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TIGSource ForumsCommunityDevLogs[Racing] Super Night Riders (Now available on PS4!)
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Author Topic: [Racing] Super Night Riders (Now available on PS4!)  (Read 9995 times)
neko.works
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« on: January 28, 2015, 12:31:23 PM »


[EDITED]

Super Night Riders is a modern arcade racing game inspired by the retro classics.

You are Alice, a beautiful and talented motorcyclist known as the Red Rider.


In this game, your position in the race does not matter. It's all about traveling as far as possible while dodging the rival riders, and reaching each checkpoint before the timer hits zero.


All the races starts during the day and continue through the night right up until sunrise.

Any feedback on this thread would be much appreciated! Thanks Smiley

On PlayStation 4: store.playstation.com/#!/cid=EP0910-CUSA13001_00-SUPERNIGHTRIDERS

On Xbox One: microsoft.com/store/p/super-night-riders/c5dp7mgfr583

On Steam: store.steampowered.com/app/444000

On the Humble Store: humblebundle.com/store/super-night-riders

Official Website: neko.works/supernightriders

Super VS Classic:



Screenshots:









Artworks:



Trailer - 02/2018:


« Last Edit: September 01, 2018, 07:28:07 AM by neko.works » Logged

blekdar
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« Reply #1 on: January 28, 2015, 07:04:56 PM »

Having spent a crazy amount of time on Hang-On (on my master system) back in my youth related days, I am already a fan of this.


Also, pretty. Very pretty.
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neko.works
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« Reply #2 on: January 29, 2015, 08:23:49 AM »

Thanks! I'm also a big fan of Hang-On (obviously...), spent so much money on the arcade when I was a kid!
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eyeliner
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« Reply #3 on: January 29, 2015, 08:29:00 AM »

Keep stylized. We have more than enough reality sims.
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Yeah.
neko.works
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« Reply #4 on: January 29, 2015, 09:40:22 AM »

That's what I wanted to hear! Easier, and I actually like it this way.
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eyeliner
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« Reply #5 on: January 31, 2015, 09:33:26 AM »

And also, I miss Motorhead. And your game seems a "motorcicled" version of it.
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Yeah.
neko.works
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« Reply #6 on: February 04, 2015, 04:40:54 PM »

Didn't know about this game. Just checked on Youtube, looks good!
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neko.works
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« Reply #7 on: April 22, 2015, 08:37:52 AM »

New shot, featuring the new 3D models for the riders! What do you think guys about this the new look?  Smiley

[EDITED]
« Last Edit: February 02, 2017, 09:07:34 AM by neko.works » Logged

neko.works
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« Reply #8 on: June 09, 2015, 10:41:48 AM »

I've created a web-page for the project. Please check it out: http://neko.works/supernightriders

Here's some new artworks:




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CraigSnedeker
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« Reply #9 on: June 10, 2015, 10:28:03 AM »

Really like the look and feel of the game.

Would you ever consider an Android TV port?  Shrug
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neko.works
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« Reply #10 on: June 10, 2015, 12:16:33 PM »

Thanks! And yes, the game is also planned for Mobile, and of course Mobile based platforms - Android TV included!
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blekdar
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« Reply #11 on: June 10, 2015, 01:30:23 PM »

Nice, I would love to see some more quality games on Android TV. You should hit up Nvidia for depoloyment on the Shield TV + consoles. You could probably get some solid exposure from them once you have something playable or are ready to launch.

https://developer.nvidia.com/shield-featured-developer

I have a fairly wide range of mobile devices (original nvidia shield included) around, so if you need help testing hit me up.
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Sam Oz
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« Reply #12 on: June 10, 2015, 03:00:13 PM »

I follow the project, it looks simple and fun !

But is it not too hard to do several projects at once? I know you also make a RPG ...

PS: Do you are French ?
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neko.works
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« Reply #13 on: June 11, 2015, 07:45:10 AM »

@blekdar:
The original Night Riders is available on Android TV, it's not nearly as ambitious, but it's fun. Please check it out!
Never tried getting on the Shield platforms before. Is there an exclusive appshop for Nvidia? I'll definitively check it out for my upcoming games!
Thanks for the testing offer, a bit too early for now, but I'll keep this in mind Smiley

@Sam Oz:
Thanks!
For now the priority is Project Light, I'm just working on Super Night Riders occasionally.
Yes I'm French, is my English this bad? Wink
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Igor Sandman
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« Reply #14 on: June 11, 2015, 08:36:32 AM »

I like those concept art sketches.
The proportions of your character are nice.
It's not too standard of an anime style.
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sionco
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« Reply #15 on: June 11, 2015, 08:59:26 AM »

This looks great! The game and the art!!
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blekdar
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« Reply #16 on: June 11, 2015, 09:46:46 AM »

Quote
The original Night Riders is available on Android TV, it's not nearly as ambitious, but it's fun. Please check it out!
Never tried getting on the Shield platforms before. Is there an exclusive appshop for Nvidia? I'll definitively check it out for my upcoming games!
Thanks for the testing offer, a bit too early for now, but I'll keep this in mind Smiley

I'm not 100% how the shield tv works, but on the original shield + tablet there is a curated list of games that are 'optimized' for the tegra line of devices (runs well, controller support). Selecting the buy option however just links you to the google play page. It is nice though as it runs as the default launcher and it's good to get exposure. I found quite a few games via the original shield that I otherwise wouldn't have known about.
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neko.works
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« Reply #17 on: June 11, 2015, 09:59:38 AM »

Thanks guys Smiley

@blekdar: I see. So basically I'll have to release the game on Google Play with a support of the Shield features, then ask Nvidia for exposure. Sounds easy enough, I'll probably do it.
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neko.works
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« Reply #18 on: August 05, 2015, 03:06:45 PM »

Hi guys Smiley

I've been experimenting with Unity since a few days, porting the original Night Riders code to Unity (custom engine in JAVA / OpenGL ES2 / Android).

This prototype is now playable, and I actually like it! I kept the original low poly style and upgraded a few things. Here's a few shots:

[EDITED]

Here's how the original Night Riders looked:



And here's a shot from the first Super Night Riders prototype, with it's new 3D models and realistic look:

[EDITED]

The question is, do I keep the realistic look for Super Night Riders, or do I go the lowpoly road like in the Unity port?

The lowpoly version is obviously much easier to make, as I'm using my old road design system. It should be released in only 1 to 2 month!
The realistic version does look better, but it is much harder to make. I've still not found a solution for the tracks transition like in the original here:
http://neko.works/upload/362.mp4

So, what do you say guys? Realistic, or lowpoly?
« Last Edit: February 02, 2017, 09:08:17 AM by neko.works » Logged

lokijki
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« Reply #19 on: August 05, 2015, 03:56:39 PM »

Personally, I prefer the lowpoly look to the realistic one, but I'm just a fan of lowpoly in general. d:
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My games on  GameJolt.com

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