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November 07, 2024, 04:42:29 AM

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TIGSource ForumsCommunityDevLogsInterSection - v1.01 released
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Author Topic: InterSection - v1.01 released  (Read 23907 times)
Miziziziz
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« Reply #80 on: April 11, 2015, 08:47:31 PM »

More Art!
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Miziziziz
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« Reply #81 on: April 14, 2015, 01:57:25 PM »

Just completed the trailer for InterSection and updated the OP


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bombjack
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« Reply #82 on: April 14, 2015, 11:19:03 PM »

very nice concept. It can lead to crasy level design.
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karlozalb
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« Reply #83 on: April 16, 2015, 10:58:35 PM »

Really interesting concept, nice work Smiley, have you thought about a fixed camera rotation instead of a free camera? basically like FEZ, just for testing purposes Tongue. Looking at the videos the game seems to be fun, but the camera doesn't convince me (just looking at the videos)
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Miziziziz
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« Reply #84 on: April 17, 2015, 09:28:03 AM »

Really interesting concept, nice work Smiley, have you thought about a fixed camera rotation instead of a free camera? basically like FEZ, just for testing purposes Tongue. Looking at the videos the game seems to be fun, but the camera doesn't convince me (just looking at the videos)
I originally had it fixed and didn't like it, but I'll probably make a version with that and have people test it.
It seems important to be able to put the camera in any position possible because you tend to need to check a lot of angles to figure out jumps.
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Miziziziz
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« Reply #85 on: April 18, 2015, 05:03:53 PM »

ok, so karlozalb was about the fifth person to suggest the camera ontrol change, I finally broke down and changed them :p
now arrow keys control zoom and rotate by 90 degree increments
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Miziziziz
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« Reply #86 on: April 19, 2015, 06:14:38 PM »

This weekend I made a bunch of demo builds and sent them to friends and important people; been getting useful feedback.

I also managed to participate in LD32! Smiley
here's a gratuitous link
along with a gratuitous screenshot


proud to say I have yet to make a generic game
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Miziziziz
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« Reply #87 on: April 25, 2015, 03:05:58 PM »

guess what this does
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Miziziziz
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« Reply #88 on: April 25, 2015, 08:26:01 PM »

prototyping a new rune in my test level
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Miziziziz
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« Reply #89 on: April 26, 2015, 01:03:12 PM »

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Miziziziz
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« Reply #90 on: April 28, 2015, 01:10:27 PM »

Just finished setting up a simple website! Coffee

http://www.narwalengineering.com/
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TopherPirkl
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« Reply #91 on: April 28, 2015, 04:53:08 PM »

This is a fantastic looking game. I'm definitely going to check out the demo when I get home!
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Sound Designer | @phantomfreq | Demo reel
Miziziziz
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« Reply #92 on: April 29, 2015, 03:38:54 PM »

Working on making a level selection area
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Miziziziz
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« Reply #93 on: May 08, 2015, 10:52:49 AM »

Someone gave a really kind review to InterSection on SoftPedia Smiley
Link
excerpt:
I don’t think I’ve ever had this much trouble trying to piece together a short description for a game. This one requires a bit of extra work just because it’s that type of game that goes the extra mile.
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Miziziziz
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« Reply #94 on: May 11, 2015, 04:46:55 PM »

Rather proud of this new level:

can't wait to put it in the demo and watch people solve it in a ridiculous easy way I never would have noticed
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Miziziziz
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« Reply #95 on: May 11, 2015, 07:00:16 PM »

Been thinking about the nature of floors and and the possible use of having only one
« Last Edit: May 11, 2015, 07:34:30 PM by Miziziziz » Logged

tinyDino
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« Reply #96 on: May 11, 2015, 07:48:56 PM »

The demo was pretty cool! there were a few instances when I just couldn't seem to get a good angle but other than that it ran really well.
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Miziziziz
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« Reply #97 on: May 12, 2015, 03:20:41 PM »

Thanks for the feedback Dino! Smiley

yeah the camera is really bothering me, I'm trying out mouse controls again since I can't stand the lack of precision with the keyboard

and I really need to upgrade the animations

funny, when I record myself using a mouse, I notice that I hardly ever move the camera; maybe if I could just figure out what rotations I most commonly use, I could set up those with the keyboard.
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tinyDino
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« Reply #98 on: May 12, 2015, 10:48:20 PM »

Yeah i think a free camera would work better here. Maybe like a click and drag sort of deal? that would seem pretty intuitive to me and I'd be able to get whatever angle I want.
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TheWing
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« Reply #99 on: May 12, 2015, 11:40:47 PM »

I think a free camera is the best here. Thinking about it, I'd probably end up moving the camera around only when something's in front of the camera obstructing the view, and then I'd only move so that the thing won't obstruct anymore. Definitely something that won't work with a keyboard-driven camera system :D
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