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TIGSource ForumsCommunityDevLogsFlotsam: A survival building sim in a flooded world
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Author Topic: Flotsam: A survival building sim in a flooded world  (Read 175514 times)
The_Observer
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« Reply #120 on: May 11, 2015, 02:37:26 PM »

the art style is really impressive (you guys probably get this a lot). Good job and keep it up!

That doesn't mean we don't like to hear that. Wink Thanks!
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and
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« Reply #121 on: May 13, 2015, 02:57:14 AM »

The more I see this, the more I want to play it.

I don't suppose you're likely to be looking for testers anytime soon?

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Juwdah
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« Reply #122 on: May 14, 2015, 09:15:53 AM »

The more I see this, the more I want to play it.

I don't suppose you're likely to be looking for testers anytime soon?



Heh, well it's not going to be soon, but when we do, we'll definitely let you know Smiley
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and
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« Reply #123 on: May 15, 2015, 12:26:42 AM »

I can be patient Smiley
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Juwdah
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« Reply #124 on: May 16, 2015, 01:56:16 PM »

Another Screenshot saturday today Smiley

Here's some sketches we made to show the in-game scenarios we want to achieve + clothing design.
And the translation into 3D






(edit, tricount and modular assets)

« Last Edit: May 16, 2015, 03:04:00 PM by Juwdah » Logged

and
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« Reply #125 on: May 18, 2015, 12:41:20 AM »

It's such an amazing, unique look. I know that I keep saying how much I love this, but I've got to keep telling you.

Now hurry up!

(actually, take as long as you need to make sure it's awesome)
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Igor Sandman
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« Reply #126 on: May 18, 2015, 02:33:22 AM »

Thanks for posting the break down. very interesting to see how you guys work.
You did a great job at keeping the fresh look of the concept art while making the move to 3D!
You guys have a demo? I'd love to try it at a local gamedev event.
Cheers.
Igor
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Juwdah
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« Reply #127 on: May 18, 2015, 10:23:30 AM »

As usual, thanks for the kind words, And Smiley


Thanks for posting the break down. very interesting to see how you guys work.
You did a great job at keeping the fresh look of the concept art while making the move to 3D!
You guys have a demo? I'd love to try it at a local gamedev event.
Cheers.
Igor

Thanks! Dave is probably going to post some pictures of events we already did, we could always post on here if we're attending something, or we could put it on FB.


Here's some more clothes, having lots of fun doing these! :D

Standard stereotypical fisherman outfit:



Which somehow made Techno viking as well..


:D

/center]


(edit)
I'm always up for clothing ideas!
Actually, I'd love it, cause there's just so many cool characters to draw inspiration from and I can't know all of them.
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The_Observer
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« Reply #128 on: May 19, 2015, 02:03:20 AM »

@and Don't worry, we're not the the kind of guys who easily get hurried by other. Only if we want it to. Wink

@Igor Sandman No demo, but we do have a playable build. We haven't shown a build in some time at local events and Brotaru is still something we have to attend. We can do better in that area... :/
However! Last week we attended a showcase event in our hometown and showed Flotsam to almost a 100 local creatives. Afterwards who wanted got a chance to play it. Although we were nervous, it was very fun!

Down here some photos of the event, you can click through for more.



In other news, as an indie studio we have to keep track with the latest marketing tricks, and just for that reason we whipped together a whopping 3 seconds of new footage! For once we do, as DOOM does.
But rest assured, we'll show more gameplay BEFORE E3. Wink


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skaz
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« Reply #129 on: May 19, 2015, 03:17:17 AM »

THREE SECONDS?Huh??

You are to kind. I would have pushed it further. 1 second. Logos included.

Very interesting project!
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The_Observer
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« Reply #130 on: May 19, 2015, 10:28:11 AM »

Don't tempt me. Wink
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Juwdah
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« Reply #131 on: May 23, 2015, 06:42:55 AM »

Greetings from Flotsam!

« Last Edit: May 23, 2015, 06:50:05 AM by Juwdah » Logged

Faerdan
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« Reply #132 on: May 23, 2015, 07:56:38 AM »

Loving the style and concept. I really like how you took the 2D concepts into 3D.

I am looking forward to seeing more.
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« Reply #133 on: May 23, 2015, 11:18:28 AM »

This game looks amazing! Keep working on it guys!  Kiss
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ephoete
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« Reply #134 on: May 24, 2015, 04:18:17 AM »

Ok now I start being impatient... when is the first playable demo out? Smiley
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BigHandInSky
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« Reply #135 on: May 24, 2015, 05:43:59 AM »

As with everyone else, phwoar this looks neat, makes me want to sit and spend the entire day watching Cartoon Network cartoons again.
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Greipur
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« Reply #136 on: May 24, 2015, 06:05:26 AM »

Building floating houses is an idea I've been playing around with in my head for years, I'm happy someone else is doing a similar idea justice so I don't have to do it myself. Wink
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The_Observer
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« Reply #137 on: May 24, 2015, 01:54:19 PM »

Thanks everybody, we love the wave of comments!

@ephoete Oh man, I really want to say now, tomorrow or even soon. But the truth is that the current build isn't balanced and without interesting features for now. Something that will change soon though. Wink
Maybe I'll post the gameplay video from our last presentation this week to show where we're at. Smiley

@Greipur Letting someone else do your work heh? Wink
But I get you, I also get a lot of ideas. Most I don't execute because I expect someone else to think about it. For example a few years ago I was thinking of making a prison game. Just a few weeks later Introversion announced Prison Architect. Grin
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Juwdah
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« Reply #138 on: May 25, 2015, 03:05:02 AM »

@.. Everyone, thanks for all the great comments! :D

The llama swim ring idea originally came from a friend, he made a couple of quick sketches for input and I've decided to model 'm.

His sketch vs what I did with it (obviously Llama's > Ducks):


And another (the doll isn't going in, though):



And more to come, obviously Smiley
So if anyone has any idea of clothing they want to see in the game, don't be afraid to sketch it out, doesn't need to be a fancy drawing, and I might put it in the game Smiley
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The_Observer
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« Reply #139 on: May 29, 2015, 04:15:59 PM »

Hey guys! This week's a bit less interesting in the visual department. I've been working on some new things like cooking which will make the gameplay more interesting, but no kitchen building has been designed so I'm using this very creatively made placeholder:


I'll probably use these more when working on new features.

That's why this screenshot Saturday is an actual screenshot this time. Wink
However I'm highlighting another new change which I worked on last week and that's the removal of the building grids. Previously walkways and buildings were locked on to a grid to build on, but with other future features in mind it would be better to ditch the grid-snapping.
Now you can freely place walkways however you like, but buildings always need to connect to a walkway. Thus making walkways the links that hold your base together.

And of course that also allows for more interesting layouts. Wink

Click for the big version



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