Index:
Introduction (this post)
The battle systemNew movementsZone TitleInventory systemGrayscale effect on menusCurrency as a mean of progressionIntro textTeaser and May releaseHello!
Lately, I've been working like crazy on my game
Guild of Darksteel.
I'd like to talk to you about it. And I suggest I start with the story.
Title screen Guild of Darksteel is a
cinematic platformer/adventure game set in a dark fantasy world. As most adventure game, it is rather
story-centric, but instead of having one main storyline, the game revolves around
several small stories. As you progress through the game, you meet with various characters all with their own small story arc, a bit like in a road-movie.
Sellsword idling idly I also want to empathize the modularity of the story. The characters you meet present their problemS, but from there on, what
you decide to do with it is entirely up to you. Their story will evolve though, no matter what you decide to do. Even if you ignore them, you will be confronted with the
consequences at some point in the game.
Sellsword walking walkingly Building my game from small pieces that way, I rapidly came to a problem. How do I keep everything tied together? The way I decided to do it is through the theme. All the stories have a common theme:
Death. For example, one of the stories involves a kid who just saw his parents get killed and he asks you to take revenge. Another story shows a dying man asking you to bring a silver ring to his wife so she can sell it and live without him for a little while. In all those cases you are free to act however you want, but if you meet the involved characters later in the game, their stories will have progressed accordingly. What would happen if you equipped the silver ring and talked to the widowed wife?
Mockup for the game (that is now implemented) Likewise, the main character, nicknamed Sellsword, is himself involved in his small story. He is
cursed to live forever. This introduces the
Darksteel from
"Guild of Darksteel". The Darksteel is a cursed metal, only used to create weapons and armors. Whoever equips one of them becomes possessed by it and is given
superior fighting abilities and immortality. That sounds like a blessing and not a curse, but once you equip a darksteel pieces, you
cannot remove it. It stays with you for eternity and curses you into a life of destruction. Those who wear Darksteel for too long loose their spirit to the gods of battle.
That's it for the story. Next time I drop by, I will talk more about the technicality of the game. If you have any question, any particular center of interest that you would like me to focus on, just let me know. I would gladly oblige.
See you next time!
Igor
More on Darksteel:My twitter is
@igorsandmanThe website (still WIP) is:
http://darksteel.igorsandman.net