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1400943 Posts in 67839 Topics- by 61362 Members - Latest Member: slicksk8te

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TIGSource ForumsCommunityDevLogsLive on Steam - http://QuantumPilot.me -- Kill your Past Lives
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Author Topic: Live on Steam - http://QuantumPilot.me -- Kill your Past Lives  (Read 11774 times)
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« Reply #120 on: October 31, 2017, 04:16:57 PM »

The URL at the bottom is in there from the game by default - I want onlookers to always be able to see what game is being played at a glance, and I'm hoping it reinforces the name of the game. It sounds like it's not a big distractor though?
It might be one of those personal preferences.  To me it seems like an "advertisement". You know, those annoying browser pop-up windows. Grin   In the demo it's okay because it acts as a reminder.  But when I'm watching the trailer (advertisement for the game) and I see another advertisement for the game during gameplay when the eye shouldn't be distracted, then it seems strange.  I can't really recall any game that had the game's title on screen.


I'll check iMovie to see options. I saw a scrolling option but it was vertical style scrolling. I agree the fade in/out is a bit unfitting.
Is there an option to move shapes/images?  In Flash, my simplest solution was to move a dark rectangle to reveal text.  If you can add images, then the next option might be to manually enter text in a text editor and create screenshots of that.  Then add those screenshots to the movie.  Or, since there aren't a lot of text, maybe I could create something in Flash.

Cloning: :14 and :30 show the clone mimic you. It sounds like you're saying this could be exaggerated, showing more? I thought it looked fine here but I don't want to miss out if it needs further polish.
Yes, I saw those and with the text that would probably work.  But for some reason I would like to see a little longer of an enemy mirroring your shot pattern.  Perhaps, because that's what helped me to get exactly how cloning works and might be more obvious then a few shots there and there.

I'll add "Quantum Pilot" out now on Steam and Itch - with both of those being hotlinks, then?
Should I also say <- Click ->? or "Links below" too?
Yes, it's a good idea to have a (markeding term) "call to action": i.e. what you'd like them to do.  "Click" might be too general, but perhaps "Play Quantum Pilot Now" or "Check out Quantum Pilot" with arrows pointing to the links would work better>  Also add those links in the game's description.


Oh, forgot.  At the end of the trailer, it seemed like that there were a few cool looking upgrades/features.  Perhaps, you could put some text before those as well.
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quantumpotato
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« Reply #121 on: November 01, 2017, 09:53:14 AM »

At the end of the latest trailer? I show 1 additional weapon to hint there's more then end it. Is that what you meant?

Well, old trailer, but got some press anyway, cool! https://www.rockpapershotgun.com/2017/10/27/best-new-indie-games-of-the-week/#more-488757
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« Reply #122 on: November 02, 2017, 01:35:03 AM »

I absolutely love the concept! Just kept watching the trailer with my jaw dropped. Please make the game happen ! :D
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quantumpotato
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« Reply #123 on: November 02, 2017, 09:01:01 PM »

I absolutely love the concept! Just kept watching the trailer with my jaw dropped. Please make the game happen ! :D

It's out on Steam! store.steampowered.com/app/652000 Win + Mac.

Win + Mac + Linux on Itch http://QuantumPilot.me

I've been leaving the last 10% on the devlog open for trading cards + any potential bug fixes but I'm happy with the game. I hope you enjoy!
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« Reply #124 on: November 03, 2017, 06:08:53 PM »

At the end of the latest trailer? I show 1 additional weapon to hint there's more then end it. Is that what you meant?
Yes, that's the one.
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quantumpotato
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« Reply #125 on: November 04, 2017, 05:46:57 AM »

At the end of the latest trailer? I show 1 additional weapon to hint there's more then end it. Is that what you meant?
Yes, that's the one.

I've had good response to the current trailer. It's close to 60s and I've seen attention fade after -- on Steam (the primary location of the trailer) there are screenshots illustrating more weapons + modes.
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quantumpotato
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« Reply #126 on: December 05, 2017, 08:15:16 PM »

Linux 32 + 64 bit builds uploaded to http://QuantumPilot.me + Steam.

Aand a confusing Steam backend -- 64 bit build is *now* up on Steam!
« Last Edit: December 06, 2017, 09:07:03 PM by quantumpotato » Logged

quantumpotato
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« Reply #127 on: February 11, 2018, 08:10:45 AM »

Bugfix builds on Steam + Itch
Fixing a crash when Quick Restart is enabled & Show Instructions is disabled
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quantumpotato
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« Reply #128 on: March 01, 2018, 09:41:35 AM »

iOS version updated! https://forums.tigsource.com/index.php?topic=46157.msg1108468#msg1108468

Thank you to everyone who has posted here, played, shared the game and contributed.
 Toast Left
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quantumpotato
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« Reply #129 on: March 09, 2018, 01:10:27 PM »

* Fixed a recent bug where Aftermath mode wasn't unlocking correctly.
* Fixed minor weapon color glitch in Aftermath mode
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quantumpotato
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« Reply #130 on: November 12, 2018, 01:28:52 PM »

New Shuffle mode. Bullets freeze while you fire.


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quantumpotato
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« Reply #131 on: November 12, 2018, 07:58:28 PM »

New Modes + Highscores Up on Steam + Itch.
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« Reply #132 on: November 14, 2018, 07:51:38 AM »

New Weapon. I redid the MoonCutter weapon. Instead of delaying then zooming forward, it oscillates vertically. Much stronger than the previous 2 iterations.
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quantumpotato
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« Reply #133 on: November 15, 2018, 06:12:20 PM »

Bullet Collision Optimizations
Fixed Highscore typo for new mode
Out on http://QuantumPilot.me (Itch) and http://store.steampowered.com/app/652000/Quantum_Pilot/
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quantumpotato
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« Reply #134 on: April 28, 2019, 05:35:58 PM »

Updated Itch + Steam.
New bullet mechanic in Coop Shuffle.
Mouse support for Solo (Just move and click to use).
Delay Pause menu opening top prevent accidental scroll to exit game.
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