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TIGSource ForumsCommunityDevLogsInterSection - v1.01 released
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Author Topic: InterSection - v1.01 released  (Read 23164 times)
Miziziziz
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« Reply #120 on: October 04, 2015, 06:07:31 PM »

latest art assets:
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MereMonkey
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« Reply #121 on: October 05, 2015, 12:22:20 AM »

This is a really cool mechanic you guys!
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« Reply #122 on: October 05, 2015, 01:58:09 AM »

Wow, this looks great! Great platforming idea, too.
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Miziziziz
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« Reply #123 on: October 06, 2015, 02:09:08 PM »

Thanks!

implemented assets:


Also, @Quantumpotato, I've done some color snooping (checked saturation and B&W value differences) and it seems that there's a noticeable difference between the player's clothes and the ground color even from a colorblind perspective. Any suggestions?
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Miziziziz
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« Reply #124 on: October 08, 2015, 12:33:39 PM »

Some levels:

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Miziziziz
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« Reply #125 on: October 08, 2015, 04:40:28 PM »

Here's a gif running through a level:


a still from the gif I thought was cool:
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Miziziziz
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« Reply #126 on: October 16, 2015, 12:30:25 PM »

Just put InterSection on Greenlight! Go give it a vote!
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Miziziziz
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« Reply #127 on: October 30, 2015, 04:13:22 PM »

 Hand Thumbs Up Left Hand Thumbs Up Right
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blekdar
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« Reply #128 on: October 31, 2015, 06:17:22 AM »

Hell yeah man! Congrats!
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Miziziziz
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« Reply #129 on: November 04, 2015, 06:46:52 PM »

Thank you! :D

working on super-cool UI stuff. Release day is only 5 weeks away!


still need to make 18 more levels to reach my 4 hour gameplay time goal (approx.)
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Miziziziz
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« Reply #130 on: November 17, 2015, 05:48:30 PM »

Working on icons, which do you think looks best?
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gimymblert
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« Reply #131 on: November 17, 2015, 05:58:35 PM »

o
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« Reply #132 on: November 17, 2015, 10:54:55 PM »

tter


The one on the top right looks the best to me.
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Cranktrain
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« Reply #133 on: November 18, 2015, 12:25:16 AM »

Congrats on getting greenlit!
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Miziziziz
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« Reply #134 on: November 18, 2015, 06:31:35 PM »

alright thanks Smiley
any suggestions to improve it?
thanks DizzyDoo!
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Zorg
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« Reply #135 on: November 19, 2015, 01:18:25 AM »

Keep in mind that icons are mostly squarish and pretty small. I like the contrast of the horizontal and vertical worlds in combination with the black cube rotated by 45 degrees. To prevent the interpretation of an L you could place the vertical world at the right.


Original size, 64 px and 16 px.
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Miziziziz
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« Reply #136 on: November 20, 2015, 02:21:35 PM »

ooh, I really like that, thanks zorg!
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Miziziziz
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« Reply #137 on: November 30, 2015, 07:00:55 PM »

messing around with some new stuff
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Vitalius Sch
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« Reply #138 on: November 30, 2015, 08:10:11 PM »

Congrats with steam!
Maybe use some icon:
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bauer
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« Reply #139 on: December 01, 2015, 04:23:43 AM »

Congrats, the game looks amazing! Beer!
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