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TIGSource ForumsDeveloperPlaytestingPostal Slime [Android]
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Author Topic: Postal Slime [Android]  (Read 1623 times)
AndrewKennedy3D
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« on: January 17, 2015, 08:18:13 PM »



Intro
Postal Slime is a hybrid infinite runner / defense game where you defend a slime mailman against a variety of adventurers who are out to slay him for his XP and loot! Use a combination of taps and swipes to rack up combo points and advance to the next town! The gameplay is fast-paced and gets more hectic as a larger variety of enemies start to come after you.

Beta Participation
We would encourage anybody who wants to try out postal slime to download the beta! Currently, only Android is supported, but we will be adding iOS and Windows Phone support once the game is ready for release. API Level needs to be at least 3.0 (Honeycomb or newer). We have only tested with a screen resolution of 1920x1080, although other resolutions should work as well.

Feedback
If you would like to give us feedback, we would really appreciate it! Specifically things you liked about the game or didn't like about the game. Was the game too easy or too hard? Any weird bugs that you encountered? Whatever your feedback is, we would love to hear it!

Ways you can get in touch:
Email [email protected]
Tweet to @andrew_jk and @hyungkim7
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Devlog
You can follow the development process at our Devlog. The game is more or less finished now, but there's tons of cool gifs and other ramblings about our design processes if you're into that stuff.
« Last Edit: January 17, 2015, 10:04:16 PM by AndrewKennedy3D » Logged

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AndrewKennedy3D
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« Reply #1 on: January 18, 2015, 08:13:05 PM »

Update v0.2

Fixed a bug where you couldn't progress during the "combo" tutorial.
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AndrewKennedy3D
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« Reply #2 on: January 19, 2015, 08:32:50 AM »

Update v0.3

Fixed a bug where the slime descriptions were not showing the correct text
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AndrewKennedy3D
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« Reply #3 on: January 23, 2015, 06:26:55 PM »

Update v0.4

Added support for multiple screen resolutions (not widely tested, but should be good for 16:10 displays).

As always, let us know if something doesn't work right and we'll look into it!
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AndrewKennedy3D
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« Reply #4 on: February 09, 2015, 06:10:50 PM »

Update v0.5

It's been a while but we've been busy!

Added some last-minute art assets for advanced enemies.
Also added preliminary support for high-score sharing with Twitter and Facebook (warning: this is very WIP and untested).
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