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TIGSource ForumsCommunityDevLogsInfinite Oasis - A Buggy Platformer
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Author Topic: Infinite Oasis - A Buggy Platformer  (Read 16053 times)
jboxx
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« Reply #120 on: November 09, 2015, 07:00:40 PM »

That sorta helps
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marcgfx
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« Reply #121 on: November 10, 2015, 02:05:41 AM »

moths don't wrap their wings around themselves, this might be reason for it not looking as expected? sounds more like a dracula thing to do :D
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Zorg
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« Reply #122 on: November 10, 2015, 03:13:33 AM »



I think that's better.  Maybe I should change the body color as well but I don't really know.

moths don't wrap their wings around themselves, this might be reason for it not looking as expected? sounds more like a dracula thing to do :D

Maybe this moth does? It's a mysterious dracula moth. I like it. I assume it will fly and reveal the body part in the next frames anyway? Smiley

One minor suggestion: i'd put the feelers on the forehead.
That way, you could use it for eye expression. (I also reduced the head size at the top.)

« Last Edit: November 10, 2015, 03:25:13 AM by zorg » Logged
jboxx
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« Reply #123 on: November 10, 2015, 10:45:19 AM »

Thanks for the suggestion, I think I'll move them down a bit but I don't think I'll use them as eyebrows, it just depends on if I can't get enough expression out of the eyes on their own.  We'll have to see.  Smiley


« Last Edit: November 10, 2015, 10:59:53 AM by Tox2000 » Logged
jboxx
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« Reply #124 on: November 10, 2015, 10:46:44 AM »



Currently working on her body and wings.  She looks kind of superhero-y, maybe I'll fixate on that aspect for her personality.  I just need to give her a weapon, maybe a magical orb that gives her powers.  Or a staff.  

Also a cool design for her wings.  Maybe I could incorporate the superhero theme into that and give her a logo, lol.
« Last Edit: November 10, 2015, 10:59:26 AM by Tox2000 » Logged
jboxx
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« Reply #125 on: November 10, 2015, 12:06:58 PM »



Hopefully this sort of design doesn't become a huge pain in the animation process.  Just gotta clean this up a bit, move the antenna down a bit like Zorg suggested, and then I think I'm done with the overall design.  Oh, and I gotta give her a weapon.  
« Last Edit: November 10, 2015, 12:33:31 PM by Tox2000 » Logged
jboxx
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« Reply #126 on: November 11, 2015, 12:24:03 AM »



I took the easy way out with these wing flaps but I don't think it looks that bad.
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Zorg
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« Reply #127 on: November 11, 2015, 02:39:21 PM »

I like her. Which weapon do you have in mind?

You could easily drop half of your animation frames, in my opinion. Of course it depends on your personal taste, if you like a very smooth or a more hectic animation style.

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b∀ kkusa
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« Reply #128 on: November 11, 2015, 02:41:56 PM »

i love the hypnotic effect of this one.
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ProgramGamer
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« Reply #129 on: November 11, 2015, 03:47:42 PM »

It could even be an interpolated fade to make it look extra smooth.
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jboxx
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« Reply #130 on: November 11, 2015, 04:49:22 PM »

I like her. Which weapon do you have in mind?

You could easily drop half of your animation frames, in my opinion. Of course it depends on your personal taste, if you like a very smooth or a more hectic animation style.



Yeah, I noticed my animation was weirdly smooth.  I might take a few frames off but 2 seems like too little.  Maybe 4 or 3 would look good.  And for the weapon I decided to go with an orb that gives her magic powers like shooting magic projectiles while she flies above you.

 
It could even be an interpolated fade to make it look extra smooth.
 Oooh that might look cool.
i love the hypnotic effect of this one.
thanks!
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jboxx
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« Reply #131 on: November 11, 2015, 05:04:35 PM »

Which one is better?  Left I took out a few frames and right I took out a bunch.


I'm actually thinking I'll go with the right one.  Doesn't look so weirdly smooth.  And fewer frames is always nice.
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jboxx
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« Reply #132 on: November 13, 2015, 12:28:22 AM »


I would have put another frame in here but I'm lazy and I think it looks alright.  Tongue 
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naezith
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« Reply #133 on: November 13, 2015, 04:29:58 AM »

It is kinda fast-paced, liked it and the "ladybug" idea is so cute, keep going  Smiley
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alfoux
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« Reply #134 on: November 13, 2015, 07:14:11 AM »

What program do you use for you game ? Unity ? Construct ? Another thing ?

I like your progress, continue.
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French Indie Developper working on Kafka - Episode 1 : Ravachol. A visual novel/point and click game based on Franz Kafka life. http://raoulgames.wordpress.com/
jboxx
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« Reply #135 on: November 13, 2015, 08:32:42 AM »

It is kinda fast-paced, liked it and the "ladybug" idea is so cute, keep going  Smiley
  Thank you!

What program do you use for you game ? Unity ? Construct ? Another thing ?

I like your progress, continue.
I use Game Maker.  And thanks!  Will do.
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jboxx
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« Reply #136 on: December 02, 2015, 03:47:19 PM »





Adding some sound effects, I like them for the most part, might make the footstep sounds quieter, and I might put an extra explosion sound in there for some variation. 
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jboxx
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« Reply #137 on: December 04, 2015, 06:29:30 PM »



added a little flash effect when enemies get hit, and moolah!
« Last Edit: December 04, 2015, 07:10:15 PM by Tox2000 » Logged
jboxx
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« Reply #138 on: December 04, 2015, 09:44:44 PM »

http://infiniteoasisgame.tumblr.com/post/134571803739/finally-added-money-into-the-game-not-entirely

Added some sound effects for the coins, I don't know if I like them.  I'm not sure if they sound extremely annoying or something. 
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jboxx
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« Reply #139 on: December 04, 2015, 10:02:48 PM »

http://infiniteoasisgame.tumblr.com/post/134572520110/it-actually-sounds-way-better-with-just-the-higher
Sounds way better with the higher pitch.
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