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TIGSource ForumsCommunityDevLogsDaemonical - Multiplayer Horror Game
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Fearem
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« on: January 26, 2015, 12:25:38 PM »

Daemonical


UPDATE

We have been Greenlit on Steam!
https://steamcommunity.com/sharedfiles/filedetails/?id=429753939

Here is our Greenlight trailer:




Daemonical is a multiplayer asymmetrical survival horror game that will match human players against a demonic enemy.

It will feature character customization, realistic graphics, in-game voice chat, innovative and fun gameplay and a really scary atmosphere and setting.

Latest Video Update:



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General Gameplay

Game will feature a couple of gameplay modes in the end, but we are starting out with what we believe is a pretty innovative mode in the genre.

Game starts with 2-5 human players in the forest, or some other environment that will be featured in the maps to come. They are basically just tourists that happen to find themselves in a very unsettling situation.

Night is falling, and once it comes, one of them will be possesed by a demon. No one knows who it will be until it happens.

Human Gameplay

Goal of the humans is either to  try to hide from the demon until day arrives, or light up a couple of holy altars on the map in order to “cleanse” the map of all the evil.

Humans have a couple of choices at the start of the game - will they stick together and risk being killed by the demon once it possesses someone, or will they spread out, and try to meet up later on with the ones who stay human. They can also try to divide themselves into groups of 2-3 and try to survive that way. We really want them to make their own story as they play, and there are so much possibilities.

Their only protection against the demon is fire. Since the demon was tortured and burned in hell for centuries, it fears fire, and as long as players are near a fire source, demon can’t hurt them.

They can pick up branches on the floor and light them up, but they burn out eventually, and they are hard to find.

If a human player is killed by a demon, his spirit will get thrown out of his body. In that “spirit” state, his goal is either to find his body again in order to revive himself, or to help out the other players by following them and warning them about the dangers around them, or directing them to the altars.

Alive players will barely be able to see the dead, but they will be able to hear them and read their chat.

Humans are played in a first person mode in order to enhance the immersion.

Demon Gameplay

A goal for the demon player is to kill all the players and use their life force in order to cast a spell on himself that will allow him to survive the daylight. It must only kill each player once, even if they revive themselves later on, he already took the life force from them that he required.

Demon is an evil supernatural being that cannot be killed. It can only be stunned by fire, or other possible evil repellants. (to be decided on)

It can sense the humans from a distance, but once he comes close, his powers are weakened by their life force, and he can only see or hear them. If he stays still for some time, he will be able to hear their heartbeat if they are close.

It is fast, strong, and can climb trees. He will likely be able to put out magical traps that distract humans and make their senses fail in order to confuse them, distract them, or put out their fire sources.

The demon is played in a third person mode in order to give it a better overview of the situation.

Technology

Game is made completely by using Unity3d. We are currently using the free version, but plan to upgrade before the release, in order to further polish the game and it’s appearance.

We are using Photon for networking, and Mixamo services for characters and animations.

The team

In it’s core, we are a self-funded two-man team from Croatia, Europe. We are also working with a couple of people that are covering the areas that are not in our area of expertise, such as art and sound design.

Status and plans

Game is currently about 30% done. We are planning to finish up a rough alpha version some time in May, and enter the Steam Greenlight around that time.

Currently working on: Demon Gameplay

The best way to check what's going on is keeping track of our youtube videos.


« Last Edit: June 25, 2015, 07:59:46 AM by Fearem » Logged
oldblood
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« Reply #1 on: January 26, 2015, 05:31:10 PM »

I don't know who has better tits, the Male or Female... A unique approach to gender equality in gaming indeed...
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Fearem
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« Reply #2 on: January 27, 2015, 12:22:38 AM »

I don't know who has better tits, the Male or Female... A unique approach to gender equality in gaming indeed...

