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TIGSource ForumsCommunityDevLogsUdon Dreams ~ non-combat immersive sim on a lunar resort
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Author Topic: Udon Dreams ~ non-combat immersive sim on a lunar resort  (Read 22141 times)
bsp
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« Reply #140 on: January 03, 2016, 04:04:43 AM »

nope, nothing altered. just point light hard shadows at very high quality with 4 cascades
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jesseb
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« Reply #141 on: January 03, 2016, 02:28:28 PM »

This looks great. I'll be following.

Any idea when you'll be releasing?
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bsp
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« Reply #142 on: January 03, 2016, 07:39:55 PM »

thanks Smiley

most likely in 2018
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purplemonkey
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« Reply #143 on: January 04, 2016, 01:30:14 PM »

I've said it before and I will say it again. Those colors are on point! The game just keeps looking better and better..

most likely in 2018
Noooooo
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bsp
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« Reply #144 on: January 05, 2016, 11:20:57 PM »

thanks Smiley. I hope it doesn't take that long either, but I'd rather say a safe date

little example of a simmed property. broken glass shards now get marked as a generic "cut" tool so you may improvise if you can't find a knife/pointy thing. some unfinished balloons volunteered for the demonstration



this is a part of the high-level cause/effect system we have working and not custom scripts/triggers for each scenario like this
« Last Edit: January 07, 2016, 02:20:07 AM by bsp » Logged

RujiK
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« Reply #145 on: January 06, 2016, 08:59:00 AM »

Will the glass to space be that breakable?
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deadcast
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« Reply #146 on: January 06, 2016, 02:44:04 PM »

Will the glass to space be that breakable?

Lol nah. The glass to space will probably end up being unbreakable. So feel free to throw trash cans everywhere. B)
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Ninety
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« Reply #147 on: January 07, 2016, 01:09:15 AM »

This is still looking great Smiley Lighting in particular has come a long way. 2018 is too far away!
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bsp
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« Reply #148 on: January 07, 2016, 03:33:46 AM »

thanks!

and yeah, windows to space are not of glass but something much stronger. there may be other ways outside though, and we showed the depressurization tech a couple pages back I think :0)
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alpha_rats
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« Reply #149 on: May 23, 2016, 09:39:35 AM »

looks great! commenting to follow
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Tyrus Peace
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« Reply #150 on: May 23, 2016, 10:09:06 AM »

It's lovely to watch you build this cool environment, and I'm excited that the game itself will be built around poking around it. Well done! I flap my hands around in anticipation.
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