Long time lurker first time logger

Burden of Command
Overview: Burden of Command is a game inspired by one of my favorites of the N64:
Ogre Battle: Persons of Lordly Caliber. Command your units around the battlefield as you achieve your objectives, whether it be simply capturing your enemy fortresses or chasing down every last one of them. With the necessity to lead comes the responsibility to lead; protecting one alliance or even a friend may mean sacrificing another.
Screenshots:Short Term Goals:- Game foundations, including damage and leveling decisions for units
- Working combat system
- Beginnings of level designs
- Unit design decisions
- Slightly better placeholder visuals
- Rough storyboard of overarching backstory
- Fixing bugs

Long Term Goals:- Development of backstory lore
- Game hub for missions
- Save system
- More polished graphics
- Finished product

About me: I'm a web developer turned indie game dev by night. Developing this in Unity, and as you can see from the generic assets, I am a programmer by trade and not an artist, so that may be lacking but bear with me. I felt the need to have a devlog as motivation for myself to make a game to completion, since that's REALLY REALLY HARD.
The game title is a WIP; if I get around to developing more of the backstory it'd be nice to work it into the title ala Ogre Battle.