« Reply #132 on: December 18, 2015, 02:14:43 AM » |
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picked up the ultimate rope editor and it is nifty. I'm using our drag interact in this to just uh, drag it around
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Satori4
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« Reply #134 on: December 25, 2015, 05:41:56 AM » |
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it's looking very nice)
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@satori4
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« Reply #135 on: December 29, 2015, 06:05:33 AM » |
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thanks unity beta released some new image effects and the screen-space reflections (SSR) turned out pretty nice. better than ones I've used from the asset store
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Ayrik
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« Reply #136 on: December 29, 2015, 09:38:33 AM » |
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This game looks amazing. Nice work!
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RujiK
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« Reply #137 on: December 30, 2015, 08:46:24 AM » |
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This game needs drawers/cabinets you can pull open like in penumbra/amnesia. I love snooping around.
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« Reply #138 on: January 01, 2016, 07:50:00 PM » |
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we have that functionality already actually. here are the cabinets now also a really cool and friendly guy from a dev community we are in died today. he wrote great music and consider donating to help his family out. rest easy dude
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DireLogomachist
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« Reply #139 on: January 03, 2016, 12:36:16 AM » |
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we have that functionality already actually. here are the cabinets now Wow those shadows are amazingly sharp... Maybe an odd detail to notice but my few forays into Unity shadows was pretty bad. Is that standard or some plugin?
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Living and dying by Hanlon's Razor
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