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TIGSource ForumsCommunityDevLogsLucky Luna (formerly Cerulean Moon) is out now on Netflix (iOS + Android)
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Author Topic: Lucky Luna (formerly Cerulean Moon) is out now on Netflix (iOS + Android)  (Read 16922 times)
nachobeard
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« on: January 20, 2015, 05:18:10 PM »

After an extended development cycle, Lucky Luna is out now on iOS and Android - free on Netflix.



You might remember the game from quite a few years back.



It's a pixel art mobile-platformer with no jump mechanic, where you swipe your finger to move left and right.



Check out our release trailer




We've been collaborating with Snowman for the last 2+ years to finish off our hand-crafted story levels but more importantly add a whole new procedural mode where you descend into endlessly generated dungeons whilst completing various objectives.

Big shout out to Snowman, they've been a fantastic partner, easy to work with, super professional and just great people.






On a personal note, this feels incredibly surreal to write after all these years but I'm really happy with the game being finally done and still think it's a pretty little thing which I hope you might also enjoy.



 
Lucky Luna is out now, free on Netflix!






The official announcement tweet can be found below, RTs would be greatly appreciated:
https://twitter.com/builtbysnowman/status/1567958996337963013







That's all the news I have for you today.






I'm sorry to keep everyone who posted here waiting - I hope it was worth it!






Peace,
-nacho.
« Last Edit: September 10, 2022, 11:40:09 AM by nachobeard » Logged
lrasomattos
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« Reply #1 on: January 20, 2015, 05:58:41 PM »

Man, the gameplay idea is great! You can sure do some neat stuff! I also love the concept style.

What is the project status for now? Level design? Is there a story?
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lrasomattos
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« Reply #2 on: January 26, 2015, 07:48:56 AM »

I totaly get it!

The game looks really fun though, I like when I see the game design very focused on the platforms it is made to work on.

But it is hard to understand how the game feels through the videos. I see you have iOS beta o testflight, any plans for Google Play??
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« Reply #3 on: January 26, 2015, 08:11:51 AM »

I really hope people go apeshit! I want to play it on my phone  Mock Anger
Do make a video of that short secttion with final art Wink
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« Reply #4 on: February 06, 2015, 03:40:07 PM »

Sweet animation. The hair is really portrayed for such a small resolution. The character concept is interesting as well.  Coffee Gentleman
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Overman
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« Reply #5 on: February 07, 2015, 09:53:45 AM »

I saw screenshots from this game on reddit. The art is absolutely beautiful, and the gameplay looks interesting as well. I will have to keep an "eye" on this  Blink
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« Reply #6 on: February 07, 2015, 12:07:40 PM »

Hi, the gameplay idea sounds interesting. I'd like to give your beta a try, just sent out a request on testflight.
The pixel work is really nice, and the sprite animation is absolutely adorable.
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Moth
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« Reply #7 on: March 12, 2015, 07:47:08 PM »

The art's absolutely beautiful and I really like your approach to movement. The best digital pad I ever used was Sonic 2 on iOS, and I think it's still a long ways from ideal (not to say the porter didn't do a good job) so I'll be excited to give this a try.

I hope you persevere even if the initial response isn't the most immense it can be.
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« Reply #8 on: March 12, 2015, 09:26:08 PM »

I already commented on your indieDB, but hell why not here too.

The concept is great, it gives a lot of flexibility and room for precision, which I have yet to see on a mobile platformer. That, and the current art is fantastic. Keep at it!
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arrebeat
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« Reply #9 on: March 13, 2015, 03:25:22 PM »

Oh man, I can't wait for the gameplay video! I mean, I've already watched the one you got explaining the mechanics and lore and it's fantastic, but can we expect this new video to feature the new art style? Please say yes! Gomez
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« Reply #10 on: March 13, 2015, 10:59:14 PM »

I like the idea behind the control system a lot looking forward to giving it a try. New art's looking good too
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« Reply #11 on: March 14, 2015, 02:56:33 PM »

I did not see any jumping in that new video. Do you get jump power later in the game?
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« Reply #12 on: March 14, 2015, 11:34:49 PM »

Zorg, I saw in a Youtube comment he mentioned that the jump mechanic was actually taken out altogether. I think it's a bold move, I'm excited to see what is done with more focus on downward movement. Looks great as usual, can't wait to play!
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« Reply #13 on: March 15, 2015, 05:53:54 AM »

This is really sweet. Awesome idea.
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« Reply #14 on: March 15, 2015, 10:59:07 AM »

Really liking how you approached controls for this OP
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« Reply #15 on: March 17, 2015, 09:46:35 PM »

This seams like a super cleaver idea, and I can't wait to try it out for myself. Do you think you would ever try making a version for the Steam controller, or Android Wear? I think this game would work perfectly for both.
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« Reply #16 on: March 17, 2015, 11:06:48 PM »

Woah, great looking gameplay and I love the character. I also like the fact that you have to use the environment to jump.
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« Reply #17 on: March 19, 2015, 06:01:59 AM »

Guys- PLEASE keep this going. This is an awesome idea - definitely following, and sharing!
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« Reply #18 on: March 19, 2015, 06:18:07 AM »

As everyone says, the concept is great (nobody have done it before?)!
And the main character is gorgeous, I love the animations!
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« Reply #19 on: March 19, 2015, 06:25:27 AM »

I absolutely love your art.  How long have you been doing pixel art? 
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