Indeed! Smiley
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Fearem
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« Reply #3 on: January 29, 2015, 10:21:38 AM »

All alpha version characters:

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Fearem
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« Reply #4 on: January 31, 2015, 08:43:40 AM »

Demon gameplay screenshot:
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Fearem
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« Reply #5 on: February 04, 2015, 03:06:34 PM »

Third person camera test:


Basic tree climbing test:


So far so good, we are satisfied with the progress. Smiley
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« Reply #6 on: February 04, 2015, 05:08:22 PM »

Interesting concept. I'm curious to see how the Demon gameplay turns out, especially since it can't be killed. When the players stun the Demon, how long is it stunned for? How are the Humans able to run away and escape?
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« Reply #7 on: February 04, 2015, 07:02:41 PM »

Will humans be able to hide indoors or in caves, and if so, can the demons enter as well, or will the entire game take place outdoors only? It's sounding really good so far. 
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Fearem
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« Reply #8 on: February 05, 2015, 01:44:37 AM »

Interesting concept. I'm curious to see how the Demon gameplay turns out, especially since it can't be killed. When the players stun the Demon, how long is it stunned for? How are the Humans able to run away and escape?

So, the humans can hide in the forest, there are all sorts of natural hiding spots that will enable them to stay put and avoid the Demon. They can just run once they are able to stun him, try to lose him with some sharp turns, crouch in the bushes, or just try to find a branch and light it up. They can also separate, spread out and confuse him in that way.

The stun duration is yet to be determined, we really can't tell until we test it out a bit. It might be a crippling effect rather than stun in it's usual form. We are yet to implement the interaction between humans and the Demon, and it will probably be the trickiest thing to get right, from game design perspective.

We cannot allow the humans to just straigtforward kill the Demon, since we want him to be something primal, everlasting, and terrifying. Also, since your friend is a Demon, you really don't want to kill him, you want to free your friend, and exorcise the Demon.

Will humans be able to hide indoors or in caves, and if so, can the demons enter as well, or will the entire game take place outdoors only? It's sounding really good so far. 

Game will mostly be outdoors, but there might be some indoor hiding places, depending on the map. Demon will be able to chase humans wherever they are, if a human can just stay somewhere and avoid demon permanently like that, that will break the game. We want the gameplay to be dynamic, and we want the humans to be aware that nowhere is safe. That will make it really scary. Demon will be able to attack them from above, from terrain level, he can just crouch somewhere and wait for them to come, it is very intense.



The main thing that we need to get right is balance (as with any asymmetrical multiplayer game), and we really must be careful not to make the Demon too powerful. If we manage to do that, and still keep the Demon player feeling like he is an extremely powerful entity, that will be a huge win.

Thank you for your feedback and questions guys, you are really helping out. We really want to involve the community into making of this game, and any feedback is welcome. When you ask questions like this, we see what kind of things we need to put focus on, and it's hard to lose focus from stuff like that once you are deep in the development as we are, and when you don't have a big QA team on our hands.

Thanks!
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« Reply #9 on: February 09, 2015, 06:11:53 AM »

I like the name of the game and the idea. This is sort of a hide and seek horror game... coooll!!
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« Reply #10 on: February 09, 2015, 01:41:44 PM »

I like the name of the game and the idea. This is sort of a hide and seek horror game... coooll!!

We are glad you like it! We won't dissapoint. Smiley
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Fearem
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« Reply #11 on: February 15, 2015, 07:19:17 AM »


She found him.
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« Reply #12 on: February 15, 2015, 07:27:35 AM »

A suggestion: make the guy less muscular.
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Fearem
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« Reply #13 on: February 15, 2015, 10:11:25 AM »

A suggestion: make the guy less muscular.

We did that first. He just seemed too small and too weak, so we needed to find a compromise. It's still a work in progress. Smiley Thanks for the suggestion.

Here is another screenshot of demon being found while climbing a tree:

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Fearem
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« Reply #14 on: June 25, 2015, 08:00:39 AM »

Just a quick update everyone!

We have been Greenlit on Steam after just 13 days after we submitted the game.

You can see the project here:
https://steamcommunity.com/sharedfiles/filedetails/?id=429753939

Here is our Greenlight trailer:




Smiley
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Fearem
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« Reply #15 on: July 21, 2015, 06:03:38 AM »





Hey guys, new development video update of Daemonical is up! Feel free to check it out and let us know what you think!

Apply for our alpha here: http://fearem.com/daemonicalalpha/
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