b∀ kkusa
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« Reply #80 on: August 22, 2015, 10:43:15 AM » |
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It's more oekaki than pixel art. I think that Nuclear Throne Character selection portraits are a good example to work with. Try on working on a smaller resolution.
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jboxx
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« Reply #81 on: August 22, 2015, 10:45:02 AM » |
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I'm thinking he's just looking really flat, and I decided it would be nice to sort of model these splash screens off the promotional art thing I made for the ladybug, where it's as a slight angle and it looks much better, I'll see how that looks.
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jboxx
Level 1
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« Reply #82 on: August 22, 2015, 10:46:09 AM » |
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It's more oekaki than pixel art. I think that Nuclear Throne Character selection portraits are a good example to work with. Try on working on a smaller resolution.
Yeah those are good too, I don't think I really need to make it a lower resolution, because 640x360 is the resolution of the game, maybe I just need to figure out how to make it more pixel-arty with dithering and stuff.
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jboxx
Level 1
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« Reply #83 on: August 22, 2015, 06:19:06 PM » |
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Progress on this splash screen. I am so lost when it comes to shading and I know the shading on the right horn is totally wrong. Then the spikes and gloves are...just weird I think I'm not sure how to do this. I also took your advice and lowered the res, it does look a lot better and more pixel art-ish.
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jboxx
Level 1
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« Reply #85 on: August 22, 2015, 10:56:02 PM » |
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I may have gone overboard with the bling. Now to animate this thing., will probably have the black bars close in, with a moving colored background similar to when pokemon attack in the show, then something like the character come in from the left.
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« Last Edit: August 22, 2015, 11:03:38 PM by Tox2000 »
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Zorg
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« Reply #87 on: August 23, 2015, 01:54:30 AM » |
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Will these boss portraits always enter the screen from the left? From your gifs of the game it looked like you always advance to the right. So i would let them slide in from the right side of the screen, intuitively. The portrait looks very good and the resolution is fine, too. Edit: I'm not sure if the spark in the eye is needed.
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Zorg
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« Reply #88 on: August 23, 2015, 02:41:09 AM » |
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SCNR
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jboxx
Level 1
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« Reply #89 on: August 23, 2015, 04:31:19 PM » |
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Woah that looks awesome! I think I'm going to definitely have a quote, but like you said I'll probably switch the direction he comes in.
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Canned Turkey
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« Reply #91 on: August 29, 2015, 07:43:17 PM » |
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Or just make it only shake for a bit, and then stay still.
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« Last Edit: August 29, 2015, 08:13:01 PM by Canned Turkey »
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jboxx
Level 1
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« Reply #92 on: August 30, 2015, 09:52:57 AM » |
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ah, that's actually a good idea, I'll try that out thanks. I'll probably stop posting progress on this though lol too many posts related to this one.
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jboxx
Level 1
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« Reply #93 on: September 13, 2015, 11:56:31 PM » |
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So this is pretty much my first foray into animation, the other enemies and MC were so low rez I didn't learn much, but I learned a lot from doing animations on this guy. This will be one of his attacks where he charges up a spin. There's a lot of room for improvement but I learned a lot so I think the rest will be quicker. Hopefully I'll have some more animations to post tomorrow. I have this running animation but in my opinion it looks terrible..
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jamesprimate
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« Reply #95 on: September 20, 2015, 04:42:42 PM » |
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droxon
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« Reply #98 on: September 21, 2015, 08:20:47 PM » |
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Looks great!
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ProgramGamer
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« Reply #99 on: September 21, 2015, 08:44:44 PM » |
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As everyone seems to agree on, your animation looks great! Only thing I think I can point out is that maybe you want his whole body to be blurred when he spins? It seems kind of strange to have his fists spin so fast that they blur, but the ears (horns?) still kind of just wiggle. I dunno, it stuck out to me a little.
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