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TIGSource ForumsCommunityDevLogsUdon Dreams ~ non-combat immersive sim on a lunar resort
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Author Topic: Udon Dreams ~ non-combat immersive sim on a lunar resort  (Read 22142 times)
wccrawford
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« Reply #60 on: February 20, 2015, 09:47:09 AM »

Wow.  I have to say, I tend more towards construction than destruction, but the rest of the features and feel of the game are more than enough to overcome that.  Looking forward to seeing more.
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pinkduh
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ya blew it


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« Reply #61 on: February 25, 2015, 01:34:55 PM »

Hellllo. I've been messing about today with post processing volumes. We've been thinking about them for awhile. Adding a little color variation based on the environment would keep things more interesting to examine and perhaps even completely change the mood. Our main camera post color is a blueish filter but it doesn't always work great in all settings.



Those are just some quick example color filters. :D
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Cristiano Vitorino
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« Reply #62 on: February 25, 2015, 09:38:52 PM »

Makes sense, awesomely smart. I swear I moved my mouse thinking for a second I was controlling the game... Facepalm
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mushbuh
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« Reply #63 on: February 28, 2015, 03:05:04 PM »

: )
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pinkduh
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« Reply #64 on: March 15, 2015, 11:40:50 AM »

Since unity5 has been released we learned that the lighting system is a lot different and that it only semi broke the game. Sad We've long been wanting to rebuild all of the levels using up-to-date tools and making adjustments to fit the resort theme better. So we've begun the process of rebuilding all levels. I didn't think it would be that bad but once I started it really started to suck. Sad Hopefully this will only take 2-4 weeks to complete.





Looks very weird...
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pinkduh
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« Reply #65 on: March 19, 2015, 11:03:52 AM »

sick. cool. look at this. bump.



still rebuilding all of our content Sad
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Power-Fusion
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« Reply #66 on: March 19, 2015, 07:50:08 PM »



Keep up the hard work.
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Olsen
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« Reply #67 on: March 19, 2015, 08:04:38 PM »

Really love the way the camera feels in this.  I can't quite put my finger on what it is.  Some combination of lag and roll in the yaw just makes it feel connected.

Lovely unique art style too.  Keep it up!
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wccrawford
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« Reply #68 on: March 20, 2015, 06:55:06 AM »

It'll be worth it!  Keep with it!
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bsp
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« Reply #69 on: March 31, 2015, 10:44:34 AM »

rebuilding some aspects are crushing what is left of our souls, but it's still going. new work schedule started so time for us to be busy boys and start updating this again!!



since this tram station connects with the tiki hotel, we decided to theme it up as well. we like that fan shadow a lot but it currently doesn't make sense how it's cast because the light would have to be hanging low.. dont make games
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clayote
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« Reply #70 on: March 31, 2015, 01:55:16 PM »

DO WANT
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bsp
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« Reply #71 on: May 02, 2015, 08:56:02 PM »



release season 3
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gimymblert
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« Reply #72 on: May 04, 2015, 09:54:07 AM »

slurp
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bsp
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« Reply #73 on: May 08, 2015, 01:56:56 AM »

slurp n gag

making props for a little food/convenient store
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Armageddon
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« Reply #74 on: May 08, 2015, 02:46:29 AM »

40% more of what? Who, Me?
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bsp
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« Reply #75 on: May 08, 2015, 03:07:48 AM »

:0)
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bsp
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« Reply #76 on: May 09, 2015, 09:25:10 PM »


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Armageddon
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« Reply #77 on: May 09, 2015, 09:34:43 PM »

Fruit physics make me moist.
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gimymblert
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« Reply #78 on: May 10, 2015, 07:14:26 AM »

wait is that space fruit? do they grow in antigravity?
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bsp
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« Reply #79 on: May 10, 2015, 02:01:04 PM »

dont slip

they grow in vats like everything else
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